Wait, what's this about an official thread?Firestorm said:Ok. I'm tired. No official thread today, sorry guys, tomorrow!
Wait, what's this about an official thread?Firestorm said:Ok. I'm tired. No official thread today, sorry guys, tomorrow!
Jiggy37 said:Wait, what's this about an official thread?
Jiggy37 said:Oh, didn't realize it was that time.
*looks at calendar*
NINE MORE DAYS.
Firestorm said:I started work on it.
zoukka said:Welcome to competent gaming. Now bugger off.
I don't hate playing bowling like a larger and more bizarre version of pool. >_>TJ Spyke said:It's not competent, it's plain boring. I'd even go so far as to compare it to putting up those bumpers in bowling so you can't throw a gutter ball.
But the game by default also doesn't have all the characters and stages unlocked. Including this stage, even. >_>(In my opinion, the top SSBB player is one who can win when everything is available, which is how the game by default is).
Battlefield, Yoshi's Island, Smashville, and some others are perfectly acceptable and should be highly played in fair tournaments as well. There's no way to make things perfectly fair; even Final Destination has a little underside area this time around that characters with diagonal-moving up specials can get caught in, which is a sort of "unfair" advantage to the characters with better mobility. I honestly wouldn't be surprised if Battlefield became the stage of choice, even (not necessarily for that reason). I'd certainly like a stage with at least one or two platforms to be the dominant choice, actually.zoukka said:[...]when Smash players want to test their skills against one another it's FD and no items perioud.
1 SUPER SMASH BROS. BRAWL Computer Games
Nintendo Wii PG 27/02/2008
zoukka said:What a load of BS. Eliminating as much "chance" as possible is somehow bad for tournaments? Go ask Tekken players if they want stages where the ghost of Jinpachi comes to suck your characters dick every now and then...
Items can't be neutral if they drop to your lap.
Now I'm not against items and goofy stages and even some special tournaments would be fun in those conditions, but when Smash players want to test their skills against one another it's FD and no items perioud.
Jiggy37 said:There's no way to make things perfectly fair; even Final Destination has a little underside area this time around that characters with diagonal-moving up specials can get caught in, which is a sort of "unfair" advantage to the characters with better mobility. I honestly wouldn't be surprised if Battlefield became the stage of choice, even (not necessarily for that reason). I'd certainly like a stage with at least one or two platforms to be the dominant choice, actually.
zoukka said:What a load of BS. Eliminating as much "chance" as possible is somehow bad for tournaments?/QUOTE]
It eliminates what makes Smash Bros. Smash Bros. Items and stage hazards are just as mush a part of the game as anything else. While you strip away everything else that is important, why not ban every character who has a long distance attack like Samus and Mario? Might as well get rid of characters that are heavy and thus hard to eliminate, like Donkey Kong, and Jigglypuff/Kirby since they can float. Might as well just make it Mart/Roy (in SSBM) in Final Destination with no items. I will continue having fun and knowing that playing it with no items and on FD only does not proof who is the best Smash Bros. fighter.
I'm sorry that you think that playing only on Final Destination and no items proves who is best at the game, but IMO you are 100% wrong and the best player is the one who can win with items on and with every stage available.
TJ Spyke said:zoukka said:What a load of BS. Eliminating as much "chance" as possible is somehow bad for tournaments?/QUOTE]
It eliminates what makes Smash Bros. Smash Bros. Items and stage hazards are just as mush a part of the game as anything else. While you strip away everything else that is important, why not ban every character who has a long distance attack like Samus and Mario? Might as well get rid of characters that are heavy and thus hard to eliminate, like Donkey Kong, and Jigglypuff/Kirby since they can float. Might as well just make it Mart/Roy (in SSBM) in Final Destination with no items. I will continue having fun and knowing that playing it with no items and on FD only does not proof who is the best Smash Bros. fighter.
I'm sorry that you think that playing only on Final Destination and no items proves who is best at the game, but IMO you are 100% wrong and the best player is the one who can win with items on and with every stage available.
The issue with items is that a lot fo them are powerful enough such that you can lose a fight just because, for example, an exploding box or bomb spawn directly on top of you as you're recovering. No amount of being 'better at the game' can save you in this situation, and although there's just as much chance your opponent will get screwed the important thing is he didn't- the game basically arbitrarily decided who would win the game regardless of who was playing.
