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Media Create 17-23 April

duckroll

Member
lancubap said:
Can I say something ? Monorojo was a Sony Fan without control, but this time has done nothing to justify a ban for me.

*snip whole bunch of democratic nonsense*

Bans don't get justified on GAF, what are you, a noob? This is a private message board. Anyway he was probably banned because he kept pissing everyone off with his nonsense in a dozen different threads. He doesn't ONLY post on Media Create threads you know. :p
 

ethelred

Member
lancubap said:
Can I say something ? Monorojo was a Sony Fan without control, but this time has done nothing to justify a ban for me.
Another thing: I would that an administrator answer me and explain me the motivations of this ban: a private messsage is also good.

I'm pretty sure Dragona doesn't answer to you, though.
 

Jonnyram

Member
Unless it's a straightforward copyright infringement, bans usually only happen when it's someone who is obviously destroying the carefully maintained balance of GAF's delicate environment. Obviously someone thought Monorojo had exceeded the strict pollution levels, so he was removed from the atmosphere. I can't say I disagree with the decision.
 

lancubap

Member
duckroll said:
Bans don't get justified on GAF, what are you, a noob? This is a private message board. Anyway he was probably banned because he kept pissing everyone off with his nonsense in a dozen different threads. He doesn't ONLY post on Media Create threads you know. :p

It was a combinations of factors & posts. OK. Now it is clear. What surprises me is the fact that an administrator has waited more then 36 hours to decide to ban him and in a thread where he said nothing: it was only a suprise, personally.

Thanks for the answer.

Jonnyram said:
Unless it's a straightforward copyright infringement, bans usually only happen when it's someone who is obviously destroying the carefully maintained balance of GAF's delicate environment. Obviously someone thought Monorojo had exceeded the strict pollution levels, so he was removed from the atmosphere. I can't say I disagree with the decision.

Error2k4 said:
:lol who the fuck cares if he got banned? what are you his mom?



It is OK. Now it is absolutely clear. I was just curious. Thanks.
--------------------------------------------------------------------------------------------------------

Now, back to the topic, have we Hardware's Estimations for this week ?
 

Error

Jealous of the Glory that is Johnny Depp
lancubap said:
Can I say something ? Monorojo was a Sony Fan without control, but this time has done nothing to justify a ban for me.

I want to be clear about this point: I'm not a Sony's fan that want defend Monorojo. I was the first that always said that he trolls too many times, in too many threads, but in the last 24 hours, he has not trolled anymore: but, as I asked him before, he tried to make some constructive posts !
I repeat: I don't try to defend Monorojo, because I'm not a Sony's fan at all: I'm a Nintendo's Fan, but this time I must really say: it is not right to ban someone without solid motivations, even a Sony Fan, and in the famous thread when he has been banned, he said nothing offensive for me. So please, I ask you, democraticly, to think very well if this ban has been right or not.

Another thing: I would that an administrator answer me and explain me the motivations of this ban: a private messsage is also good.
:lol who the fuck cares if he got banned? what are you his mom?
 

lancubap

Member
Kittonwy said:
Almost made TOP TEN!!! That's pretty solid... if not SPECTACULAR!!!
angry.gif

:lol

It will be interesting to see if Xbox 360's numbers are a little bit higher then last week.
 

Fuzzy

I would bang a hot farmer!
Jonnyram said:
Unless it's a straightforward copyright infringement, bans usually only happen when it's someone who is obviously destroying the carefully maintained balance of GAF's delicate environment. Obviously someone thought Monorojo had exceeded the strict pollution levels, so he was removed from the atmosphere. I can't say I disagree with the decision.
So you're blaming the Kyoto Accord? :D
 

cvxfreak

Member
Sometimes it's good to pretend that GAF is like a real life classroom or party of some sort.

Monorojo obviously would be the person who bugs everyone with his views, so everyone would simply shy away or argue with him until they're blue in the face. And then, the party owner throws him out.

It's mainly the reason why I wonder why some posters are so damn annoying. In real life that wouldn't pass, but on the net, they've got that blanket to protect them.
 

duckroll

Member
cvxfreak said:
Sometimes it's good to pretend that GAF is like a real life classroom or party of some sort.

Monorojo obviously would be the person who bugs everyone with his views, so everyone would simply shy away or argue with him until they're blue in the face. And then, the party owner throws him out.

