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Everybody's Gone to the Rapture |OT| A Cosy Catastrophe

Creamium

shut uuuuuuuuuuuuuuup
Soooo I played for about an hour
saw a lot of Jeremy stuff and got to the first part where it said Wendy
and then I stopped. I didn't see a way to save, but I know it has autosave so I closed the game. Started it up again and I'm in a different part of the town and
seeing things again I already saw with Jeremy.
Do I lose part of my save? Is there a way to make sure it saves?

The save system is pretty weird, I think even if you remember the spot where you got the saving icon, it still spawns you at a different location if you boot it up again. Iirc the game saves when you activate a story orb with motion or finish a story arc. Not sure if the scenes you activate by proximity count. There should be timed autosaves, but I don't think there are. Everything depends on you triggering story points.

This doesn't really answer your question, but I'd make sure to play as much of the game in one go, the save system is way too unreliable. Most of my runs were done in one session.
 

ThisOne

Member
Just finished the game. Great story, great voice acting. Interested now to read all the spoilers in here that I've been avoiding. Why did the credits scroll so choppily? Haha
 

ThisOne

Member
The save system is pretty weird, I think even if you remember the spot where you got the saving icon, it still spawns you at a different location if you boot it up again. Iirc the game saves when you activate a story orb with motion or finish a story arc. Not sure if the scenes you activate by proximity count. There should be timed autosaves, but I don't think there are. Everything depends on you triggering story points.

This doesn't really answer your question, but I'd make sure to play as much of the game in one go, the save system is way too unreliable. Most of my runs were done in one session.

It's really not that unreliable. The game only saves after you do the memories that trigger by tilting the controller. The memories activated by proximity will not cause the game to save.
 

sophies-world

Neo Member
This is my review:


Who knew death was so tedious

‘Everybody’s Gone to the Rapture’ is ultimately a disappointing game. As someone who was massively hyped for the newest offering by developer The Chinese Room, I must admit that I walk away from the experience extremely let down. But first, let’s get the good out of the way.

To say that this ‘game’ has an amazing soundtrack would be a massive understatement. While not an absolute favorite, it’s easily a top five of mine. In fact, the sound in general is very good. The voice work is excellent and like the music it aids in the drama of the story. There were multiple scenes that gave me chills and accompanying goosebumps. Not everyone will feel this way, but the story definitely tugged on my heart at times. Without spoiling any details let me just say that a plot in one of the first houses will stick with me for some time.

Speaking of story, I did find the ending to be satisfying and enjoyable. I’m sure there will be people on the internet calling it pretentious as it gets a little philosophical but that is just the nature of the beast. Again, I won’t provide spoilers, but it is worth noting that the end is somewhat ambiguous, but I think that is to be expected of a game like this.

Sadly all of the good above is muddled by a tediousness I’ve never encountered on a console offering before. Patience is a virtue and this rapture aims to drain every ounce of it out of you. For one, the walking pace is the slowest movement speed I’ve probably ever seen. There is an option to run but even that pace is fairly slow. In all reality it’s what the non-running speed should have been. The run option is made worse by a truly odd implementation of it. It requires the player to hold down the right trigger and it takes around 5-8 seconds to reach max velocity. The player can also expect a sore index finger from holding down the trigger for the entire duration of the game.

Another bothersome aspect of movement is that you can’t run inside buildings or anytime there is a ceiling above your head. Go inside a barn with ruined walls or a storage hut with only a partial roof and you instantly slow down to the excruciating walking “speed”. This might not be obnoxious at first, but by mid-game the annoyance builds to a level that I just wanted to be done with the entire game.

Speaking of buildings, the amount of locked doors in this game pissed me off. For a game centered around exploration I was incredibly let down. Maybe 35% of the game’s doors can be opened. Maybe. Granted it’s not like there is much you can do inside the places you can enter. Player interaction is minimal. Besides deciding where you want to go there really isn’t much for the player to do in this game. Before release I was hoping it would be like ‘Gone Home’ where you can pick up and manipulate and examine objects, but this game has none of that. The most you can do is open doors/gates, answer phones, turn on radios, turn on a single toy train, and turn on microwaves. Oh, and you can flip light switches on and off.

