Is this similar to the Skylander's stuff?
Nintendo is really forcing me a grown ass man to buy a zelda toy for $10-14 just to play additional content in a game already $60?
Seriously?
No.
Is this similar to the Skylander's stuff?
Nintendo is really forcing me a grown ass man to buy a zelda toy for $10-14 just to play additional content in a game already $60?
Seriously?
Interestingly, the Wolf Link amiibo has a standard use in Hyrule Warriors but a unique use in Hyrule Warriors Legend. I'm curious about that.
So that's two games it does unique stuff in so far and eight that it has standard uses in.
That's a lot of compatibility for a £10.99 figure, and that's just going to grow so I don't see the issue as overblown as you guys do :/
$12.99 is msrp, also doesnt amazon and nintendo kinda have bad blood or something? I remember they stopped carrying consoles for a long while. So going to them for amiibos doesnt seem like the best of thing, considering that in mind. (not your fault more of a nintendo/amazon issue) Basically you either go to BB(cheapest with GCU)/TRU/Target/walmart or hope there is a ma/pa shop that carries them.. thats all you need to know, there isnt much besides those places. (except regional places like FRYs electronics)
Then you're not paying attention to sales/clearance/GCU/etc. The drop doesn't have to be an MSRP change from Nintendo.
By this logic then are pre-order bonuses acceptable? Since they're created specifically for pre-orders...
You could also argue that it's a bunch of plastic bullshit you have to seek out and have lying around.
Yep. Over 20 games now support amiibo. Most of those games support all amiibo in some small way while others do only allow a select amount to work.
Plenty. Mario works on Smash, Mario Tennis, Mario Party, Ace Combat, Mario Kart, and (almost certainly) Mario & Luigi Paper Jam. Fire Emblem characters work in Fates, Smash, and Codename S.T.E.A.M. Link works in Mario Kart, Smash, Hyrule Warriors, and Ace Combat. And virtually everyone works in Mario Maker; literally everyone works in Amiibo Tap.
They work across multiple games and doesn't really add anything other than cosmetic stuff yeah. If this is in fact true, probably is since the direct did actually mention that the Amiibo would carry over some shit, it may be the first thing we see about Nintendo's strengthening the bond between Amiibo and game .
Why... wouldn't it? It happens all the time in the industry, it's called a "collaboration"
Monster Hunter had Metroid Costumes before amiibos, now it's getting a Final Fantasy costume and that's completely unrelated. Fuck, look at Smash 4, how are guest costume DLC somehow impossible but you don't bat an eye to playable characters? Or are you trying to tell me Sonic in Smash wouldn't exist without an amiibo? This is straight up nothing new nor is it something special.
By this logic then are pre-order bonuses acceptable? Since they're created specifically for pre-orders...
EDIT: I would respond to the question of whether they would make this content without amiibo around by saying "fuck, of course they would!" I mean cmon, Nintendo is a smart developer most of the time, they realize that for a game like this, you have to do SOMETHING.
That didn't add content for the other Zelda remasters, so your answer isn't backed by anything in reality. And they are doing something, they are upgrading the textures and the resolution and we already saw some gameplay changes, like they did with WW HD.
Ocarina of Time 3D had the Master Quest mode (which IIRC had some changes from the original MQ). WWHD had Hero Mode.
Generally this.I like buying amiibo stuff, but think this is fucking stupid. I don't want to scan an amiibo to get shit that should've already just been accessible. That's not fun. That doesn't make me feel like I'm getting an added value. It's inconvenient, pointless, and a bit insulting to people who support Nintendo's games.
It's embarrassing seeing all the people defending this. Yes, we want better amiibo functionality, but that doesn't mean we want on disc DLC disguised as amiibo functionality. Something like Smash Bros is perfect. It baffles me how they got it so right the very first time, and have completely screwed it up every time since. I guess only having enough read/write data room for one game really crippled them.
I kind of feel like they're in an awkward place right now with Amiibo and DLC. I think that a good middle ground is maybe having the DLC for individual sale bit by bit, or having stuffed accessed by just using an Amiibo tied to your system. There are ways that Club Nintendo (or whatever the successor is named) could be integrated in there too. Which would make my pants get tight all of a sudden.
There's lots of opportunity with it, they just have to do it in a way that incentivizes Amiibo without restricting access to actual content (I don't feel like cosmetics should count).