It's mainly the reason why I wonder why some posters are so damn annoying. In real life that wouldn't pass, but on the net, they've got that blanket to protect them.

In real life the exact same thing would happen though. Ever heard of that fucking annoying friend of a friend? If that friend is hosting a party, no matter how annoying his friend is, why would he throw him out? :p
 

cvxfreak

Member
duckroll said:
In real life the exact same thing would happen though. Ever heard of that fucking annoying friend of a friend? If that friend is hosting a party, no matter how annoying his friend is, why would he throw him out? :p

In real life though, the signals eventually get people to stop. :p

However your case does apply to Drinky Crow. :lol

No amount of "=_=" smilies would ever get any annoying person here to stop though.
 

duckroll

Member
cvxfreak said:
In real life though, the signals eventually get people to stop. :p

However your case does apply to Drinky Crow. :lol

No amount of "=_=" smilies would ever get any annoying person here to stop though.

We just had an influx of 600 new members. Logistically speaking, this is like an open-door party that never ends and people go to work/school/whatever and just come right back after. So basically since new people keep coming in, even if you managed to get everyone BEFORE that to stop, someone will always come in and start it again. :D

Anyway, discussing that crap is boring, I'll rather discuss how Mother 3 has a good start (ioi needs to note that the initial shipment was ONLY 300k, there's no way it can do 450k in a week when only 300k were shipped!), plus this week is golden week so expect sales to go up even more. Yangus is fucking disappointing, no two ways about it, I'm to blame too since I didn't buy it. But I -did- buy Okami, and it's sad to see not many other people did. :lol
 

lancubap

Member
duckroll said:
Anyway, discussing that crap is boring, I'll rather discuss how Mother 3 has a good start (ioi needs to note that the initial shipment was ONLY 300k, there's no way it can do 450k in a week when only 300k were shipped!), plus this week is golden week so expect sales to go up even more. Yangus is fucking disappointing, no two ways about it, I'm to blame too since I didn't buy it. But I -did- buy Okami, and it's sad to see not many other people did. :lol

When there's the Golden Week ? Anyways, Mother 3 has done a solid start and it will be interesting to see GBA's sales this week.

Still not Hardware's estimations ? It will be interesting to see if the Nintendo DS remains stable around 180-200k or not.
 

ioi

Banned
duckroll said:
I'll rather discuss how Mother 3 has a good start (ioi needs to note that the initial shipment was ONLY 300k, there's no way it can do 450k in a week when only 300k were shipped!), plus this week is golden week so expect sales to go up even more. Yangus is fucking disappointing, no two ways about it, I'm to blame too since I didn't buy it. But I -did- buy Okami, and it's sad to see not many other people did. :lol

Well, no but it didn't even sell out the shipment, and I thought 300k initial shipment was being conservative. It will hold ok over the next few weeks but I can't see it doing 500k which is a shame :-( It's not a bad performance, but not worthy of a game that has been massively anticipated for the last 10 years. It only sold three times as much as some average Dragonball game on the PSP.

And about predicting the top 10, you may have had all the right games, but not necessarily in the right order ;-) (some UK people may get the reference)
 

lancubap

Member
ioi said:
Well, no but it didn't even sell out the shipment, and I thought 300k initial shipment was being conservative. It will hold ok over the next few weeks but I can't see it doing 500k which is a shame :-( It's not a bad performance, but not worthy of a game that has been massively anticipated for the last 10 years. It only sold three times as much as some average Dragonball game on the PSP.

And about predicting the top 10, you may have had all the right games, but not necessarily in the right order ;-) (some UK people may get the reference)

Well, you're right but it will be interesting to see if Mother 3 has legs or not (personally, I think not, but we'll see).
If I good remember Mother 3 has been sold even in a GameBoy Micro's Pack: are those last included in these 205k compies sold ?
 

duckroll

Member
ioi said:
Well, no but it didn't even sell out the shipment

It's impossible to sell out a shipment logistically. Because one entire shipment would be distributed over every store that ordered the game in the entire nation, including import stores taking from suppliers and whatnot, a complete sell-out is impossible. If anything, a low initial shipment limits the potential sales of a game even more simply because places where the game IS in demand in might not have enough stock, while stock is left rotting in other places. I know you HATE the idea that a game that is IN DEMAND might have entire shelves filled with it in some corner of the world, but realistically, that happens all the time.