And, not to dawdle on speed for much longer, but it is worth mentioning that the end of each act will wear on your patience even more. Though more on that in a moment. It’s first worth noting that the game itself is broken into five areas, and each area has an accompanying act that focuses on a specific character (though you will see a crossover of other characters within each act). At the end of each act you walk a lighted path. The first time is actually quite mesmerizing and very beautiful and the less said the better as it’s one of the first great experience of the game. However, it is later ruined by every act ending the same way. By the third, fourth, and fifth time it’s a pain to deal with as I just wanted to rush through it, but for the 2+ minute duration you’re stuck at that awful walking pace, like buildings there is no running here.

Lastly I want to make mention of the trophies because they make it quite obvious just how tedious the developer wanted this game to be. One trophy requires you to sit at two separate bars for 3 minutes and do nothing. Another asks you to set your controller down for 5 minutes (anywhere) and not move. The next has you sit in a phone booth for 3 minutes. Then there is one that has you watch a toy train go round a small track for 3 minutes (took 5 for me but I’ve read that others got it in 3). And then there is yet another trophy that asks you to sit on a park ride (it goes incredibly slow) and spin in a circle for 2 minutes. Just like the walking pace I’m sure in their mind they thought this would be a good way to cause gamers to mediate and reflect on the experience, but I think they’re going to have the adverse effect. Like many aspects this game it just adds to a tediousness that borders on the unpleasant. For a game about the rapture this experience sure can be hell.




It's hard to score a game like this. If solely on the merits of gameplay I'd give it a 3 or 4, but due to my enjoyment of the story and the beauty the experience provides, I rate this game a very generous 7/10. You might want to wait for a price drop or sale first.
 

GeeTeeCee

Member
I ended up getting the Platinum trophy even though I after my first playthrough I said I probably wasn't going to. I kept thinking about the game so much after completing it the first time that I had to go back.

The run speed didn't bother me as much as I though it might on subsequent playthroughs. Even my Completionist run only took just over two hours. Having played through the game four times now (more or less, two of the runs through I ended just before the last section), I realised how well the world is constructed. It feels undeniably like a real village, but is laid out in such a way that it is usually very clear where the next place to go is to progress. The audio cues are superb.
 
finally finished, there was a area i left and didn't backtrack to b/c i thought i was avoiding the orb telling me where to go. Then end up triggering the final section with
Kate
probably was nothing much on that other path but i kinda wish i took it anyway

anyone figure out the
long string of numbers at the end with 3 rows?
 

EBreda

Member
I've just finished in one go.
Walked away extremely disappointed. I was really expecting a great game - slow, sure; walking simulator, sure; philosophical, sure; pretentious, sure - but not this boring.

First the good stuff : extremely good voice acting, great dialogue, nice smaller story archs, Jeremy and lizzie in particular. Perfect mood/characterization/ambiantetion.

Now for the bad: overall plot was, imo, a waste of my time. Boring as hell, underdeveloped, over too quick. Run method is barely functional. Terrible performance, lots of frame rate problems, overall very choppy. Even with the mid 20s framerate, graphics are somewhat poor. Minimal interaction - not even picking up notes, books (there's a lot of em), objects. Knee high barriers brake immersion. Underused ToD system.

Unfortunately, Rapture has nothing on Gone Home, Stanley Parable, Ethan Carter. I'd not recommend this game to a friend. Sorry.
 

vonStirlitz

Unconfirmed Member
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Bowl0l

Member
Played for less than 5 minutes and I feel that i have motion sickness.
Any tips? If not i will just google the story.
 

EBreda

Member
Played for less than 5 minutes and I feel that i have motion sickness.
Any tips? If not i will just google the story.

