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XCOM: Long War |Let's Play| Invaders Must Die

Jintor

Member
Hi GAF. Let’s Play XCOM: Long War.

---

///CLASSIFIED///
APPROVED RECIPIENTS ONLY
///CLASSFIED///


Attention, candidate!

You have chosen, or been chosen, to enlist as a potential recruit for a multi-national military task force intended to investigate, interdict and engage an enemy of unknown origins. Should you choose to accept such a posting, please respond to this initial communiqué within
[REDACTED]
days with a !SIGNUP notification.

As this initiative will be dealing with global security issues of the highest priority, it and all information relating to it has been designated [COSMIC TOP SECRET] in all jurisdictions. No information may be released to non-authorised personnel or organisations without prior clearance. Heavy civil and criminal sanctions apply.

There is a certain amount of risk involved with participation in the recruitment process, and – should your application succeed – with participation in the task force itself. Analysts currently predict casualty rates of 70-80% for field personnel (significantly lower rates apply to non-combat staff). While financial compensation and other programs are offered to the friends and relatives of those who fall in the line of duty, the extremely high likelihood of critical injury or death should be fully understood prior to application.

Aside from military personnel, we are also accepting limited applications for the following positions:

  • Pilots
  • Engineers
  • Scientists
Make no mistake; this will not be some vanilla simulation. Current models predict a difficult war. A long war. There will be injuries. There will be casualties. If you feel that you have what it takes, please respond promptly. Time is of the essence.

Office of the Director of Operations
United Nations
[REDACTED]
Combat Unit
XX
/
XX
/20
XX
“VIGILO CONFIDO”


NB. All prior directives issued by this office are hereby rescinded.

---

ADDITIONAL NOTES --- ///CLASSIFIED TOP SECRET/// --- STRICT PENALTIES APPLY

This is a screenshot Let’s Play for XCOM: Enemy Within with the Long War mod, version Beta 15b. This changes standard XCOM gameplay into something a little closer to X-Com/UFO Defence circa ’94, making it more challenging, more punishing, and therefore even more FUN™.

Because I’m a baby, I’m playing on Classic difficulty Honestman (Long War is still a bit buggy, so I’m not taking any chances with the saves) with Second Wave options: Cinematic Mode (+15 to hit for XCOM at ground or in air) and Commander’s Choice (Select class of soldiers) and some ini mods to make the game a little easier (or less bullshit, depending on where you stand). Doesn’t matter too much. This is Long War, we all gonna die anyway. I’m not playing totally blind but I’m not Beaglerush either so shit’s probably gonna go bad.

Gangplank and Progeny are disabled because I don’t particularly like them and they throw off the emergent game behaviour a little.

Here’s a list of .ini modifications that with any luck have been properly implemented and will not break the game too badly:

- Arc thrower chance increased by 33%; roughly 70% at 1hp, 50% at 2-3 hp
- Interceptor max repair time reduced by 33%
- Interceptor re-arm time for alien weapons decreased to 5 days
- Terror mission panic per civilian killed reduced by 50%
- EXALT base health reduced to 3, because fuck EXALT

By the way, Long War completion time is usually estimated at >100 hours, so we might be here for a while.

NB. The Director of Operations would like to acknowledge the efforts of Director GuavaMoment, Director McNum and especially Director Fishman and Director Beaglerush for their inspiring performances in the defence of Earth.

--- END COMMUNICATION ---
 

Jintor

Member
///CURRENT XCOM STAFFING ROSTER///
[*] This document is subject to change as verified information is released for internal dissemination.

[*] As per standard security arrangements, all personnel are referred to via their pre-assigned callsigns. Refer to Document X-F501 for further information.


