i wanted to answer that i never played a crash game. but just checked that and realized i played one on the original xbox. as far as i can remember i liked it back then but was not a big fan. (hard to remember, but i was pc player back then and played only occasionally on the xbox)
are you sure about comparing these two games? i know the press and cerny are referring to it. but knack somehow has no elevation in its levels and that static camera is all i have seen so far. i am missing some dynamic stuff which crash had afaik back in the day
you - or maybe its just me - would expect a genre to evolve. but even if you keep it traditional on purpose, you re able to make design choices which doesnt make the game boring. got no tension at all.
I'm sorry, that's not really a crash game. Just a shell of it's former glory. The original 3 games that released on the Playstation were all fantastic in a lot of ways. They were fairly linear, but the level design, variety, style, and challenge were really up there. It's a shame that Activision owns the rights to the franchise now and not Sony or ND.
Based on what I've seen and what's been shown to the press, I think we have only seen a small piece of the game. At most, we have seen portions of four different levels with Knack at varying sizes and made of different elements. Estimates on play length suggest that we've seen a sliver of what is really there.
Who knows, it might be a terrible game or won't live up to whatever hype might be built around it, but I'm interested enough by the prospect that this will have the same feel as older platformers of days far gone (based on what Cerny has said about the game) that I'm willing to give it a shot at launch.