It's not a bad performance, but not worthy of a game that has been massively anticipated for the last 10 years. It only sold three times as much as some average Dragonball game on the PSP.

I think the popularity of Mother is really overstated here on GAF. It's not that it's unpopular but there haven't been that many people actually WAITING for it for 10 years. It was more of a "if it comes out cool, otherwise... whatever" reaction.

And about predicting the top 10, you may have had all the right games, but not necessarily in the right order ;-) (some UK people may get the reference)

And you had the wrong games AND the wrong order! :lol
 

ioi

Banned
duckroll said:
It's impossible to sell out a shipment logistically. Because one entire shipment would be distributed over every store that ordered the game in the entire nation, including import stores taking from suppliers and whatnot, a complete sell-out is impossible. If anything, a low initial shipment limits the potential sales of a game even more simply because places where the game IS in demand in might not have enough stock, while stock is left rotting in other places. I know you HATE the idea that a game that is IN DEMAND might have entire shelves filled with it in some corner of the world, but realistically, that happens all the time.

Agreed, but 200k from 300k is no where near to even getting close to selling out. If demand was there then it would have sold 270-280k.


duckroll said:
I think the popularity of Mother is really overstated here on GAF. It's not that it's unpopular but there haven't been that many people actually WAITING for it for 10 years. It was more of a "if it comes out cool, otherwise... whatever" reaction.

Well it has been on the Famistu most wanted since whenever which as we've said although not a direct representation of sales it does show that there has been a lot of demand amongst hardcore gamers, no?


duckroll said:
And you had the wrong games AND the wrong order! :lol

Well if I have the wrong games then it's impossible for them to be in the right order isn't it :p

But my order and guesses were better than yours on the whole!

ioi said:
1 GBA Mother 3- 290k
2 PS2 Dragon Quest Shounen Yangus- 145k
3 PS2 Final Fantasy XI- 80k
4 NDS Brain Training 2- 70k
5 NDS Brain Training- 55k
6 NDS Animal Crossing- 50k
7 NDS English Training- 45k
8 PS2 Okami- 40k
9 NDS Legend of Starfi 4- 36k
10 PSP Dragonball Z- 35k

It was only starfi vs pokemon rangers i missed, a bit high for Mother and a bit low for Okami and DBZ.
 

duckroll

Member
ioi said:
Agreed, but 200k from 300k is no where near to even getting close to selling out. If demand was there then it would have sold 270-280k.

Well it has been on the Famistu most wanted since whenever which as we've said although not a direct representation of sales it does show that there has been a lot of demand amongst hardcore gamers, no?

Ninety Nine Nights was on the Famitsu Most Wanted too. :D As I said, the demand was definitely overstated, but I expected at least 200k. I guess with almost no advertising, that's what you get!

Well if I have the wrong games then it's impossible for them to be in the right order isn't it :p

But my order and guesses were better than yours on the whole!

But you're lying. After I posted my predictions here's what you had:

ioi said:
And the week after:

1 GBA Mother 3- 390k
2 PS2 Dragon Quest Shounen Yangus 225k
3 PS2 Final Fantasy XI: Treasures of Aht Urhgan expansion- 85k
4 NDS Animal Crossing- 85k
5 NDS Brain Training 2- 80k
6 NDS Legend of Starfi 4- 64k
7 NDS Brain Training- 53k
8 NDS Tabi no Yubisashi Kaiwacho 2: China- 52k
9 NDS Tabi no Yubisashi Kaiwacho 1: Thai- 50k
10 NDS Tabi no Yubisashi Kaiwacho 3: S.Korea- 47k
11 NDS English Training- 46k
12 PS2 Ookami- 45k
13 PSP Dragonball Z- 42k
14 NDS Pokemon Rangers- 32k
15 X360 Final Fantasy XI 2006 all-in-one Pack- 30k

:p
 

ioi

Banned
True, I was miles out with those original guesses :lol


But to be honest, that's what Mother 3 and DQ Yangus should have done.

I was miles over for the language titles, I thought they would see a bit more success than they have, Starfi has been disappointing and I didn't expect Animal Crossing to begin dropping just yet.