CONTACT TEAM ALPHA
LT "Ranger" Coolasj19 (Sniper)
LT "Nuke" Sober (Gunner)
CPL A Sentient "Buster" Keyboard (Rocketeer)
CPL "Bull" Poodlestrike (Assault)
CPL "Werewolf" Clevinger (Infantry)
CPL "Coney" Decoyplatypus (Assault)
LCPL Deraldin (Engineer)
LCPL Doczu (Sniper)
LCPL Moonlight (Scout)
LCPL Baalzebup (Infantry)
LCPL Lamptramp (Medic)
LCPL Verbatimo (Medic)
SPEC Erheller (Scout)
SPEC Palehorse (Scout)
SPEC Feonix (Gunner)

CONTACT TEAM BRAVO
LT "Pixie" Hazaro (Medic)
CPL "Pharaoh" Tangaroo (Scout)
CPL "Garotte" Aztechnology (Sniper)
LCPL Incendiary (Engineer)
LCPL Raphael (Scout)
LCPL Danj (Gunner)
LCPL Screaming Meat (Infantry)
LCPL Bassforever (Rocketeer)
LCPL Lollipop Dave (Infantry)
LCPL Mupod (Rocketeer)
SPEC ChasingComets (Assault)
SPEC Squoig (Engineer)
SPEC Adnor (Medic)
SPEC DivineRage002 (Gunner)

UNASSIGNED
SPEC Bigdaddygamebot
SPEC Zod the Bear (Rocketeer)
SPEC mrklaw
SPEC Sciz
SPEC NightmareTrigger
SPEC Grexeno
SPEC Scepta
SPEC Xeteh
SPEC LostEcho

STRIKE TEAM OMEGA
PFC Dkoy
PFC Galactic Fork
PFC papasmurf1038 ---- KIA March 24 2016
PFC Soulstar ---- KIA April 19 2016

WAITLIST
TheLostBigBoss
AbsolutBro
(Anticipated vacancies - !SIGNUP for the waitlist now!)

MECHANISED ASSETS
HK-47 Class SHIV
APOC-29 Class SHIV [inactive]

FLIGHT TEAM
F.Lt. "Matta" PBalfredo ----------- RAVEN-1
F.Lt. "Nosedive" _hekk05 -------- RAVEN-2
F.Lt. "T-Bone" Appiah ------------- RAVEN-3
F.O. "Beagle" Teasdale ----------- RAVEN-4
F.O. "Pasha" GoodCoffeeJoey -- RAVEN-5
(Anticipated vacancies - !SIGNUP-PILOT now!)

SCIENCE TEAM
Dr. ProvostZak (Chief Science Officer)
Dr. Nova Bovington, PhD (Anomalous Materials)
Prof. Scraftford Lucifero Diablos, Psy.D (Xenopsychology)

ENGINEERING TEAM
Dr. Mindlog (Chief Engineering Officer)

OPERATIONS TEAM
Brig. McNum (Central Operations Officer)

BASE SECURITY
Cpt. Fragamemnon

---
XCOM REPORT ARCHIVES - CLASSIFIED FX_PHI_NOVEMBER

--- Strategic Tracking Flatplan ---


May 2016
---

XCOM OVERALL KILL/MISSION BOARD
Tangaroo: --------------- 15 | 6
Coolasj19: -------------- 14 | 6
Hazaro: ------------------ 13 | 6
Clevinger: --------------- 11 | 5
Moonlight: -------------- 11 | 4
Decoyplatypus: -------- 10 | 6
Aztechnology: ---------- 10 | 5
A Sentient Keyboard: 9 | 4
Poodlestrike: ----------- 8 | 5
Incendiary: ------------- 8 | 4
Chasing Comets: ----- 8 | 4
Raphael: ----------------- 8 | 4
Sober: -------------------- 7 | 6
Danj: ---------------------- 6 | 5
Squoig: ------------------ 6 | 2
Verbatimo: -------------- 5 | 3
Doczu: -------------------- 5 | 3
Baalzebup: -------------- 5 | 3
Deraldin: ---------------- 5 | 3
BassForever: ----------- 4 | 3
Mupod: ------------------- 4 | 3
DivineRage002:-------- 4 | 2
Erheller: ------------------ 4 | 2
Zod the Bear: ---------- 4 | 2
Palehorse: -------------- 4 | 2
Screaming Meat: ------ 3 | 3
Lollipop Dave: --------- 3 | 3
Adnor: -------------------- 3 | 2
Feonix: ------------------- 2 | 3
Scepta: ------------------- 2 | 1
NightmareTrigger: ---- 2 | 1
Mrklaw: ------------------ 2 | 1
Bigdaddygamebot: -- 2 | 1
Lamptramp: ------------ 1 | 3
Xetah: -------------------- 1 | 2
LostEcho: -------------- 1 | 2
Sciz :---------------------- 1 | 1
Galactic Fork: ---------- 0 | 1
Grexeno: ---------------- 0 | 1
Dkoy: --------------------- 0 | 1
Papasmurf1038: ------ 0 | 1
Soulstar: ----------------- 0 | 1