Yeah, it's probably the bad framerate doing its thing. Also the lack of a midscreen crosshair/pointer/dot.
I endured the best I could but went to bed kinda fuzzy. Should've split my time into smaller sessions, but I really wanted to finish in one go.

It was manageable, you should try some more. Not sure if it's worth though.
 

Ellite25

Member
The save system is pretty weird, I think even if you remember the spot where you got the saving icon, it still spawns you at a different location if you boot it up again. Iirc the game saves when you activate a story orb with motion or finish a story arc. Not sure if the scenes you activate by proximity count. There should be timed autosaves, but I don't think there are. Everything depends on you triggering story points.

This doesn't really answer your question, but I'd make sure to play as much of the game in one go, the save system is way too unreliable. Most of my runs were done in one session.

Thanks. Next time I play I'll just try to get through the whole thing. How long is it?
 
Played it, and it was both amazing at times, but immensely frustrating. I wish I'd googled an FAQ earlier. I didn't realize each area was completely free to explore, hence I looked for the orbs and tried to use them to find new scenes. However, due to that, I didn't explore fully (I "got lost" once early on and didn't find my way until I followed the big orb, so I did that for the rest of the game). That resulted in me not completing some of the chapters, and I feel like I missed some of the story in doing so. I had no problem with the non-linearity of finding the scenes here and there, but I wish that somehow you'd have been guided to see each story to it's conclusion. Especially since I found my way to
the chapel, saw that it was obviously an important spot, but couldn't trigger a scene.

The atmosphere and ambition was great, but I think that some more guidance to fix the pacing would have gone a long way. Oh, and the R2 speed should have been the default, or at least clearly labeled. That REALLY added to the frustration the times I felt lost, which happened regularly. Or the game should somehow have instructed the player that it was free (not had the orbs pop up unless prompted by some player behaviour indicating they needed help or something).
 
Every time I've played this game has been a delight. I absolutely love it. I could spend hours just walking around. The soundtrack fits the game so well too, I had to buy it.
 

Giraffetastic

Neo Member
I really liked the atmosphere and the characters, but like a lot of people I found the save system abysmal. I lost almost all my progress because I wasn't activating the orbs as I went round, which also meant I missed out on some really crucial scenes. Just finished it (for the second time really) and liked it a lot.

I have a theory about
who "you" are in the game... In the Wendy chapter, you go to Stephen's house (he's outside trying to start the car) and, in my playthrough at least, the Wendy orb stayed away from the house. When I was in the house, though, I could hear Wendy shouting Stephen's name, "are you there?" and so on. But I hadn't triggered an orb (that happens upstairs but only AFTER you hear Wendy say "Oh what have you done?") - so why could I hear her voice?

So my theory is I think you may be playing as Wendy (post joining with the pattern of course). All the other chapters are for people she knew well and had a strong connection with (her vicar, who she eventually forgave; her brother; Lizzie (who she obviously cared for), her son of course and then Kate too). I felt like she was watching her son go through all this for the first time, maybe trying to piece together her own death and how it came about. I wondered how she must have felt watching him kill a guy with a hammer and being burned alive. Also watching her own brother's death. And watching Lizzie (carrying Wendy's grandchild) die too.

Also kind of apt that you can't get out of the village since she only ever wanted to be there.

This is all theory of course. The popular idea is that "you" are Kate and, I can see that, but maybe all the Kate broadcasts are the pattern's memories mingling with Wendy's own (and sharing them with Wendy via the tapes as she walks round)... Would also explain of course why you can't climb over anything knee high, being an old lady ;)

Anyway it's a lovely game and I'm sure I'll visit it again.
 
Finished the game today and then did a second playthrough for the platinum trophy.

Game fits my playstyle of exploring everything, so I ended up getting the Completionist trophy in my first playthrough (though I read the Trophy descriptions so I knew I had to look out for the books and stuff).