Sales are pretty low across the board really compared to how they should have performed. Only Dragonball Z and to a lesser extent Okami have something to be happy about this week imo.
 

duckroll

Member
I hope Nintendo shipped MORE Mother 3 for Golden Week though. It would be sad to have another unshipped disaster, but at least it won't be as horrible as Bleach DS. That was tragic. :(
 

ioi

Banned
duckroll said:
I hope Nintendo shipped MORE Mother 3 for Golden Week though. It would be sad to have another unshipped disaster, but at least it won't be as horrible as Bleach DS. That was tragic. :(

well I think it'll sell around 70-80k this week so they may not need to :p


Do you have the Famitsu numbers from last week Duckroll?
 

duckroll

Member
ioi said:
well I think it'll sell around 70-80k this week so they may not need to :p


Do you have the Famitsu numbers from last week Duckroll?

You're probably right. Too many new titles on the DS this week too. :(

Yeah, I couldn't post them because the Famitsu thread this week got locked due to the Tekken 6 and Chrono Trigger DS double-trap. :lol

1.More BT 73993 1957244
2.Starfe4 53879
3.AniCross 49596 2560882
4.BT 45645 2032168
5.GGXXSlash 43479
6.Ranger 38038 360128
7.Englist 35147 786202
8.FF12 26816 2221224
9.ProSpirits3 26368 100461
10.BurningStar(Baseball) 24006 79949
11.PowerPro-P 20090 79053
12.MakSoccerEC 17825 206479
13.MarioKart 15862 1273757
14.ACE2 11973 159529
15.Dic 11072
16.AC0 8617 169078
17.Nindog 8513 1209477
18.Seiken 8455 215134
19.DW5E 8048 96952
20.BLACK 7573 22555
21.MonHunP 7498 593934
22.Pacislot 7448 42314
23.Crayonshin 6639 37127
24.AnbeiDaizen 6604 495820
25.Zettai2 5753 45356
26.Tamagotchi 5695 1060397
27.Mother1+2 5473 33102
28.Suumari 4766 1153173
29.NarutoP 4363 41162
30.Sudoku 4344 17257

Hardware: (NOT THIS WEEK'S, NOT NOT NOT)

DSL 160340
DS   36041
PS2  30005
PSP  29856
GBASP 8926
GBM   2862
X360  1780
GC    1113
 

ioi

Banned
duckroll said:
Yeah, I couldn't post them because the Famitsu thread this week got locked due to the Tekken 6 and Chrono Trigger DS double-trap. :lol

Legend!

Yeah, I wonder what kind of idiot made that mistake? :p
 

Furoba

Member
Mmm Okami is doing quite good considering last week was packed with new releases, I hope it won't fall off the charts immediately though.
 

duckroll

Member
ioi said:
Legend!

Yeah, I wonder what kind of idiot made that mistake? :p

Did you even read the thread? :lol

The only idiots were those that believed it as fact even after it was declared fake. :p
 
Well, doesn't look too bad for Okami. Many titles there need legs...I think it was a crowded week, Mother, Yangus, FFXI, Okami, Starfi and N3...Golden Week is this one or the next? Hope that helps.
 

milanbaros

Member?
Busaiku said:
Poor Children Of Mana.

#25 is another good week for Com. It has dropped 8 places but the #10 spot is 30k this week compared to 20k last week, so its a higher sales week overall. I expect it to have dropped no more than 25%.
 

jarrod

Banned
ioi said:
not bad for Okami.
Nope, it's a total bomb. Capcom/Clover weren't happy with Viewtiful Joe's sales and it charted 47k 1st week and was easily a much lower budget production on a much smaller userbase. Clover's about to lose their ass on Ookami... expect ports and an engine reused sequel soon.
 

ioi

Banned
jarrod said:
Nope, it's a total bomb. Capcom/Clover weren't happy with Viewtiful Joe's sales and it charted 47k 1st week and was easily a much lower budget production on a much smaller userbase. Clover's about to lose their ass on Ookami... expect ports and an engine reused sequel soon.

Well it did better than I was expecting (just).

But of course yeah, it's nothing special and for a game with the budget it has then quite disappointing.
 

Mmmkay

Member
jarrod said:
Nope, it's a total bomb. Capcom/Clover weren't happy with Viewtiful Joe's sales and it charted 47k 1st week and was easily a much lower budget production on a much smaller userbase. Clover's about to lose their ass on Ookami... expect ports and an engine reused sequel soon.