HK-47: ------------------- 2 | 1​

XCOM PILOT KILLBOARD
PBAlfredo: 3 [3 x Scout]
_Hekk05: 3 [3 x Scout]
GoodCoffeeJoey: 2 [1 x Medium, 1 x Scout]
Appiah: 1 [1 x Fighter]
 

Doczu

Member
Commander, please take this !SIGNUP Form from my hand and let me join your ranks in the fight against the
Redacted
.

Newbie Doczu from Poland would like to become a sniper, but will gladly take any other career paths.
(guile hair pretty please?)

EDIT: i'm all for genetic upgrades, but i refuse to undergo cybernetic implant upgrades. I'm no robocop.
 
I have to ask, what is a "screenshot" let's play? Is it like Hot Seat multiplayer where we tell you what we want you to do in the game after reviewing a screenshot?

Because I've played inordinate amounts of Xcom Enemy Unkown/Within/Long war. So I've been looking to get something like that together but doing so as a small team using a custom RTMP server or twitch to stream to the group where they can decide what actions their characters take.
 

McNum

Member
Oh here we go again. Time to splat some aliens.

As for the starting location, let's review them one by one.

- Australia – Per Ardua Ad Astra: +5 random stats to all soldiers
COO Opinion:
Interesting, but with Cinematic Mode enabled, somewhat less enticing. You already get +15 points, even if they're all in Aim, so the additional +5 is a little underwhelming.

- Canada – Cadre: 4 Corporal-lvl Troopers from the beginning (must survive first contact mission)
COO Opinion:
Worth considering. While four troops are not that much in the grand scheme of things, it's a nice boost for the first few months to not have to field all rookies all the time.

- Egypt – For The Sake Of Glory: Advanced Repair (faster repair time)
COO Opinion:
With Long War's weapon and armor repairs, this is a decent choice. One that can be completely copied later on by researching that Foundry project, though.

- France – Quai d’Orsay: 40% faster trade requests, 40% more defence to countries, 40% cheaper intel scans
COO Opinion:
More stuff, less panic, cheaper EXALT hunting. Can't complain. Not flashy, but nice.

- Nigeria – Pax Nigeriana: +1 mobility (move tiles) for all soldiers
COO Opinion:
Being able to move one tile further is nice and can't be obtained in any other way.

- Russia – Roscosmos: 1 free Satellite Uplink, satellites cost 50% less to build
COO Opinion:
If this wasn't Russia, which is huge, this would be pretty nice. But Russia is problematic as a starting point as it uses the Europe interceptor base and Long War UFOs are slippery.

- South Africa – Resourceful: Start with Alien Metallurgy and Advanced Salvage foundry projects (bonus alloys/weapon fragments)
COO Opinion:
More stuff! Even if this comes relatively early in the tech tree, it's a good passive bonus.

- South Africa – Survival Training: +1hp to all soldiers
COO Opinion:
Nice, and otherwise unavailable. Like a free Ceramic Plating armor for everyone.

- UK – SAS: +3 aim to all soldiers
COO Opinion:
No. We already have +15 of that. +18 is redundant for us.

- USA – Special Warfare School: Officer Training School projects cost 90% less
COO Opinion:
Squad Size upgrades for nearly nothing? This is worth looking at. It will save us some credits that could be spent on interceptors and guns.

- USA – Cheyenne Mountain: XCOM HQ begins with all elevators built and excavations cost 50% as much
COO Opinion:
And begins with a lot less power. We'd have to start off with a Fission Reactor, so it doesn't look like that much of an advantage.

