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Amiibo Wolf Link to unlock a new dungeon in Twilight Princess HD ?

Nanashrew

Banned
Pretty cool if so.

Don't forget that Reggie said the Wolf Link Amiibo will be used with Zelda U too, so this thing will have large stock.
 

geordiemp

Member
It's an amiibo thing, don't think you have to worry about it if you aren't planning on getting the game nor the platform it's on.
And it's content tied to a figure that's bundled in with the release and I don't think there's another way to get it.

Its not an amiibo thing, its locked content pressed on the disk you pay money for. It does not matter if you need to swipe an amiibo, card, enter a key, drop a coin in a meter, does not matter the mechanism.

The content is on the damn disk and its locked = nasty, dont care how its dressed up, and its not DLC, DLC is after the game is released !
 
I very highly recommend people try to beat Twilight Princess without unlocking any of the Hidden Skills apart from the mandatory one. It by no means becomes a challenging game, but it at least adds a bit of edge that's missing if you use all the Hidden Skills.

It just highlights how disappointing it is even moreso.
 

21XX

Banned
Then in this scenario it would have been DLC. So again, you'd rather buy content for Twilight Princess and then buy content for Zelda Wii U instead of paying once for an amiibo?

Lolkay.


But, we already know this works in at least two games?

First of all, "lolkay?" Talk like an adult, kiddo.

Secondly, did I miss something about Zelda Wii U? Is that actually part of the equation here or just speculation?

Thirdly, I'd rather them just hide the extra dungeon and not have it cost money or be hidden behind some silly toy. Call me crazy.
 

Somnid

Member
The various angles this gets attacked at are really interesting. If you were to aggregate the dislike posts it comes down to: The worthless plastic figure is too expensive for unlocking important throwaway content.

I feel not everyone can be right, but more likely there is something in the middle that acknowledges multiple aspects of value without trying to downplay one or the other.
 
Secondly, did I miss something about Zelda Wii U? Is that actually part of the equation here or just speculation?

They confirmed that there will be some kind of cross-compatibility between TPHD and Zelda Wii U via the amiibo in the Direct announcement.
 

21XX

Banned
They confirmed that there will be some kind of cross-compatibility between TPHD and Zelda Wii U via the amiibo in the Direct announcement.

Thanks.

Interesting idea, I guess. Not a huge fan because, again, I don't want to have to buy a toy to unlock content (unless it's something silly like "Get an extra red potion!" or whatever. Then I won't care at all.)
 

NeonZ

Member
Secondly, did I miss something about Zelda Wii U? Is that actually part of the equation here or just speculation?

It's mentioned that this Amiibo will be compatible with Zelda Wii U, and that data recorded on it will be usable there.
 
I very highly recommend people try to beat Twilight Princess without unlocking any of the Hidden Skills apart from the mandatory one. It by no means becomes a challenging game, but it at least adds a bit of edge that's missing if you use all the Hidden Skills.

I'm a completionist, so that's not really an option for me. >.>
 
I very highly recommend people try to beat Twilight Princess without unlocking any of the Hidden Skills apart from the mandatory one. It by no means becomes a challenging game, but it at least adds a bit of edge that's missing if you use all the Hidden Skills.

That wouldn't help my case where I think the puzzles in the game were way too easy as well. Also, wouldn't that just make the combat worse, rather than a more fun challenge? I can't remember which skills I unlocked or how many, but I'd imagine it would make combat pretty dull.
 
How so?

That's pretty standard RPG/action game design, to introduce extras that people can get to make the gameplay easier.

TP was already very easy. The extra skills made it even easier. A big problem with the skills is that nearly all of them are optional, and therefore enemies were not fully utilized to make the best out of those skills so the player isn't punished for missing them.

If the game was difficult, then having the skills would be more beneficial to the player and make them worthwhile. Unfortunately TP is already very easy and the skills have little incentive to seek them out.
 
I'm a completionist, so that's not really an option for me. >.>

TBH, there's no Zelda since the NES where completionism leaves a challenge in its wake.

