It's an amiibo thing, don't think you have to worry about it if you aren't planning on getting the game nor the platform it's on.
And it's content tied to a figure that's bundled in with the release and I don't think there's another way to get it.
I very highly recommend people try to beat Twilight Princess without unlocking any of the Hidden Skills apart from the mandatory one. It by no means becomes a challenging game, but it at least adds a bit of edge that's missing if you use all the Hidden Skills.
It just highlights how disappointing it is even moreso.
Then in this scenario it would have been DLC. So again, you'd rather buy content for Twilight Princess and then buy content for Zelda Wii U instead of paying once for an amiibo?
Lolkay.
But, we already know this works in at least two games?
Probably already mentioned, but NintendoEverything updated their article with this:
Secondly, did I miss something about Zelda Wii U? Is that actually part of the equation here or just speculation?
They confirmed that there will be some kind of cross-compatibility between TPHD and Zelda Wii U via the amiibo in the Direct announcement.
Secondly, did I miss something about Zelda Wii U? Is that actually part of the equation here or just speculation?
I very highly recommend people try to beat Twilight Princess without unlocking any of the Hidden Skills apart from the mandatory one. It by no means becomes a challenging game, but it at least adds a bit of edge that's missing if you use all the Hidden Skills.
I very highly recommend people try to beat Twilight Princess without unlocking any of the Hidden Skills apart from the mandatory one. It by no means becomes a challenging game, but it at least adds a bit of edge that's missing if you use all the Hidden Skills.
How so?
That's pretty standard RPG/action game design, to introduce extras that people can get to make the gameplay easier.
I'm a completionist, so that's not really an option for me. >.>
That wouldn't help my case where I think the puzzles in the game were way too easy as well. Also, wouldn't that just make the combat worse, rather than a more fun challenge? I can't remember which skills I unlocked or how many, but I'd imagine it would make combat pretty dull.
TP was already very easy. The extra skills made it even easier. A big problem with the skills is that nearly all of them are optional, and therefore enemies were not fully utilized to make the best out of those skills so the player isn't punished for missing them.
If the game was difficult, then having the skills would be more beneficial to the player and make them worthwhile. Unfortunately TP is already very easy and the skills have little incentive to seek them out.
TP was such an underwhelming game because of how freakishly easy it was. Both in enemy/boss encounters and in puzzle design. I think it needs more than just a Hero Mode to help it. It needs a Master Quest.
It's mentioned that this Amiibo will be compatible with Zelda Wii U, and that data recorded on it will be usable there.
A MQ wouldn't address the piss poor enemy AI on top of the weak amount of damage they do. The game needs an entire rebalance from the bottom to the top and that, even in my eyes, is outside the scope of this project. It's something I've wanted but the best we were ever going to get was Hero Mode so thank goodness that's there, at least (since not even MM3D had it!)
Ugh...this shit is 10x worse than DLC.
I dunno, at least this would be resellable.
If you consider amiibo DLC, you could buy the figure for $14 and then turn around and sell it when you're done and recoup most of your money.
With DLC you're stuck with it...
Good thing there's literally tons of devices that replicate amiiboLocking content such as a new dungeon behind a limited print figurine ? Definitely sounds shitty.
Especially for a 40 euros remaster of a Gamecube game.
TBH, there's no Zelda since the NES where completionism leaves a challenge in its wake.
Ugh...this shit is 10x worse than DLC.
I think Hero Mode in general is a cheap way of making a game more difficult. More damage taken is fine and expected, but no hearts can be found in the field? That just feels really lazy to me.
Actually, at the end of my 100% Skyward Sword run I came really close to dying. I even ate through like 4 potions.
I probably did the boss fight completely wrong, but at least it was tense.
I think Hero Mode in general is a cheap way of making a game more difficult. More damage taken is fine and expected, but no hearts can be found in the field? That just feels really lazy to me. I think difficulty in a Zelda game should come from puzzle design and monster encounter design. Puzzle design is harder to implement variable difficulty, but I think enemies can stand to move a little faster and maybe have new attacks or patterns in more difficult modes.
I don't think you understand how end user licenses work.
Everyone that's modded their Wii/Wii U has gone against the End User Agreement. Are you saying they're all pirates?
The EULA has language that provides for behavior that is "otherwise permitted by law," so...
Don't try to understand outrage on the internet. 90% of it isn't real, and the other 10% are people who are just looking to be mad about something.I really don't understand the outrage when products like this exist. For the cost of a few figures.
Go on...
In Twilight Princess, you have access to on-demand healing potions before you ever encounter a single enemy. Use all the Rupees that people complained about to buy some recovery items.
No hearts in the field is the best part of Hero Mode, actually. You go into a dungeon with a certain amount of hearts and healing items, and that's all you get (well, if you find a Piece of Heart that's a free health refill as well). It actually makes potions useful where they would otherwise be redundant.
So behavior that's permitted by law isn't piracy?
I very highly recommend people try to beat Twilight Princess without unlocking any of the Hidden Skills apart from the mandatory one. It by no means becomes a challenging game, but it at least adds a bit of edge that's missing if you use all the Hidden Skills.
People who bought in to this shitty artificial economy: Hooray more reasons for these to exist!
People who didn't buy in to this shitty artificial economy: Ugh, fuck this shit.
Show me where it's permitted by law to go against the software license of a EULA.
§ 1201. Circumvention of copyright protection systems2
(a) Violations Regarding Circumvention of Technological Measures. — (1)(A) No person shall circumvent a technological measure that effectively controls access to a work protected under this title. The prohibition contained in the preceding sentence shall take effect at the end of the 2-year period beginning on the date of the enactment of this chapter.
(B) The prohibition contained in subparagraph (A) shall not apply to persons who are users of a copyrighted work which is in a particular class of works, if such persons are, or are likely to be in the succeeding 3-year period, adversely affected by virtue of such prohibition in their ability to make noninfringing uses of that particular class of works under this title, as determined under subparagraph (C).
I'll wait for official confirmation before believing this but if it is true - and it isn't something silly like a boss rush, it's Nintendo's jump the shark moment for me
First of all, "lolkay?" Talk like an adult, kiddo.
Secondly, did I miss something about Zelda Wii U? Is that actually part of the equation here or just speculation?
Thirdly, I'd rather them just hide the extra dungeon and not have it cost money or be hidden behind some silly toy. Call me crazy.
This outcry is hilarious.
Nintendo have yet to hide anything behind Amiibos, unless I'm mistaken. I highly doubt that if there is a new dungeon, the only way to access it will be through Amiibos.
If it was any other company, then this thread would be full of fire and brimstone. Can you imagine if EA made you buy a $10 Messi action figure to be able to play as Barcelona in Fifa 16? But Nintendo gets a pass on shitty DLC practices because they're Nintendo. Now if Nintendo wanted to let me buy the amiibo to gain access to the DLC in addition to giving the option of downloading it in the traditional way, then that's great. But I shouldn't be forced to buy toys just to gain access to 100% of the video game that I want to play.
The best experience for TP I feel is the 3 hearts-zora suit challenge.
Some parts are boderline but if you know what you're doing it's incredible.
Don't skip the hidden skills, you need all the help you can in this mode.
Heck the ruppe armor is even useful then.(if you can get it that is)
Seeing as this works with all the Zelda linked amiibo, I'm fine with it.
I didn't expect any new dungeon/content to be in, so this sounds great.
Edit: also curious what data will be transferred to Zelda Wii U.