COO Overall Opinion:
We should go for something that either provides a bonus throughout the game, or gives a very significant bonus in one area. To narrow it down, I would pick one of these three: France – Quai d’Orsay, USA – Special Warfare School, or South Africa – Survival Training.

A screenshot let's play means that Jintor will be playing, but take advice and share the results in a play-by-play, or close to it, way by means of screenshot and accompanying text.
 
A screenshot let's play means that Jintor will be playing, but take advice and share the results in a play-by-play, or close to it, way by means of screenshot and accompanying text.

Ah thank you o7.

!SIGNUP

You can count on Rookie Aztechnology from the U.S.A to bring the fight to the
Redacted
scourge. Preferred roles are as sniper, scout or rocketeer (in that order). However, I am a multifaceted and robust solider capable of taking on any role if need be.
 

Squoig

Banned
I've been watching Beaglerush's Live and Impossible instead of playing videogames recently.

I'd love to !SIGNUP for this.
 
Dr. Nova, PhD, reporting for duty. Here's my !SIGNUP.

Was always interested in the new XCOM but somehow never got around to playing it myself.

Would like to strengthen the Science Team if I can, otherwise anything is fine.
 

Sober

Member
Two small changes in Long War that make signing up for this LP awesome:

-You must use a larger roster, like ~40 or so troopers vs. the single A team (and maybe B team) you'd field in EU/EW, so you're less likely to just be sitting in the barracks if you don't get chosen early on. Also squads start at 6 and go to 8 (and 10/12 on special missions) so more people will be rotated in on the regular.

-Interceptors can now be named in Long War, so if you want to be a pilot, you can see your name up there now instead of a number, and you'll gain ranks as you shoot down more UFOs (and there will be a lot of UFOs in Long War)
 
I would like to !SIGNUP if you have space for me on the science team. Professor Scraftford Luciferio Diablos, Psy.D, at your service.
 
!Signup

Applying for position as soldier, preferably rocketeer.

I've played a ton of Enemy Unknown and Within, but I haven't looked at any mods so I'm curious what this will be like.

EDIT: I also really enjoyed reading your previous lets play, jintor!
 

Moonlight

Banned
Oh shit, I remember your old LP way back, although I don't think I was even a real member back then.

!Signup

Gonna apply for position of soldier (preferably Scout?).
 

Mindlog

Member
!SIGNUP
Former soldier turned engineer obviously.
However, for some reason every time someone comes into my office it seems like I'm missing a different limb. May or may not be full cyborg.
Fell free to put me out in the field if that helps.

Side note. I need to get in on Long War. The new X-Com was nice, but had limited long-term appeal to me. I've seen a lot of positivity on this mod.
 

Apoc29

Member
!SIGNUP

I'll be a SHIV. Those things never die, right?

I love XCOM but I have no idea what's going on in this thread. Just let me be a part of it, pls.
 

Lamptramp

Member
!SIGNUP

I've waited my whole life to be part of such a force fighting against the minions of
REDACTED
.
Rookie Lamptramp has a wicked tongue and an eagle eye and is prepared to give their all for the cause even if that means the losing of limbs or humanity. Oorah!!
 

Palehorse

Member
!SIGNUP

I love these plays, can be very entertaining. Please let me be a soldier, I insist on being the first to explore the fog of war as a scout. I eat Chrysalids for breakfast!
 

Deraldin

Unconfirmed Member
!SIGNUP

Signing up for another tour of duty with XCOM. I enjoyed being part of the first one while it lasted.
 

Sciz

Member
Just recently picked up Enemy Within, need to give it a go and then see what this mod's all about myself. Until then,

!SIGNUP
 

elfinke

Member
I ended up buying XCOM on the strength of your last version of this, Jintor, so I look forward to following long with one again!
 

Feonix

Member
!SIGNUP

Feonix reporting for duty, sir. I have trained extensively as an Infantryman, so this would be my preferred role. I would also be a proficient Gunner. Please, allow me to assist
XCOM
your organization in the fight against the
Redacted
.