This also has a hero mode. It's described on the same Amazon page.
Nevertheless, it's a silly position that the content exists only because of the amiibo. It screams of "designed it, and then decided to lock it" like on-disc DLC often is.
Why should it already be accessible? Just because?I like buying amiibo stuff, but think this is fucking stupid. I don't want to scan an amiibo to get shit that should've already just been accessible.
The reason they keep screwing it up is because the smash bros functionality wasn't enough for people to actually see Amiibo as a game enhancement. It's still primarily seen as a collectible toy than something you really want to buy for a game, and because of this, they're slowly trying to make it more "attractive" as a piece of game content.
It's a weird battle they can never quite win: If the content's really good, people will complain that they're forced to buy a toy in order to get it. If the content's meaningless, their market's gonna shrink as it's limited to only people who either want the collection or want to drive up the price.
Nevertheless, it's a silly position that the content exists only because of the amiibo. It screams of "designed it, and then decided to lock it" like on-disc DLC often is.
Ocarina of Time 3D had the Master Quest mode (which IIRC had some changes from the original MQ). WWHD had Hero Mode.
Looks cute, Link dog.In Europe at least, the Wolf Link amiibo can be bought with a limited edition of the game OR as a separate amiibo:
www.amazon.es/Nintendo-2000866-amiibo-Wolf-Link/dp/B019MOCBCY/
EDIT: I would respond to the question of whether they would make this content without amiibo around by saying "fuck, of course they would!" I mean cmon, Nintendo is a smart developer most of the time, they realize that for a game like this, you have to do SOMETHING.
H
Would be nice if the "extra dungeon" (perhaps a dreamlike sequence) would be a playable demo for Zelda U.
Yup, but considering the popularity of the stuff, they're highly incentivized to make the figures seem more valuable by locking more and more game content behind it. It's not going away, at least not for another couple of years.
Even still, a 'bonus dungeon' that has no bearing on the story isn't a huge deal. The bonus dungeon in Link's awakening DX was just that, a bonus dungeon. Neat color based puzzles rewarding a game-breaking damage buff. Not necessary at all in the long-run and not why that game is beloved in any way.
People will forget about this, it's honestly not a huge deal. A shame, but not a big deal.
What's embarrassing is in this case really more related to subjective views.It's embarrassing seeing all the people defending this. Yes, we want better amiibo functionality, but that doesn't mean we want on disc DLC disguised as amiibo functionality. Something like Smash Bros is perfect. It baffles me how they got it so right the very first time, and have completely screwed it up every time since. I guess only having enough read/write data room for one game really crippled them.
Why should it already be accessible? Just because?
The exclusive ring from the Advance shop was literally useless, unless it gave you bragging rights on the playground or something. How is that comparable to a dungeon?For everyone complaining, this is hardly the first time Nintendo has done something like this, especially with the Zelda franchise.
The Oracle games were developed for GBC, but if you had a GBA, it unlocked the Advance Shop in the towns that sold in-game exclusive rings. All that content was on the cart, but was locked until you bought a $100 system. Be glad the new dungeon isn't locked behind the purchase of an NX.
No-one said "DLC exist only thanks to Amiibos". Amiibo-linked content only exists thanks to amiibo. They are still releasing DLC, and the difference between the two types of content are clear.
But Amiibo locked content is just DLC that makes you buy a figurine to unlock it. There's no other difference and nothing would have prevented Nintendo from creating the very same content and selling it on the eShop / offering it as a preorder bonus / giving it away / other.Yeah that's not what I said. I said that the content being "locked behind amiibo" wouldn't exist if not for the amiibo, except maybe the Splatoon challenges. Please don't put words in my mouth
No, I'm complaining that on disc content is locked behind toys.So you're complaining about having the option of buying it with or without amiibo while complaining that the game with amiibo is too expensive.
Photo from Fam shows less tears of light needing to be collected.Where did you read this?
Nevertheless, right. Lol.
You can't even admit when you're proven wrong.
Calling this a whole extra "dungeon" is probably massively over selling it.
it would exists if amiibos didn't exist anyway unless the dungeon requires amiibo use as gameplay mechanic.
The big difference here is the series' past and precedents. Of course, they could always add collaboration content. But would they? Mario Kart before Amiibo only had special Mario overall costumes for the Mii and that was in a single game. So, it's very likely we wouldn't see all those other costumes if they didn't need a reason to use Amiibo.