Yeah because the engine they spent years writing around the archaic PS2 is going to be so easy to move to another platform right? I think their comments on the subject of ports have been fairly clear that they would lose even more money overall if they tried. Engine reuse is a distinct possibility though.
 

Archie

Second-rate Anihawk
Did Capcom state their predictions for Okami? I didn't think it was a big budget game, so the sales it did get this week seemed impressive to me.
 

Fuzzy

I would bang a hot farmer!
jarrod said:
Nope, it's a total bomb. Capcom/Clover weren't happy with Viewtiful Joe's sales and it charted 47k 1st week and was easily a much lower budget production on a much smaller userbase. Clover's about to lose their ass on Ookami... expect ports and an engine reused sequel soon.
So a sequel in less than a year with promised features missing? :D
 

RaijinFY

Member
Archie said:
Did Capcom state their predictions for Okami? I didn't think it was a big budget game, so the sales it did get this week seemed impressive to me.


When you see the amount of work just by watching the game, you can easily see it's big budget title. If they want to port on, say Revolution heh, they are not going to announce it immediately.
 

jarrod

Banned
Mmmkay said:
Yeah because the engine they spent years writing around the archaic PS2 is going to be so easy to move to another platform right? I think their comments on the subject of ports have been fairly clear that they would lose even more money overall if they tried. Engine reuse is a distinct possibility though.
The costs of porting are negligible compared to original R&D, the big costs in Ookami were likely more the planning work rather than the code work. Porting up to a more capable platform would likely cut costs further just by the nature of being less demanding... this wouldn't be like RE4 PS2.

I expect we'll probably see a Revolution port, maybe even 360, followed by a quick multiplatform sequel late next year. Viewtiful Joe lays out a nice roadmap for Clover "bombs".
 

Mmmkay

Member
jarrod said:
The costs of porting are negligible compared to original R&D, the big costs in Ookami were likely more the planning work rather than the code work. Porting up to a more capable platform would likely cut costs further just by the nature of being less demanding... this wouldn't be like RE4 PS2.

I expect we'll probably see a Revolution port, maybe even 360, followed by a quick multiplatform sequel late next year. Viewtiful Joe lays out a nice roadmap for Clover "bombs".

So in your estimation, the cost of developing a Revolution version of Okami would be less than the expected revenue from sales? Consider us in disagreement on that one. I made no suggestion that the overall costs of Okami were comparable to that of a port.

If they are going to continue the franchise, they may take more losses in the short term by making it multiplatform with the intention of seeing profits from a sequel at a later date. But I have concerns that they are going to get the green light for it, given the disappointing forecasts for the Rev's growth and the 360's non-existent presence in Japan. VJ and RE4 were easy decisions because they were moved to a significantly larger installed base.
 

jarrod

Banned
Mmmkay said:
So in your estimation, the cost of developing a Revolution version of Okami would be less than the expected revenue from sales? Consider us in disagreement on that one. I made no suggestion that the overall costs of Okami were comparable to that of a port.

If they are going to continue the franchise, they may take more losses in the short term by making it multiplatform with the intention of seeing profits from a sequel at a later date. But I have concerns that they are going to get the green light for it, given the disappointing forecasts for the Rev's growth and the 360's non-existent presence in Japan. VJ and RE4 were easy decisions because they were moved to a significantly larger installed base.
I think your notions are overly pessimistic. As with Viewtiful Joe, the best way to try and ensure survival for a new brand like Ookami is by expanding it's potential base. Especially given it's similraly underwhelming initial performance.

I also think you're being too short sighted on platform slection here. Clover are self-admitted Nintendo enthusiasts and the dedicated Nintendo base has likewise been overwhelmingly the most supportive of their software. Given the lowered effort/costs demanded in "porting up", plus a hungry new userbase (which can often drive sales of new IPs... see: Monkey Ball) combined with Clover's track record on Nintendo consoles and suddenly Revolution starts looking like a natural fit for any attempt to recoup on the game quickly for little investment. It doesn't have the massive base PS2 did when Joe was greenlit, but there's other obvious elements pushing in it's favor. I'd also take issue with your claim of "dissapointing forecasts" for the platform, that hardly seems to be what the majority of outlets are claiming... particularly in it's national market. To be honest, given the lifecycles we're at and potential costs involved, I think a Revolution port of Ookami is even more likely than a PS2-only Ookami 2.