Looking forward to my first field mission.
 

Jintor

Member
CLASSIFIED Z3_DELTA_ECHO // REPORTS >> PROJECT REPORT 0014 //
DIRECTOR OF OPERATIONS >> COUNCIL FUNDING OVERSIGHT COMMITTEE

Security clearance procedures progress at an acceptable rate. However, despite the surprising number of able-bodied volunteers (and a few familiar faces), it is possible that we may need at least another ten if not more combat-ready soldiers as soon as possible. Council Members and other interested parties are requested to encourage others to !SIGNUP if interested.

We face a similar deficit in our Flight Team; while I am glad to see an old veteran F.O. PBalfredo once more, we urgently require at least another three if not more pilots to begin familiarisation procedures with the newly modified RAVEN-Class interceptors. Another experienced pilot for the prototype SR77H “Skyranger” transport would also be appreciated, lest we be forced to rely on F.O. BigSky, whose off-duty behaviour is somewhat… unsavoury.

Regarding supporting infrastructure: although a number of qualified leads in various fields have arrived and are even now settling in, we remain woefully understaffed. Further requests have been independently logged with various commercial, academic and industrial institutions world-wide, but in the meantime, I would like to make a formal request that the Council facilitate more !SIGNUP transfers from interested scholars and engineers.

In the meantime, Dr. ProvostZak has been unanimously voted Chief Science Officer, Dr. Bovington is heading up Anomalous Materials and Prof. Diablos has volunteered to be the world’s first legitimate xenopsychologist. Dr. Mindlog has of course ensconced himself in the Workshop and is refusing to come out until he has created “a glorious mechanical arm, of my own devising”; we can only hope this does not interfere with or indeed benefits the overall project.

Also, which one of you jokers decided to name a US Black Ops Military Base “Gaming Side”? You goddamn nerds.

--- END COMMUNICATION ---
 

Jintor

Member
CLASSIFIED TOP SECRET
//INCIDENT_REPORT_0001//
OPERATION HIDDEN DRUID
<<PUEBLA, MEXICO>>

1 March 2016

CONTACT TEAM ALPHA
PFC Clevinger
PFC Baalzebup
PFC Poodlestrike
PFC Sober
PFC Coolasj19
PFC Decoyplatypus

--- COMMAND DESCRIPTION ---

Reports received of unanticipated small-scale meteor shower at the National Astronomical Observatory &#8211; Tonantzintla near San Andrés Cholula, Puebla, Mexico. Unknown &#8216;green fog&#8217; emissions and civilian casualties reported soon after; site sealed off by Mexican military. Skyranger-1 &#8211; then on-route to XCOM HQ "Gaming" from processing facility
[REDACTED]
&#8211; was re-directed to the site.

Initial attempts at detailed long-range recon failed due to electromagnetic interference of unknown origin at the operation site. However, real-time information gathered from XCOM standard-issue personal sensor arrays on individual soldiers was successfully transmitted back to HQ with a minimum of latency when relayed via Skyranger-1. Engineering Team is investigating.

NB: XSAT UI had not been updated to display correct callsign procedure at this time.

2869351291_5824e7ea36.jpg
 

Jintor

Member
--- Audio Transcript Excerpt &#8211; CONTACT TEAM ALPHA ---

BigSky: Eyes on approach, Central. ETA less than a minute.
Central: Roger that. Contact Team Alpha has autonomy. Good hunting.

Clevinger: Go, go, go! Move it!
Decoyplatypus: Hoo-ah!

io8G77jVotvDf.jpg


Baalzebup: All clear.
Poodlestrike: Jesus, there&#8217;s bodies everywhere. What the hell is this green stuff?
Sober: Is anyone getting a weird sense of déjà vu, or is that just me?
Clevinger: Stow it, Sober. Coolas, take a team on that left roof, I&#8217;ll take the right.
Coolasj19: Roger.