In a case like that, it doesn't feel like they're cutting content for Amiibo, but rather creating content for its use. In Mario Kart's case, they even added more through updates too.
Compare the past Fire Emblem characters in Awakening (voiceless, using generic "create an avatar" models) with the four Smash Amiibo characters in Fates that have their own exclusive classes and models. It's clear that pushing the Amiibo played a role in the implementation of those characters.
I think the word you're looking for is COULD. It COULD exist without amiibo. That's for sure. Any extra content in any of the games locked behind amiibo COULD exist without amiibo. Even smash bros - you could save that stuff to an SD card.
Whether or not it WOULD is something we don't know and likely never will know. My guess is that all the amiibo money they're making and WILL make likely contribute to an increased budget for games.
"Hey, if we have amiibo stuff for the game we can make more money from amiibo sales, therefore we can increase the budget of the game to include amiibo functionality because that will guarantee X amount of amiibo sales"
Otherwise, your budget is limited to projected game sales and game sales only. Now budgets are based on projected game sales AND projected amiibo sales, therefore, they're incentivized to include content they wouldn't normally have the budget for.
What's embarrassing is in this case really more related to subjective views.
For me, the outrage over a rumor about a common thing everyone in this business does one way or another, is more embarrassing.
Even more embarrassing is, that there are the usual faces again, who push the crying even more, despite obvious dislikes or disinterest for anything Nintendo hardware or their games.
And the most embarrassing thing is, that many of those crying "foul play" in here pay monthly for playing online, an essential part for many games today, pay big bucks for season passes, despite the content being sh*t (Arkham Knight) or still unknown (Fallout 4).
That, in context to a figurine for up to 15 $/, being sold seperately, that might or might not (important words right here) unlock additional stuff that in no way affects the game itself, is imo embarrassing.
And before anyone asks, yes, i pay for online (not happily), and yes, i sometimes do get season passes and i do own Amiibos, and this is why i don't see this as the bad thing that some make it seem.
Also it's clear this dungeon is locked content on disc, I mean it's not going to be downloaded at a later date so it's clearly on disc and it's locked by an external mean.
it would exists if amiibos didn't exist anyway unless the dungeon requires amiibo use as gameplay mechanic.
The 4 smash amiibo characters can't reclass into anything else except other dlc classes so they're a fun addition, but kinda useless overall.
The models are nicer especially Robin's new model, but the game's also wasn't as rushed as Awakening was.
The exclusive ring from the Advance shop was literally useless, unless it gave you bragging rights on the playground or something. How is that comparable to a dungeon?
Please enlighten me because to me the only difference is that you have to buy a figurine instead of inputting a code or buying it from the eShop.
But Amiibo locked content is just DLC that makes you buy a figurine to unlock it. There's no other difference and nothing would have prevented Nintendo from creating the very same content and selling it on the eShop / offering it as a preorder bonus / giving it away / other.
You even admit that's most likely the case for Splatoon and if you take a step back and think it over I'm sure you will realize that's just as true for all the other Amiibo locked content.
No, I'm complaining that on disc content is locked behind toys.
It's content locked on disc, but would they even bother creating that content if they didn't have an Amiibo tie in to market with it? Where were my extra WW, OoT and MM dungeons in their remakes?
No, i just don't buy the stuff that irks me. I didn't buy Arkham Knights season pass, but look, i didn't go online and rant about it.I don't pay monthly for online play, I've never bought a season pass, and I love Nintendo. And I think this is shitty.
It's amazing to me the way some people defend everything Nintendo does. If this was any other company you'd be all over them, but this is Nintendo so it's different. Somehow. smh
Oh, I guess I missed that part where I was proven wrong. The most we've seen of this game thus far is a higher rupee count, a nondescript dungeon, and the possibility that one of the quests will be less tedious. If Wind Waker HD or Ocarina of Time 3D released today, I would not be surprised to see WWHD bundled with King of Red Lions, and it would unlock Swift Sail, or OoT3D bundled with Epona, and it unlocks mirrored mode.
I don't pay monthly for online play, I've never bought a season pass, and I love Nintendo. And I think this is shitty.
It's amazing to me the way some people defend everything Nintendo does. If this was any other company you'd be all over them, but this is Nintendo so it's different. Somehow. smh