Speaking of trophies, I got the Moonwalker and that other one while sleeping lol
I tried to play this game all week but I was so tired in the evening after work that I fell asleep every time because it's just so relaxing/peaceful. Today I checked the trophy list for the first time and realized I already got two trophies that I didn't remember getting :D

On a side note, I love suspend mode as my PS4 is set to turn itself off after one hour so I could just continue right where I fell asleep the day before...
This is probably why I also have no complains about the save system.


During the first area I realized quickly, that I don't have to follow that main orb at all. Then while walking up the street I entered the Wendy area and reloaded because I thought I stumbled into the next chapter. Now I know it wouldn't have mattered but I still finished each side story first before moving on as I like the resulting transitions into the next areas.
Actually, the main orb only really guided me during the Wendy area I must say. In the Frank area it was mostly hovering at one spot/ not acting like a traditional waypoint.


It seems I didn't experience the problems some have encountered concerning finishing up the side stories etc. Probably because already in the first chapter I found a map containing the locations of the story orbs for that area. So I took a screenshot and used double-tap of the PS button to have a map that guided me to all the story stuff (if you use the dynamic theme it doesn't even take you out of the game as the music stays the same from the pause menu ;D ).
I think in the third area I then found a map that had ALL orb locations marked so I could plan my way right from the start of each area.

Story-wise I will now read up this thread to get a better grasp for it.
The "alien light" and the ending seem to be left open for interpretation on purpose. Mainly I want to know if they really contained it or if the whole world was eventually "collected". I like that you essentially play/live for a single, eternal day, from early-morning to night, just like that butterfly Kate mentions. Else, there are some details I didn't get, like the relevance of the time always being 6:07. Or why the entity apparently even removed the photos of these people, leaving only landscape pictures etc. behind.
 

Stanng243

Member
My greatest regret about this game is I haven't found the end yet. It's just gotten so tedious. Once I finish it the first time, I'll finish it a 2nd timewith a guide for the platinum, then never touch it again.
 
My greatest regret about this game is I haven't found the end yet. It's just gotten so tedious. Once I finish it the first time, I'll finish it a 2nd timewith a guide for the platinum, then never touch it again.

You literally can just
walk down the main road all the way to the last section, trigger the 3-4 memory orbs, and cut right to the end. In about 15 minutes. There's actually a trophy for it; 'Open Ended'.

This track is absolutely amazing. Loved the soundtrack.

https://www.youtube.com/watch?v=t7B1vbc6eQw

This one too... wow.

https://www.youtube.com/watch?v=IDr9H06v0Hg

Yeah I'm really tempted about picking up the soundtrack. It was a huge part of the experience for me an TCR really did a remarkable job.
 

Stanng243

Member
That's really sad.
I'm not quite sure why it's sad that I didn't feel this game? Sometimes I like this style of games, sometimes I don't. This and Journey are both popular games I just don't like.

You literally can just
walk down the main road all the way to the last section, trigger the 3-4 memory orbs, and cut right to the end. In about 15 minutes. There's actually a trophy for it; 'Open Ended'.

That might help if I had a clue which way the road was supposed to go. I've been trying to explore a lot and get trophies on my first time through. It just started to get more tedious and tedious. I've wandered through so many shortcuts and paths, i'm not even sure which way is towards the end. Thank you for the advice though.
 
That might help if I had a clue which way the road was supposed to go. I've been trying to explore a lot and get trophies on my first time through.

The collectibles can drag things out exponentially, and it's tough because you don't actually interact with most of them (books, train numbers, maps, etc...) just "look" at them, which you can easily lose track of since there's no type of feedback that you've checked it off your list. If you are going for the plat though you're going to need to be OCD about every area you visit. It's a bummer too because looking at the trophy list the devs were really taking the piss since there are a ton of "wait around a do nothing" trophies.

The main road though, once you exit the first area, Yaughton, I believe there is a singular main (paved) road that you can take through to the last area with the final person's story
(Stephen)
. The road branches about a bit there but since it's the last area you're going to need to explore a bit anyway.
 