<<-timestamp advance +45 seconds->>

ibqddYqIIpx7jH.jpg

itecyotE9XTUo.jpg


Coolasj19: -ing&#8217;s moving around down there, I swea- wait, I hear some kind of weird thrumming up north, too.

iy2F8K0OvQ0WS.jpg


Poodlestrike: Heard it too. Coolas, Decoy and me are gonna work our way towards that sound.
Clevinger: Alright, we&#8217;re moving up too&#8230;

<<-timestamp advance +55 seconds->>

Decoyplatypus: -othing on this end.
Clevinger: Something&#8217;s down there!

izZy1LuAk27CA.jpg


Clevinger: I don&#8217;t think they&#8217;ve noticed us&#8230;
Central: Weapons free, Alpha.
Baalzebup: We&#8217;re moving up, Cle-
Clevinger [whispered]: First contact, motherfuckers.

iLM1oXauXIyZq.jpg


[explosion]

ibdYE2Q3dHXJvA.jpg


Clevinger: Score three for me.
Sober: Christ, Clev, you&#8217;re way too into this bloody killboard thing.
 

Jintor

Member
[sound of door opening, unidentified chittering]

Decoyplatypus: They&#8217;re right under us, but I can see whatever&#8217;s thrumming from here.

iQQVB3neI41RT.jpg


Poodlestrike: Got it. Heading down for a closer loo- shit.

i6y4IO7UF6YI7.jpg


Poodlestrike: Counted 4 of the buggers. Jesus Christ, aliens are fucking real. Jesus Christ on a pogo stick.
Decoyplatypus: Anyone have eyes on ET?
Coolasj19: They were armed, I saw that much-
Poodlestrike: Guys, I think the thrummer is slowing down.

iKTkdgVpr4zMu.jpg


Decoyplatypus: What do you want to do about it?
Poodlestrike: Cover me, I&#8217;m gonna go take a look.
Coolasj19: You&#8217;re just gonna run up and tag alien tech?!?
Decoyplatypus: What if it explodes?
Poodlestrike: Look, just cover me, alrigh-
Coolasj19: Something&#8217;s on the move!

[automatic rifle fire]

ibjIHlpnSkhtAS.jpg

ieddq25tAMekn.jpg


Coolasj19: Tango down.
Decoyplatypus: Was that thing glowing?
Coolasj19: Yeah, purple.
Poodlestrike: Weird-

[window shatters]

ibwuckDe9oCKzm.jpg


Coolasj19: That&#8217;s probably not a good sound, is it?
 

Jintor

Member
Decoyplatypus: You guys &#8211; tangos on our three.
Beelzebup: I see the ping, repositioning.

Poodlestrike: Cover me, guys!
Decoyplatypus: Wait a sec-

[unidentified bio-mechanical noise]

ibchHSe7jJP1t9.jpg


Poodlestrike: Thrummer&#8217;s dead-

[automatic rifle fire]

ibnZWA1IA17lQK.jpg

iYlb1SDVaXAv9.jpg


Poodlestrike: -and so is that.
Baalzebup: Covering-

[automatic rifle fire]

ib2mlTtL1H94Im.jpg


Coolasj19: Firing.

[automatic rifle fire]

iDZ43vGlvyl8e.jpg


Coolasj19: Got mine.
Baalzebup: Me too.
Sober [muttered]: Wankers.
 

Jintor

Member
Poodlestrike: They&#8217;re moving up on me&#8230;

ibqaqPmGswlsqM.jpg


Baalzebup: Mine&#8217;s in the tr- HOLY SHIT!

[unidentified weapon discharge]

iboeuiZ649BaZw.jpg


Baalzebup: Taking fire, taking fire!
Clevinger: That thing&#8217;s shooting green shit at us!
Sober: This is a really weird thing for me to find oddly familiar.
Decoyplatypus: I don&#8217;t feel so bad about Clev fragging a bunch of them if that&#8217;s what they get to play with-
Clevinger: Shut up! Stun out!

iA06YRP5sidj8.jpg


[automatic weapons fire]

Sober: Missed-
Baalzebup: Closing the distance!
Coolasj19: Coming down to assist, Poodle-

inFbhowzDJN1b.jpg


[automatic weapons fire]

ifxX7paNQ5C0k.jpg


Coolasj19: X-ray down, you&#8217;re clear!
Poodlestrike: Charging!