That wouldn't help my case where I think the puzzles in the game were way too easy as well. Also, wouldn't that just make the combat worse, rather than a more fun challenge? I can't remember which skills I unlocked or how many, but I'd imagine it would make combat pretty dull.

Eh, it basically turns combat into OoT combat, where you can't win through flashy skills but just by dodging/blocking enemy attacks (without the benefit of the back slice maneuver) and taking the appropriate opportunities.

TP was already very easy. The extra skills made it even easier. A big problem with the skills is that nearly all of them are optional, and therefore enemies were not fully utilized to make the best out of those skills so the player isn't punished for missing them.

If the game was difficult, then having the skills would be more beneficial to the player and make them worthwhile. Unfortunately TP is already very easy and the skills have little incentive to seek them out.

I dunno, I thought some of the enemies like Darknuts and the final boss were at least marginally more difficult without back slice and helm splitter.

I agree that the game's still too easy though. I'm not too hopeful about the new game, either.
 

Revven

Member
TP was such an underwhelming game because of how freakishly easy it was. Both in enemy/boss encounters and in puzzle design. I think it needs more than just a Hero Mode to help it. It needs a Master Quest.

A MQ wouldn't address the piss poor enemy AI on top of the weak amount of damage they do. The game needs an entire rebalance from the bottom to the top and that, even in my eyes, is outside the scope of this project. It's something I've wanted but the best we were ever going to get was Hero Mode so thank goodness that's there, at least (since not even MM3D had it!)
 

Anth0ny

Member
Hero mode three hearts run would probably be pretty tough.

The difficulty was one problem but overall TP just wasn't very fun to play. The world was bland and the pacing was poor. The former won't be fixed in this version but the latter could be.
 
A MQ wouldn't address the piss poor enemy AI on top of the weak amount of damage they do. The game needs an entire rebalance from the bottom to the top and that, even in my eyes, is outside the scope of this project. It's something I've wanted but the best we were ever going to get was Hero Mode so thank goodness that's there, at least (since not even MM3D had it!)

I knew they wouldn't go beyond Hero Mode with this release, but yeah it needs a complete redesign/remake. The enemies, puzzles, everything were too easy and the world was void of content, so I just come to terms with it being a mediocre Zelda and move on.
 

NOLA_Gaffer

Banned
Ugh...this shit is 10x worse than DLC.

I dunno, at least this would be resellable.

If you consider amiibo DLC, you could buy the figure for $14 and then turn around and sell it when you're done and recoup most of your money.

With DLC you're stuck with it...

giphy.gif
 
D

Deleted member 465307

Unconfirmed Member
If this is an original dungeon built for TPHD, does that mean it's going to have noticeably better geometry than the rest of the game? I can't imagine them purposefully building something original within the technical limitations of a 2006 game.

Maybe this was cut content that was never used, so they're just adding it back in (and perhaps finishing the last bits if it was incomplete). Unlike WW's dungeons whose excuses were that they were already used elsewhere (probably TP).
 

Nanashrew

Banned
I dunno, at least this would be resellable.

If you consider amiibo DLC, you could buy the figure for $14 and then turn around and sell it when you're done and recoup most of your money.

With DLC you're stuck with it...

giphy.gif

And shareable with friends. My brother has the inkling amiibo, I can just borrow his and do all the missions, which I have done.
 
I think Hero Mode in general is a cheap way of making a game more difficult. More damage taken is fine and expected, but no hearts can be found in the field? That just feels really lazy to me. I think difficulty in a Zelda game should come from puzzle design and monster encounter design. Puzzle design is harder to implement variable difficulty, but I think enemies can stand to move a little faster and maybe have new attacks or patterns in more difficult modes.
 
TBH, there's no Zelda since the NES where completionism leaves a challenge in its wake.

Actually, at the end of my 100% Skyward Sword run I came really close to dying. I even ate through like 4 potions.

I probably did the boss fight completely wrong, but at least it was tense.
 