I don't think Revolution's the only potential home for a port though... I could easily see Ookami on Xbox 360 or PSP really (though the latter would likely demand a more intensive conversion process/R&D cycle). Clover's position within Capcom is similar to the Dreamcast era SEGA setup, where R&D divisions were given ficsal responsibility and freed from management overhead... it's in their interests to make the Ookami brand a success, and it's not looking like that's going to happen on PS2 alone. Again, Viewtiful Joe lays out a nice roadmap.
 

7Th

Member
jGuru said:

It won't even reach the top 10 since one of the "Generation" games big selling points it's their budget price. Besides going by how a recent attempt of a classical action puzzler published by Nintendo did in PuzzLoop and Tetris "bombing" in NA you can't have high expectations.
 

Mmmkay

Member
jarrod said:
I think your notions are overly pessimistic. As with Viewtiful Joe, the best way to try and ensure survival for a new brand like Ookami is by expanding it's potential base. Especially given it's similraly underwhelming initial performance.

I also think you're being too short sighted on platform slection here. Clover are self-admitted Nintendo enthusiasts and the dedicated Nintendo base has likewise been overwhelmingly the most supportive of their software. Given the lowered effort/costs demanded in "porting up", plus a hungry new userbase (which can often drive sales of new IPs... see: Monkey Ball) combined with Clover's track record on Nintendo consoles and suddenly Revolution starts looking like a natural fit for any attempt to recoup on the game quickly for little investment. It doesn't have the massive base PS2 did when Joe was greenlit, but there's other obvious elements pushing in it's favor. I'd also take issue with your claim of "dissapointing forecasts" for the platform, that hardly seems to be what the majority of outlets are claiming... particularly in it's national market. To be honest, given the lifecycles we're at and potential costs involved, I think a Revolution port of Ookami is even more likely than a PS2-only Ookami 2.

I don't think Revolution's the only potential home for a port though... I could easily see Ookami on Xbox 360 or PSP really (though the latter would likely demand a more intensive conversion process/R&D cycle). Clover's position within Capcom is similar to the Dreamcast era SEGA setup, where R&D divisions were given ficsal responsibility and freed from management overhead... it's in their interests to make the Ookami brand a success, and it's not looking like that's going to happen on PS2 alone. Again, Viewtiful Joe lays out a nice roadmap.

I think VJ was developed to be much more franchise oriented than Okami. Are we really going to see an Okami TV show? Your argument seems to hinge around the idea that underperforming titles are expected to spawn ports to recover losses. There are hundreds of titles which under perform every year and see no recoupment through porting.

If you are talking about something which may be specific to Clover, then I don't think we've seen a precedent for what you're suggesting with Okami. Your opinion of Clover is also seething with bias and I don't think you're being objective.

I again strongly disagree that in Okami's case a port will be a simple affair. Firstly, we're talking about remarketing a 'failed' brand. That in itself is going to make any publisher hesitant. Secondly, there is the delayed exclusive port effect where in the majority of cases the new market underperforms the old one. On a technical side, while the cost of developing the engine may not have been the focus of Okami's budget, it's unquestionable that it's going to be intimately tied to the PS2 hardware. Lots of assembly code and to the metal solutions. I believe that this engine is going to require more than a little effort to move to another platform, despite being more powerful. There will not be a 360 version, it's almost laughable that you've brought that up twice now. I think you're just trying to pad out the options :D

I have yet to see a single forecast which suggests the Revolution is going to provide any more support in Japan than it's predecessor did. I am always interested in keeping up to date with events like these, so if you have some sources to indicate a stronger showing from Rev in Japan, then I'd be happy to see them.

All I'm saying is that I don't see Okami's 'apparent' failure as an indication of it appearing on the Revolution. If it does, then it may be part of a longer term strategy for the franchise, but not as a short term measure to recover losses. A Rev port would be an investment in an installed base for profits from a sequel not a solution to bankroll Okami 1.
 

jarrod

Banned
Mmmkay said:
I think VJ was developed to be much more franchise oriented than Okami. Are we really going to see an Okami TV show?
Nearly all games are developed with "franchise potential" in mind. Joe's merchandising and brand expansion came months after it's original summer 2003 release though, I wouldn't be so quick to affirm that as premeditated as compared to Ookami.