[automatic weapons fire]

iUyNh2F6VGV3W.jpg


Poodlestrike: Neutralised.
Clevinger: ET&#8217;s drunk, guys-

[unidentified weapon discharge]

iwh5EpQDWR6Y3.jpg


Sober: Guess it&#8217;s time to sober up.

[automatic weapons fire]

iPXDsMBG3VHVi.jpg


Sober: Anyone? Anyone?
Baazlebup: That was fucking terrible, Sober.
Sober: Hey, you see a chance, you take it.
Central: Alpha, XSAT isn&#8217;t picking up any more aberrant life signs in your vicinity. Sweep the area to be sure, but retrieval team is inbound. Good work.

iFW8JhPMNb4Zx.jpg


--- TRANSCRIPT ENDS ---

ibdSzOdkymwW5m.jpg

iKBraHSAjgkLC.jpg


KILLS/MISSIONS BOARD
Clevinger: 3 | 1 (+3)
Coolasj19: 3 | 1 (+3)
Poodlestrike: 2 | 1 (+2)
Baalzebup: 1 | 1 (+1)
Sober: 1 | 1 (+1)
Decoyplatypus: 0 | 1 (-)
 

McNum

Member
I almost forgot how awesome you are at getting the perfect screenshots from XCOM. That Flashbang shot is, what, a single frame of flash?

Oh, do you want to explain the Long War differences as they come up, or does that come under the purview of stating the obvious and repeating what the computer says? Because as the Bradford that's kind of what he does.
 

Baalzebup

Member
I live.... though the spelling of my name did not make it. Truly, the aliens wield terrifying technology.
0>

Hahahahaha.
 

Jintor

Member
CLASSIFIED X23_THETA_FOXTROT // INTERNAL MEMORANDUM >> INTERIM SCIENCE REPORT RE: INCIDENT_0001 //
SCIENCE TEAM >> ALL

Good evening all.

Following a somewhat rushed analysis of recovered artifacts and multiple reviews of all sensory data received during Incident_0001, the Science Team has determined a number of points of interest that all active staff should be aware of.

The xenological life form encountered by Contact Team Alpha is to be officially referred to as a &#8220;Sectoid&#8221;. We are currently performing preliminary analysis on a number of the corpses recovered. You will be pleased to know that they appear vulnerable to conventional human tactics, such as high-velocity ballistic impacts.

The alien object identified by SPEC Poodlestrike contained numerous samples of a nanite-based substance which has been given the codename &#8220;MELD&#8221;. Judging by other debris recovered in the AO, objects containing MELD (designated: &#8216;canisters&#8217;) purge themselves of MELD after a given time period. When SPEC Poodlestrike approached the canister, we theorise that automated sensors reacted to the presence of biometrics and automatically stabilised. All other canisters recovered showed signs of internal self-disassembly and held no MELD substance.

Alien weapons recovered all appear to be the same make and/or model, corresponding roughly with a pistol-class weapon. Preliminary analysis indicates that it appears to fire ionised gas, i.e. plasma. Weapon class has henceforth been designated as a &#8216;plasma pistol&#8217;. Unfortunately, the aliens appear to have adopted what is commonly referred to as a &#8220;dead-man&#8217;s switch&#8221;; each weapon self-destructed on the death of its wielder.

Analysis on the &#8216;green fog&#8217; pods recovered at the scene, as well as the &#8216;green fog&#8217; itself, remain inconclusive. No ill-effects were observed on XCOM Operatives.​


- Dr. ProvostZak
 

Jintor

Member
CLASSIFIED V15_EPSILON_ZULU // INTERNAL MEMORANDUM RE: RE: INTERIM SCIENCE REPORT RE: INCIDENT_0001 //
OPERATIONS TEAM >> CONTACT TEAM ALPHA; CONTACT TEAM BRAVO

Team,

We&#8217;ve orders from above; they apply to every contact scenario. ONE: The MELD substance is to be recovered before self-destruction if reasonably feasible. TWO: Fog pods are valid cover. THREE: Kill all aliens.