Just finished it after taking my time over the past week and I absolutely adore this game. Probably my favourite of this style. The whole vibe and atmosphere just appeals to me. From the humanity of the characters to the otherworldly entity its exactly what I wanted. Love it all and I love the progression, how its completely open ended but I never once felt lost in the world.
 

SaintR

Member
I can't stop listening to this soundtrack. The feels this brings up is just....wow. I was listening to it on the train coming home and almost teared up during the track "All of My Birds"
 

wouwie

Member
Just started playing this game. I went in pretty much not knowing anything about it. So far, i'm impressed with the atmosphere, visuals and music, which are all quite amazing. It feels as i stepped into a scene of Midsomer Murders. The lighting in particular is impressive.

It's a bit odd that there is no main menu for when you quit the game. I hope it autosaved.

Just one question: is there any point in examining every bit of the scenery for additional things to find and discover? I have the impression there is nothing other than the radios (which are easy to find)?

Anyhow, looking forward to continue playing. It certainly made a great first impression on me.
 

Melchiah

Member
Just started playing this game. I went in pretty much not knowing anything about it. So far, i'm impressed with the atmosphere, visuals and music, which are all quite amazing. It feels as i stepped into a scene of Midsomer Murders. The lighting in particular is impressive.

It's a bit odd that there is no main menu for when you quit the game. I hope it autosaved.

Just one question: is there any point in examining every bit of the scenery for additional things to find and discover? I have the impression there is nothing other than the radios (which are easy to find)?

Anyhow, looking forward to continue playing. It certainly made a great first impression on me.

By exploring you sometimes come across with past conversations.
 

hank_tree

Member
I've been trying to explore a lot and get trophies on my first time through. It just started to get more tedious and tedious. I've wandered through so many shortcuts and paths, i'm not even sure which way is towards the end. Thank you for the advice though.

I really would advise against getting all trophies on your first playthough. The trophies are tedious and wil ruin your enjoyment of the game.

In fact I wouldn't recommend getting the trophies at all. But definitely, definitely not on your first playthough.
 
Just started playing this game. I went in pretty much not knowing anything about it. So far, i'm impressed with the atmosphere, visuals and music, which are all quite amazing. It feels as i stepped into a scene of Midsomer Murders. The lighting in particular is impressive.

It's a bit odd that there is no main menu for when you quit the game. I hope it autosaved.

Just one question: is there any point in examining every bit of the scenery for additional things to find and discover? I have the impression there is nothing other than the radios (which are easy to find)?

Anyhow, looking forward to continue playing. It certainly made a great first impression on me.

I have some bad news for you...

(autosave only happens after key events are triggered)
 

Stanng243

Member
I really would advise against getting all trophies on your first playthough. The trophies are tedious and wil ruin your enjoyment of the game.

In fact I wouldn't recommend getting the trophies at all. But definitely, definitely not on your first playthough.

Don't worry, it was the game itself that ruined my enjoyment of it. I found it more frustrating then fun. I'll still give a run through for the trophies, but that'll be about it.
 

wouwie

Member
I'm not done yet with the game and i'm enjoying my time with it so far. However, for a game that is all about story and exploration, i'm surprised at how little interaction there is with the world and how little backstory is present in the world. At first, i was examining every little corner of every scene, clicking on things (books, posters, trying to sit on benches, pick up/look at things scattered around the world,...) and hoping for interaction. But apparently there is none? There are the conversations (which are awesome btw), the radios and phones, light switches and microwaves and that's about it? I'm scratching my head and i'm wondering if i'm missing something here?

To me, it seems like a missed opportunity to make this beautiful world a lot more interesting. I'd love to have been able to just sit on a bench for minutes while the camera captures the environment (as in LIS), read snippets of background info on the people who lived there (in books, more conversations, diaries...). I'm really surprised about the lack of interaction for a game like this.
 

bosseye

Member
Finished it. Loved it. Beautiful game in so many ways.