Mmmkay said:
If you are talking about something which may be specific to Clover, then I don't think we've seen a precedent for what you're suggesting with Okami. Your opinion of Clover is also seething with bias and I don't think you're being objective.
In what respect? Again, I think Viewtiful Joe shows a very workable precedent, complete with questionable "failure" status. ;)


Mmmkay said:
I again strongly disagree that in Okami's case a port will be a simple affair. Firstly, we're talking about remarketing a 'failed' brand. That in itself is going to make any publisher hesitant. Secondly, there is the delayed exclusive port effect where in the majority of cases the new market underperforms the old one.
Well, that's part of the decision making process Clover (not Capcom) faces... balancing risk and potential. It really comes down to how much they want to push Ookami and how much potential other platforms offer.


Mmmkay said:
On a technical side, while the cost of developing the engine may not have been the focus of Okami's budget, it's unquestionable that it's going to be intimately tied to the PS2 hardware. Lots of assembly code and to the metal solutions. I believe that this engine is going to require more than a little effort to move to another platform, despite being more powerful.
That's part of the advantage in moving to a new platform though, similar results can be achieved with less effort by building a new engine and simply reusing art assets... this is the ideogology behind plenty of low cost PSP ports, though there far more effort is demanded in the codework to reach a PS2-level target result as compared to moving towards higher end platforms.


Mmmkay said:
There will not be a 360 version, it's almost laughable that you've brought that up twice now. I think you're just trying to pad out the options :D
I do think it's possible, though I'd agree in 360 being a less likely home than some other platforms (Wii/PSP).


Mmmkay said:
I have yet to see a single forecast which suggests the Revolution is going to provide any more support in Japan than it's predecessor did. I am always interested in keeping up to date with events like these, so if you have some sources to indicate a stronger showing from Rev in Japan, then I'd be happy to see them.
Well, I'm going mainly off consumer/industry/retail polls presented by various industry media outlets like this poll, this poll, this poll or this recent Famitsu poll... I haven't seen anything really concrete from JP investment firms though.

In general, I've found most forecasts to be conflicting at best, especially given how little firms have had to work with in terms of public knowledge... I'm certainly not seeing any "dissapointing" trend here in America though either, care to source the various forecasts which brought you to this conclusion? The only really "dissapointing" one I can recall is from Piper Jaffray for year end 2006, who's track record is fairly open to debate. Equally controversial though, Webush Morgan's Patcher has chimed in highlighting Revolution's potential and even predicts it taking 2nd place ahead of 360 in the US.


Mmmkay said:
All I'm saying is that I don't see Okami's 'apparent' failure as an indication of it appearing on the Revolution. If it does, then it may be part of a longer term strategy for the franchise, but not as a short term measure to recover losses. A Rev port would be an investment in an installed base for profits from a sequel not a solution to bankroll Okami 1.
Well, I'd agree there... again it'd follow Viewtiful Joe's roadmap, which a quick PS2 port paved the way for a quick engine reused mulitplatform sequel. Ookami Wii wouldn't be as much about recouping costs for PS2 Ookami 1 as it would be attempting to provide a wider audience for the brand's future. Clover's sunk a lot into pushing Viewtiful Joe as a sustainable brand, I can definitely see them giving Ookami the same sort of push.
 

Mmmkay

Member
*shrug* Other than them both being 'apparent' failures, I'm just saying they don't share that much in common. The timing of Joe, its genre, and stylism played to its advantage as a franchise. I see it as having a much stronger brand potential, compared to Okami which you would be hard pressed to imagine a sequel coming in less than 2 years.

Eh, I don't think it's a very good idea reading much into reader polls. Nor, admittedly, is it a great idea to look at analyst forecasts when most were done a while ago. Nikko Citigroup gave a forecast of 4.25m in Japan and 11.1m for NA by the end of FY 2012. But the fact that there is uncertainty and that decisions would have to have been made in recent months whether to pursue a port, I think they would have found it hard to be optimistic about sales forecasts.

Viewtiful Joe though, has it been a successful franchise? Haven't most of the other games underperformed too? Wouldn't that have a negative impact on its 'precedent'?
 
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