If you shout out statements like these...
I'm curious what this alternate reality they're in where just 60FPS games were shooters when you consider the 3 or 4 big FPS games of last gen, only one of them was 60FPS. They're also here comparing the 30Hz and 60Hz of the same game that naturally will not be pushing boundaries in the way UC4 is expected too - this has already been backed up with the comments in OPM."We hope so," Gregory said. "It used to just be that first-person shooters were 60 by default, but a lot of other games didn't feel the need for it. I think we're showing that it does make a difference even in a non-FPS type game."
"There was an internal debate just over the artistic-ness of going 30 or 60, and whether or not it would feel weird. Pretty much every person who had said, 'I'm a 30 Hz person, I don't know if I could play it at 60.' When they finally saw it, they said, 'Nevermind, I'm convinced.' "
Which is the point I'm getting at.and you don't make it your new design philosophy afterwards, you are a hypocrit. They were lieing back then or lieing now, decide for yourself.
I mean are you fucking kidding me? They sure as fuck know exactly what 60FPS brings to the table and all what happened is that in some management meeting guys in suits decided that being "graphical leader" is way more important than gameplay. "It's our USP and we are afraid to loose it."
That is all that is happening. It's ok to choose graphics over gameplay. Just don't pretend that you don't. Just stop spewing bullshit like "not hurting gameplay by trying to reach 60FPS". Just stop.
None of those people are Rubin, Druckmann etc.
I'm curious what this alternate reality they're in where just 60FPS games were shooters when you consider the 3 or 4 big FPS games of last gen, only one of them was 60FPS. They're also here comparing the 30Hz and 60Hz of the same game that naturally will not be pushing boundaries in the way UC4 is expected too - this has already been backed up with the comments in OPM.
Which is the point I'm getting at.
It doesn't make them hypocrites as the people being interviewed are not the ones who'll have a majority say in where the game goes.
I didn't get it either.This seems almost oxymoronic.
More complex gameplay was done on less capable systems.
Nice corporate defending..
60vs30 doesn't matter for a game like this in terms of gameplay. Making sure there are smooth animations and no bugs does.This seems almost oxymoronic.
Care to give a like for like example of that?
60vs30 doesn't matter for a game like this in terms of gameplay. Making sure there are smooth animations and no bugs does.
It's a shooter. More responsive controls matter.
Are you kidding me? What is so overly complex of the gameplay shown up until now that you believe it's the most demanding game regarding AI, phsyics and whatnot which could make the framerate tank. It doesn't even seem to be more complex than Uncharted 1-3, just that the areas are a bit more open. Then again, we saw wide arenas in JAK. The joke is, that they probably don't even want to make the gameplay complex. Easy and hand holding it has to be so that it doesn't loose it's mass appeal.
Very please they are emphasising openness with the level design. 30 fps is what I expteced, more is a bonus but I won't be bothered really if they don't hit 69. Would be nice for multiplayer though.
What's this about different textures used in cutscenes? If they're realtime, why can't they use the same textures for gameplay?
Did you read the OP? this is not the in-game model which is not on the same level of quality as the cut scene model according to ND.Well, this article doesn't exactly confirm the frame rate but if ND is still aiming for 60FPS, that's good. But if Uncharted 4 ends up being 30FPS, I'm fine with that too. Whether 30 or 60, we can all be sure that ND will still create one of the best looking games in the market, albeit a better looking one at 30FPS. Why can't people on the Internet just calm down and wait for the game to release? Don't quote me on this, but I'm confident that lots of crow will be served at E3 when a new trailer is released. Seriously though, how can people be disappointed when the character model looks like this:
This is the best looking character model in video games IMO.
Someone please inform me if the link for this image is against the ToS
This seems almost oxymoronic.
I know what he meant. What ND person being interviewed meant is that if for example they have to nerf AI or enemy mobility or amounts, to achieve 60FPS, they won't do it. He's talking about gameplay aspects more meaningful than just visual smoothness/responsiveness.He means good framerate improves gameplay. The way it's worded it sounds as if they say good framerate could get in the way of achieveing smooth gameplay.
They removed them in TLOU.Now if naughty dog would quit assuming it's players are retarded and remove the annoying "go here" colors, I might actually begin to like this studio.
They removed them in TLOU.
Stop deflecting and answer the question. You made the claim that "More complex gameplay was done on less capable systems" (at 60fps) and I don't think you can back that up.
Probably, and that sucks. PC gaming has spoiled me.
So while I can't show you that one game
Hilarious. They're "aiming" for it?
Here's a solution: prioritize gameplay over graphics. Turn down some settings and hit that locked 60.
I know they wont, but they should come out and say that 60fps isn't their focus and instead of bullshitting.
Hilarious. They're "aiming" for it?
Here's a solution: prioritize gameplay over graphics. Turn down some settings and hit that locked 60.
I know they wont, but they should come out and say that 60fps isn't their focus and instead of bullshitting.
It'll be 30.
What if they can't just 'turn down settings' but instead have to turn down things like game world interactivity, enemy AI or amounts, or other such computationally related things that are directly related to gameplay aspects?Hilarious. They're "aiming" for it?
Here's a solution: prioritize gameplay over graphics. Turn down some settings and hit that locked 60.
Ha, I never even noticed. There must be some places where it's not used, I'm almost convinced of it. Or at least it's integrated far more subtly than it was in Uncharted games.That is completely false.
The color yellow shows you the way throughout. I'm playing through the game now.
Finally is reconfirmed texture quality that would have a resolution four-times better than the previous chapter, and there will be differences between the texture of the characters shown in the cut-scenes (that even in this chapter will be shot with the game graphics) and and the textures in-gaming.
God, the more I read about UC4, the less excited I am... :-(
Sandbox elements? Openness? That's not an Uncharted I want ;_;
What if they can't just 'turn down settings' but instead have to turn down things like game world interactivity, enemy AI or amounts, or other such computationally related things that are directly related to gameplay aspects?
What if they can't just 'turn down settings' but instead have to turn down things like game world interactivity, enemy AI or amounts, or other such computationally related things that are directly related to gameplay aspects?