I think Hero Mode in general is a cheap way of making a game more difficult. More damage taken is fine and expected, but no hearts can be found in the field? That just feels really lazy to me.

In Twilight Princess, you have access to on-demand healing potions before you ever encounter a single enemy. Use all the Rupees that people complained about to buy some recovery items!

Actually, at the end of my 100% Skyward Sword run I came really close to dying. I even ate through like 4 potions.

I probably did the boss fight completely wrong, but at least it was tense.

Yeah, maybe I should have added "outside of a few obvious bottlenecks." Skyward Sword's endgame could get pretty tough for a first-timer.

In the NES Zeldas you could get your health chipped away by enemies in the field or in most of the dungeons, but you had to "git gud" first. And that remained true for the later dungeons, even if you had max life.
 
I think Hero Mode in general is a cheap way of making a game more difficult. More damage taken is fine and expected, but no hearts can be found in the field? That just feels really lazy to me. I think difficulty in a Zelda game should come from puzzle design and monster encounter design. Puzzle design is harder to implement variable difficulty, but I think enemies can stand to move a little faster and maybe have new attacks or patterns in more difficult modes.

No hearts in the field is the best part of Hero Mode, actually. You go into a dungeon with a certain amount of hearts and healing items, and that's all you get (well, if you find a Piece of Heart that's a free health refill as well). It actually makes potions useful where they would otherwise be redundant.
 

Venfayth

Member
People who bought in to this shitty artificial economy: Hooray more reasons for these to exist!

People who didn't buy in to this shitty artificial economy: Ugh, fuck this shit.

I'm (obviously) of the latter opinion. Toys shouldn't have anything to do with game content at a platform level. Stuff like Skylanders is fine because they have a specific scope that you're aware of when you buy in to it. The nebulous nature of Amiibo from the perspective of buying a WiiU is not beneficial to the consumer at any level.
 
Everyone that's modded their Wii/Wii U has gone against the End User Agreement. Are you saying they're all pirates?

The EULA has language that provides for behavior that is "otherwise permitted by law," and defines explicitly what steps Nintendo will take against unauthorized modifications (which the end user is indeed ultimately responsible for should s/he run into them), so...
 

Vena

Member
So... no one is going to ask why the information was removed from the Amazon listing and go on arguing without asking what happened?
 
In Twilight Princess, you have access to on-demand healing potions before you ever encounter a single enemy. Use all the Rupees that people complained about to buy some recovery items.

No hearts in the field is the best part of Hero Mode, actually. You go into a dungeon with a certain amount of hearts and healing items, and that's all you get (well, if you find a Piece of Heart that's a free health refill as well). It actually makes potions useful where they would otherwise be redundant.

That is one aspect I do like about the lack of hearts. I want potions to be more useful, but I dunno, no hearts just seems really cheap to me. I think it just might be the fact that it annoys me if I have less than a full Heart Meter when I'm saving and exiting the game. I think it's reasonable for hearts to disappear in dungeons (therefore making potions essential throughout the whole dungeon), but leave the hearts available in the overworld or even have inns (going into RPG territory a bit, though).
 

Mael

Member
I very highly recommend people try to beat Twilight Princess without unlocking any of the Hidden Skills apart from the mandatory one. It by no means becomes a challenging game, but it at least adds a bit of edge that's missing if you use all the Hidden Skills.

The best experience for TP I feel is the 3 hearts-zora suit challenge.
Some parts are boderline but if you know what you're doing it's incredible.
Don't skip the hidden skills, you need all the help you can in this mode.
Heck the ruppe armor is even useful then.(if you can get it that is)
 
Show me where it's permitted by law to go against the software license of a EULA.

Right in the DMCA?

§ 1201. Circumvention of copyright protection systems2

(a) Violations Regarding Circumvention of Technological Measures. — (1)(A) No person shall circumvent a technological measure that effectively controls access to a work protected under this title. The prohibition contained in the preceding sentence shall take effect at the end of the 2-year period beginning on the date of the enactment of this chapter.