It's theoretically possible for the best Smash player in the world to lose to the worst smash player in the world because of random explosions four times in a row. This really isn't cohesive to competitive play.
I do agree that there is a lot of skill potential lost by getting rid of items entirely though, and there's a lot lost in banning a lot of the stages for no real reasosn other than 'stage hazards'. People are saying they should ban Mario Circuit which is one of the least random stages in the game. Some people still think they should ban DELFINO even though in my opinion it's more neutral than FINAL DESTINATION.
However, you do have stuff like Peach's turnips, Luigi's super missile and Dedede's gordo throw that are random regardless.
TJ Spyke said:It eliminates what makes Smash Bros. Smash Bros. Items and stage hazards are just as mush a part of the game as anything else. While you strip away everything else that is important, why not ban every character who has a long distance attack like Samus and Mario? Might as well get rid of characters that are heavy and thus hard to eliminate, like Donkey Kong, and Jigglypuff/Kirby since they can float. Might as well just make it Mart/Roy (in SSBM) in Final Destination with no items. I will continue having fun and knowing that playing it with no items and on FD only does not proof who is the best Smash Bros. fighter.
I'm sorry that you think that playing only on Final Destination and no items proves who is best at the game, but IMO you are 100% wrong and the best player is the one who can win with items on and with every stage available.
HK-47 said:Or Shadow Moses which screws any character that doesnt kill off the top of the stage.
lolDojo said:You can destroy the walls on the left and right with attacks. Those who arent skilled at launching foes upward may want to be proactive about attacking them.
The walls come tumbling down.
Tathanen said:I think banning any stage is pretty ridiculous. Items, I can understand that in 1vs1 fights, due the the spawning of explosive items (I've had enough spawn right between me and an enemy I'm about to attack to support this 100%) and general lack of balance from a random spawn giving someone a large advantage. 1vs1 smash really has a very different optimal balance than free-for-alls have, and benefits quite a bit from item-removal, purely in terms of creating something more "fair." In a free-for-all, someone gaining an advantage from an item is balanced out by the sheer number of opponents. The full power of said item will not be unleashed on a single person. In 1vs1, though, there's only one other target. Not to say that 1vs1 items can't be a fun and good time, just that when you are trying to create a battle based as much as possible on player skill, items and 1vs1 don't really mesh that well. Yes, a person should have the skills to deal with an item-wielding opponent, but the randomness factor cannot be denied.
Stages, though... hazards are not random. Or rather, even if they ARE random, they affect all characters equally and are always telegraphed ahead of time. You can always tell if Karts or F-Zero cars are about to show up, you can always see the bombs being shot from the background, any interfering Pokemon always make an "I'm about to do this" animation before doing anything, etc. If someone's aware of their surroundings, they can always evade a hazard. The only time they should be hit by one is if their opponent directs them into it, which seems entirely fair to me. If you see a hazard, your options become "place opponent in its way" or "make sure opponent doesn't place you in its way." If you get hit by it, it's not because of any unfairness or stage randomness; it's because you either weren't good enough to evade it, or your opponent was good enough to put you in its way. If you don't want to be hit by a hazard, become familiar with a level and don't be in the way when one arrives.
If you're only good enough at the game to evade what your opponent throws at you, and are somehow incapable of evading what the level throws at you, I don't think it's entirely fair to call yourself that great at the game. It's an important skill to develop, just like any other.
webrunner said:Some stages, yeah, all this is true, but there's also other issues:
On some stages certain tactics dominate (Fast characters on temple, for instance, not just because of the but because there's a circular path through the level large enough to ensure 100% chase. Walk-off edges with Fox also was the issue in the last one because of waveshining)
On other stages, there are situations which are just unfair to one player or the other. In Mushroomy Kingdom, whoever is player one has a disadvantage of being easy to knock off right at the start. Plus there are places on Mushroomy Kingdom where infinite wall A's are inescapable, even though they're escapable in most levels.