Baalzebup&#8217;s callsign has been corrected in the archives. Apologies for the error.

By the way, we really need more pilots. If you know any flyboys or flygirls, send them my way to !SIGNUP.

That&#8217;s all for now.​

- McNum
 

Jintor

Member
CLASSIFIED F4_THETA_WHISKEY // ALERT DISPATCH //
OPERATIONS TEAM >> ALL

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As of 0114 hours 3 March 2016 [Gaming Time], Nigerian High Command has officially requested XCOM assistance in dealing with an alien abduction in-progress in the city of Ibadan.

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With Contact Team Alpha still out on fatigue time, the newly security-cleared Contact Team Bravo has been dispatched to the site. Touchdown is estimated at slightly before dawn.
 

Jintor

Member
CLASSIFIED TOP SECRET
//INCIDENT REPORT_0002//
OPERATION LOST CHANT
<<IBADAN, NIGERIA>>

3 March 2016

CONTACT TEAM BRAVO
PFC Raphael
PFC Hazaro
PFC Incendiary
PFC Screaming Meat
PFC Chasing Comets
PFC Tangaroo

--- Audio Transcript Excerpt &#8211; CONTACT TEAM BRAVO ---

Incendiary: I can&#8217;t believe it. Fucking aliens, man. Seriously? Little grey men?
Raphael: I knew it! Knew it the whole time. I was fucking right.
Screaming Meat: Yeah, but your explanation for anything even slightly peculiar is aliens, isn&#8217;t it? You lose your keys, it&#8217;s aliens. A picture falls off the wall, it&#8217;s aliens. That time you didn&#8217;t have any goddamn quarters for the vending machine, you thought that was aliens, too.
Raphael: Well I didn&#8217;t use all my quarters, Meat. So who did?
Tangaroo: Aliens stole your lunch money?
Raphael: And now they&#8217;re here, abducting us. QED, I was right.
Screaming Meat: [sighs]

Central: Cut the chatter, Bravo &#8211; touchdown in five.

<--timestamp advance + 76 seconds-->

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Incendiary: LZ seems secure &#8211; fanning out.
 

Jintor

Member
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Incendiary: Nothing inside&#8230; shit-!

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Incendiary:
3 sectoids. They saw me.
Screaming Meat: Comet, Hazaro, you&#8217;re with me&#8211; we&#8217;ll flank them along this alleyway.
Chasing Comets: Roger.
Hazaro: You got it.

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Incendiary: I&#8217;m pulling back - Tangaro, Raph, cover me.
Tangaro: Acknowledged.
Raphael: Sure.

<--timestamp advance +24 seconds-->

Raphael: Where are the little creeps?
Screaming Meat: Gonna check- oh, fuckballs.

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Chasing Comets: Meat, get back! Frag out!

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Screaming Meat: Oh shi-

[explosion]
 

Jintor

Member
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Screaming Meat: Jesus&#8230; H&#8230; Christ&#8230;
Incendiary: The fuck&#8217;s happening up there?!
Chasing Comets: Meat ran into two sectoids-
Screaming Meat: There&#8217;s three goddamn flying robot things out there too!
Chasing Comets: -I &#8216;naded two so Meat could beat feet, but they&#8217;re still out there.
Screaming Meat: Tough&#8230; little&#8230; fuckers.

<--timestamp advance +20 seconds-->

Incendiary: I&#8217;ve eyes on your robot problem. Central, they&#8217;re flying-

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Central: They&#8217;re vulnerable to explosives, Bravo; Clevinger destroyed one thoroughly in Mexico.
Raphael: Covering the main doors&#8230;
Tangaroo: Moving to assist.
Screaming Meat: Okay, Incend, Tanga&#8230; you and me on 3, 2, 1-

[automatic weapons fire]

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Screaming Meat: Little shits keep bobbing and weaving&#8230;
Incendiary: Pinged it, but think the armour took some of it.

[door slam]

Raphael: Meat, something&#8217;s moving!

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[automatic weapons fire]

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Raphael: Nailed &#8216;im.
 
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