You need an imagination though, lots of the world and character building is done via careful placement of props which can really flesh out the narrative - if you're able to think around these things.

Great game.
 

Melchiah

Member
By the way, has there been any hidden meaning found in the numbers that are repeated in the radio transmissions? I wrote most of them down when I played the game, but I've lost the paper. I just remembered, that RFOM had morse codes scattered around the game, which the community decoded, and I wondered if there's any similarities with these two games in that regard.
 

Man

Member
By the way, has there been any hidden meaning found in the numbers that are repeated in the radio transmissions? I wrote most of them down when I played the game, but I've lost the paper. I just remembered, that RFOM had morse codes scattered around the game, which the community decoded, and I wondered if there's any similarities with these two games in that regard.
I wrote most of them down as well but didn't find a use for them.
There's also a morse-code like beeps (long-short-short-short etc) after the numbers are spoken and these beeps vary for each message.
 

Melchiah

Member
I wrote most of them down as well but didn't find a use for them.
There's also a morse-code like beeps (long-short-short-short etc) after the numbers are spoken and these beeps vary for each message.

Oh, that's interesting. I missed the morse codes.
 

wouwie

Member
Just finished it. I went in blind, not knowing anything about the game. So at the very start, when the first numbers were transmitted, i said to myself: i need to write this down because this will definately be useful in a puzzle later on. So i did... but the puzzles never came and neither did the interaction.

Once i understood what the game was (and what it wasn't) though, it grew on me and i enjoyed my time with the game. It's a unique experience that leaves a lot to the player's imagination. I think i'll play through it again one more time in the near future.

On the positive side, the visuals are beautiful, the atmosphere of an english countryside town is superb, the soundtrack is amazing and the voice acting is top. The sound effects were great too. I especially liked the scene dependent atmospheric sounds, e.g. if you were in a bar, you heard distant sounds from people in a bar,... like distant memories from the people who once lived there.

Also, i loved the manner in which the story was told, especially the conversations, and i thought it was a neat idea to leave the characters invisible/"without a face". Even more so than in books (where each character usually is described in every little detail), it's up to the player to imagine how each character/scene could have looked. I found that quite wonderful.

On the negative side, the walking speed was a tad too slow (even the running) and the framerate never felt 100% smooth (not a major problem in this type of game though). Also, an option to re-read the conversations would have helped me a lot in better understanding/following each story. Since the characters have no face and since each conversation is scattered around (and not always in the order of events), i got confused at times with all the names and characters (i have that with books too).

My main issue i had with the game though is that i would have preferred a smaller world with more interaction and more backstory. Most of the houses weren't accessible and those who were had a lot of the same items. There were a lot of the same posters,... and there was basically no interaction at all with the world. I tried using a boat, sit on a bench, use the playground toys,... I visited almost every location/house/... But other than the telephones/radios/conversations, it was a visually rich but otherwise quite empty world. I enjoyed the setting and atmosphere so much that i wanted to know more about the people who lived there and delve deeper into their lives and stories.

I'll catch up on some impressions and theories from other people after my second playthrough. To be honest, i haven't discovered the deeper meaning of the story yet (assuming there is) so i look forward to reading what other people think about it. I hope and think i'll get more out of the story on a 2nd playthrough.

Next up is The Vanishing of Ethan Carter and i can't wait. It's a great year for story driven games.
 

Fowler

Member
Just finished this twice to get the Platinum. Really really enjoyed it.

I do understand those who said they can't get into it though. I was more than a little annoyed at the beginning -- a combination of not quite understanding wtf the deal was with the moving orbs of light plus the super-slow walk speed not being able to keep pace with them was really annoying at first.

Still, I think I enjoyed everything else enough that it simply didn't bother me. I enjoyed putting the story together, connecting people together. I loved the environments. It's a beautiful game, with so many great details. But the best thing to me were the characters.

What I loved is how the people feel like, well, people. There's no straight-up good guys or bad guys. They're just people.