Mario Bros is just too disruptive to the regular playstyle, since you more or less have to use the stage hazards to even get a KO
You obviously never played against a Young Link player, one of my friends used to jump away from me the entire match and threw bombs+downstab once I got to close.Tathanen said:I have to admit, I've never understood why anyone would just.. run away for an entire match.
TJ Spyke said:Dedede's gordo throw that are random regardless.
MrCheez said:Dedede's forward B throw can randomly throw items too, even if items are set to OFF.
Even more hilarious? He has a random chance to throw a SMASH BALL.
Oh wow. :lol Awesome!!MrCheez said:Dedede's forward B throw can randomly throw items too, even if items are set to OFF.
Even more hilarious? He has a random chance to throw a SMASH BALL.
When that came out during a no items match my friend and I were like "!!!!!!!!!!!!!"
This actually reflects my sentiments on items very closely. Personally, I've always leaned towards "all items off," and I have many memorable and fun matches going head to head with a couple of my more skilled friends on a neutral stage. But I would like to see items making a comeback in competitive smash. I think some of them could add some depth to the metagame, and might actually help with game balance some.justchris said:I would think items would be treated the same as stages in this case. Work out which ones do not destroy the balance of play, and allow those. Obviously, all explosive, healing, and invincible items would go. But I'd think beam sabers, soccer ball and laser gun would stay (but not the super scope, since that can OHKO). Plus, you'd probably want to turn item frequency to low.
Not if your Ike.viewtiful_dru said:BTW Crushed, the walls on Shadow Moses take many hits to destroy,
So far, only the roster and stages have been spoiled. SSE stuff is spoiler tagged.Rancid Mildew said:I just got my NA copy. Is it safe to go inside the spoilers thread? I'd love to post a picture.
Rancid Mildew said:I just got my NA copy. Is it safe to go inside the spoilers thread? I'd love to post a picture.
Wait... why can't you just punch or toss characters off the sides of the screen?webrunner said:Mario Bros is just too disruptive to the regular playstyle, since you more or less have to use the stage hazards to even get a KO
You'd have to find a move with almost straight horizontal knockback, since having a hint of diagonal knockback (or the opponent using directional influence to move diagonal) would allow the opponent to use ukemi on the ceilings.DavidDayton said:Wait... why can't you just punch or toss characters off the sides of the screen?
Jiggy37 said:You'd have to find a move with almost straight horizontal knockback, since having a hint of diagonal knockback (or the opponent using directional influence to move diagonal) would allow the opponent to use ukemi on the ceilings.
(Blah, I still prefer the term "teching." >_>)
Jiggy37 said:(Blah, I still prefer the term "teching." >_>)
careksims said:I was wondering when we'll get a Official Thread!
And YES!!!!! Friday, the last day of February! Finally! Now the final week happens!
TJ Spyke said:It's not competent, it's plain boring. I'd even go so far as to compare it to putting up those bumpers in bowling so you can't throw a gutter ball.
MrCheez, i'm not saying there aren't times when I will play without weapons or on a boring stage. I just don't agree that tournaments should be played that way. If they really wanted to be neutral in tournaments, they would just have people play with the default options (all stages, and Items on Medium).
Whoever organizes the second tournament (since I agree with Firestorm that we should do 1 at a time), I hope they make it so we can determine the top SSBB player by having all items on and all stages available and nothing banned (In my opinion, the top SSBB player is one who can win when everything is available, which is how the game by default is).
Tathanen said:I have to admit, I've never understood why anyone would just.. run away for an entire match.
Sharkey said:
Trivia: The original "Legend of Zelda" was conceived as a fantasy retelling of the young adult coming-of-age novel, The Pigman by Paul Zindel.
abstract alien said:ok, im pretty new to smash. at first i didnt like it(n64), then the gc version was ok but i still didnt really care for it.
for some reason, ive really gotten into it(melee) for the past 3 or 4 months and its just really alot of fun. im a pretty hardcore fighting game player(tekken and sf3 mainly) and im into all the advaced techniques and such(buffering, cancels, kara, frame advantages, wave, etc). now here is my problem, im still not really familiar with smash and ive been wondering...why is marth so much better than roy? i have an interest in playing with marth, but i always thought they were the same. what makes marth so much better? And while im newbin here, are there any advanced techniques that are unique to smash?
happy smashing, this game cant come soon enough