(B) The prohibition contained in subparagraph (A) shall not apply to persons who are users of a copyrighted work which is in a particular class of works, if such persons are, or are likely to be in the succeeding 3-year period, adversely affected by virtue of such prohibition in their ability to make noninfringing uses of that particular class of works under this title, as determined under subparagraph (C).

http://www.copyright.gov/title17/92chap12.html#1201

Circumventing access controls is expressly permitted for otherwise noninfringing uses of copyrighted works.

It's why we can talk about mods all day long, but not about piracy. It's why people don't get charged for modding their consoles, but for selling consoles that are advertised as modded.
 

benjammin

Member
First of all, "lolkay?" Talk like an adult, kiddo.

Secondly, did I miss something about Zelda Wii U? Is that actually part of the equation here or just speculation?

Thirdly, I'd rather them just hide the extra dungeon and not have it cost money or be hidden behind some silly toy. Call me crazy.

If it was any other company, then this thread would be full of fire and brimstone. Can you imagine if EA made you buy a $10 Messi action figure to be able to play as Barcelona in Fifa 16? But Nintendo gets a pass on shitty DLC practices because they're Nintendo. Now if Nintendo wanted to let me buy the amiibo to gain access to the DLC in addition to giving the option of downloading it in the traditional way, then that's great. But I shouldn't be forced to buy toys just to gain access to 100% of the video game that I want to play.
 

(mat)

Member
This outcry is hilarious.

Nintendo have yet to hide anything behind Amiibos, unless I'm mistaken. I highly doubt that if there is a new dungeon, the only way to access it will be through Amiibos.
 

Mael

Member
This outcry is hilarious.

Nintendo have yet to hide anything behind Amiibos, unless I'm mistaken. I highly doubt that if there is a new dungeon, the only way to access it will be through Amiibos.

They've already hidden a dungeon behind hardware and behind an impractical multiplayer mode.
don't be surprised if they do this.
It wouldn't even be close to being the worst they did already.

If it was any other company, then this thread would be full of fire and brimstone. Can you imagine if EA made you buy a $10 Messi action figure to be able to play as Barcelona in Fifa 16? But Nintendo gets a pass on shitty DLC practices because they're Nintendo. Now if Nintendo wanted to let me buy the amiibo to gain access to the DLC in addition to giving the option of downloading it in the traditional way, then that's great. But I shouldn't be forced to buy toys just to gain access to 100% of the video game that I want to play.

Stop with the BS already, if it was any other company you would still get corporate apologists.
Just look up any used game controversy thread.
Nintendo fans aren't even close to having to defend the worst practices of the industry.
Heck we even have people defending MSFT's shitty parity close that fuck everyone over but MSFT.
 
D

Deleted member 465307

Unconfirmed Member
The best experience for TP I feel is the 3 hearts-zora suit challenge.
Some parts are boderline but if you know what you're doing it's incredible.
Don't skip the hidden skills, you need all the help you can in this mode.
Heck the ruppe armor is even useful then.(if you can get it that is)

I accidentally did a Zora Suit challenge for the events post-Lakebed Temple through most of Snowpeak Ruins because I thought it looked cool and didn't realize it had damage multipliers on it. I got really good at dodging in the Snowpeak Ruins. It was after I died in that area once or twice that I knew something was off because I knew Nintendo wouldn't have put such an extreme difficulty spike in the game. Honestly, that challenge of always being on guard and learning how to dodge the ice javelins was exhilarating. Maybe I'd enjoy the Souls games. I highly recommend everyone play with the Zora armor. I probably will this time around.
 

maxcriden

Member
Seeing as this works with all the Zelda linked amiibo, I'm fine with it.

I didn't expect any new dungeon/content to be in, so this sounds great.

Edit: also curious what data will be transferred to Zelda Wii U.

Unless I'm misreading, only the Wolf Link amiibo unlocks the dungeon. The other Zelda amiibos provide other benefits. Sorry if this was covered already, it's a very loooong thread.
 
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