Take Stephen, for instance.
A lot of people see him as a bad guy, and it's not hard to see why. He's rude, he lies, he cheated on his wife, he kills someone with a hammer, and then he calls in an airstrike that kills everyone.

But at the same time: He's trying to save people. While Kate locks herself up to study the Pattern, Stephen is genuinely concerned about the valley. He worries that the Pattern has gotten out, he worries that it's affecting people, and he worries about how to stop it spreading further. And in the end, he makes the ultimate sacrifice: Killing everyone he knows and loves to save the rest of humanity.

Yes, it appears that his actions were both horribly misguided and in vain. But his motives were pure. He was trying to save people.

Similarly, Kate tends to be seen as good -- but she's not all good. Yes, the villagers see her as a bit of a freak, but she makes no effort to connect with them, and dismisses them as simple. After the Event, she doesn't seem to care about people in the valley. In fact, as things get worse out there, she increases her efforts to communicate with the Pattern, seemingly unconcerned about the fallout.

Another good example: Rachel. Her mother worries that her 16 year old daughter is (GASP) having sex out there at that camp. The truth is perhaps even worse: She's seeing an older man, a former juvenile delinquent no less, and they're planning to run away to Spain. But... Rachel proves to be more responsible than many of the adults. She's horrified that baby Dylan's parents would abandon him, and cares for him until the end. And when Lizzie leaves, she puts aside her plans to run so she can stay with the camp's kids.

These are real, well-rounded people. Their actions are a reflection of the complexities of human personalities and character, not whether they are Good or Bad on some internal scale.

Incidentally, about the ending...

I quite liked the suggestion made by a commenter on Kotaku... that actually, the "dumb animal" Stephen talks about in his story isn't the Pattern, it's actually Stephen himself! He's faced with something he cannot possibly understand, and it can be argued that his responses to this are actually the source of many of the troubles in the valley. He kills Sam Baker with a hammer, accidentally or not. His call for quarantine and shutting down the roads causes a panic, which leads to people trying to escape -- which leads to Robert Graves getting (apparently) killed in a car accident, and two people getting hit by a train. And his final action is an airstrike, which seemingly has little effect on the Pattern but hastens the death of everyone in the valley.

Meanwhile, the Pattern CAN be seen as a benevolent force, given that it seems to lead people to make peace with their lives before they evaporate into light. It seems to match people up with their life partners, whether that partner is a person or a concept (like Father Jeremy + God). The Pattern is, in a sense, doing good; it's Stephen who, in response to this thing beyond his understanding doing things he can't process, causes chaos, fear, and destruction.

I don't know if it's true, but it's a really great idea.
 

wouwie

Member
I almost finished my 2nd playthrough in which i focused on the story. I took notes here and there and after each chapter, i compared my findings with the Kotaku article. I definately got a lot more out of the story than on my 1st playthrough. It's a shame the developer didn't add an option to reread conversations from within the game though (meaning i wouldn't have to take notes on paper).

I think i got most out of the little stories now. All that is left to do now is read up on the big story to find out what it all might mean.

In the end, i found Everybody's gone to the Rapture a memorable, beautiful and touching experience and i loved it a lot.
 
I have a question concerning a plot hole with the love triangle.

So Kate and Stephen have been in town for a while (long enough to be settled into the house in the forest, and for Stephen to plan moving into the larger house that is being renovated. Stephen's mother bugs him and Lizzie for a while to see each other, and they finally do at the 2nd pub. But here's the problem; they meet at the pub only a few days before 'The Event.' This is backed up by Stephen's last main story event outside the substation. Kate is upset after finding out from Frank that they had a drink together. Which at this point is all they have done.

So how do they manage to cram in an actual affair followed by the revelation Lizzie is pregnant in just the few days before the planes come and drop their bombs? Everything in the game indicates that the time between The Event and The End is a relatively short period of time, not 2-3 months. Am I missing something?
 
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