• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

UK: Ultra Street Fighter II outsold Marvel vs Capcom: Infinite first week in the UK

Okami HD on Switch would probably outsell the other versions as well.

Same for Mega Man Collection and Disney Cartoon Club.

They literally have no idea what they're doing.
 
At $20 I would've been all over this. Heck, even at $30 with the prime discount I would heavily considered it. At $40 it wasn't even on my radar.

$20 is more or less my buy-in price and even that's gonna be a struggle. I downloaded HD remix on Ps3 for like $3 last year, so it's a tough sell. Yes it's portable and a few other added wrinkles, but still.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
As a huge MvsC fan and long time player, I didn't pick it up. Visuals are important and the character models are dogshit. MvsC3 looks the better game due to the art direction.

Then playing the demo and finding it has square mashing auto air combo? Nope. Get out of here.

Oh and not to mention all the DLC shit right from the very off of what looked like core characters intended to be in the retail release (Black Panther, Monster Hunter).

Capcom has fucked their future of fighting games good and proper. Outsourcing needs to become a dirty word regarding art directing and design there.
 

Maximo

Member
This was expected with the ridiculously overblown and over the top backlash on the interwebs. It's too bad, this game actually looks great where it matters. Last night's top 8 at NCR was spectacular.

And shit the graphics really aren't that bad at all. Dang brainless memers.

dante-marvel-vs-capcom-infinite-57.3.jpg
 
I feel like Capcom is in this awkward position where they don't have the capital to invest in a top-tier game to make it a huge success, so they keep putting out half-assed shit, which in turn causes lower sales, so they can't invest a lot of capital in their next game to make it good/polished/feature-complete... rinse and repeat. It's a catch-22.

If they don't have the capital to invest in 'top-tier' games which I assume you mean 'AAA' then Switch is the perfect console for a mid level PS360 generation budgeted project. Look at Octopath as one example and Mario x Rabbids as another from a Western developer.

Engines like UE4 are already up, running and supported so you don't even have to build a custom engine to support the system.

I do expect Capcom to downport Resident Evil VII to Switch and release it next Spring regardless of other projects.
 

Principate

Saint Titanfall
MvCI underperforming was expected.. But I doubt anyone would have thought that it'll sell less than USF2 Switch on both systems.

I mean UK is the market where PS4/XBO are the strongest compared to whatever Nintendo offers.

But it also shows that the Xbox audience is irrelevant for these type of games nowadays. Thought people were overreacting with SFV.. But even there the PC sales were kinda lackluster. The people who play these games likely own a PS4 and will purchase that version.
Depends I'm sure they at least contribute meaningfully to injustice and Mortal Kombat but for Japanese fighters generally yeah they don't seem to add too much.
 
Expectations for Infinite were pretty damn low overall, but being beaten by an overpriced and redundant port of a 25 years old game... damn son. Even counting that Switch had few games back in the day, the install base between PS4 and X1 is HUGE, and such a historic saga shouldn't have issues selling well. But, well...
 

Usobuko

Banned
While Xbox isn't the platform for these kind of games, MvCI underperforming big times has more to do with how shit the product is in the audience eyes.

Can't even beat a Pokken port in UK. That's a bar that's so low.
 

pronk420

Member
I don't like to nitpick but I'm absolutely going to - the wording of the thread title makes it sound like during the week of MVC's launch, USF2 outsold it. In actuality that twitter question is which sold more during each games respective launch week.
 

redcrayon

Member
In the UK, Nintendo's weakest territory.

Now I want to see comparison on other places like USA and Japan
The UK isn't Nintendo's weakest territory, there are many territories other than the US, Japan, France, Germany etc. It's the weakest of the handful of stronger games markets for them that we regularly discuss here, but realistically there's a huge drop off after the US, and the difference between the U.K. and Germany isn't huge.
 
I don't like to nitpick but I'm absolutely going to - the wording of the thread title makes it sound like during the week of MVC's launch, USF2 outsold it. In actuality that twitter question is which sold more during each games respective launch week.

.. No it doesn't?
 

NotLiquid

Member
Then playing the demo and finding it has square mashing auto air combo? Nope. Get out of here.

You can turn these off, they're so short they barely count as BnBs and they damage scale like shit.

Capcom has fucked their future of fighting games good and proper. Outsourcing needs to become a dirty word regarding art directing and design there.

MvCI is the first fighting game since MvC2 to be developed in-house entirely by Capcom.
 

Blueblur1

Member
Capcom deserves this. A shit product (in terms of visuals, presentation and modes) deserves shit sales. Capcom needs to learn that if they want NRS-levels of sales they have to allocate more money and better resources (read: no outsourcing) to their fighting games.
 

Principate

Saint Titanfall
Capcom deserves this. A shit product (in terms of visuals, presentation and modes) deserves shit sales. Capcom needs to learn that if they want NRS-levels of sales Capcom has to dedicate more money to their fighting game budgets.
Capcom seems to not want to dedicate too much budget to Damon near anything. Even their flagship AAA was affected.
 

DR2K

Banned
Visuals are really bad, roster is really bad, PR was a disaster for this game, it’s still a good game after all of that. Shame it failed, but it would have been an even bigger shame if it succeeded with all it’s major faults.
 

kobu

Member
Capcom should have just used that story mode money on more caharcters and better visuals. Once your game becomes a joke on the internet you might as well cancel it these days.
 

Hero

Member
The UK isn't Nintendo's weakest territory, there are many territories other than the US, Japan, France, Germany etc. It's the weakest of the handful of stronger games markets for them that we regularly discuss here, but realistically there's a huge drop off after the US, and the difference between the U.K. and Germany isn't huge.

Not sure if this post is serious when you bring up Japan and France as "other territories" as if either of those territories would be considered weaker than Nintendo's UK market. Pretty sure they're stronger in Germany too, but I don't follow that market as much.
 
I'm not really surprised that Infinite is selling poorly. Not much marketing is one thing, but the presentation is utter dogshit. MvC3 was stylish and looked and sounded fantastic that gen and still looks fantastic now. Infinite just looks and sounds bland and soulless, and that's not even considering the bad character models.

It didn't help that Dragon Ball FighterZ completely stole the Infinite's thunder with a vastly superior presentation that makes it look like the devs actually gave a shit.
 

Aostia

El Capitan Todd
from that Tweet, does it seem that with Digital sales Marvel VS Capcom is actually over USFII?

Not that this would be better for MvC:I sales...eh..
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Depends I'm sure they at least contribute meaningfully to injustice and Mortal Kombat but for Japanese fighters generally yeah they don't seem to add too much.
Yeah... MK and Injustice are AAA releases that sell multiple millions and have a really high budget nowadays. The Capcom fighters aren't on the AAA level any more so the extra sales on other systems are disappointing.

I mean this project was greenlighted with expectations of selling like 2m this year... Now it might have trouble to sell half of that.

Probably explains why Capcom is willing to go first party exclusives with many of their projects.. The multiplattform sales wouldn't be much higher and the have to spend less on marketing.
 
from that Tweet, does it seem that with Digital sales Marvel VS Capcom is actually over USFII?

Not that this would be better for MvC:I sales...eh..

It actually seems like he's implying "Wait until we find out the digital sales, as their services are larger and that might make up for it, but still..."
 
This was expected with the ridiculously overblown and over the top backlash on the interwebs. It's too bad, this game actually looks great where it matters. Last night's top 8 at NCR was spectacular.

And shit the graphics really aren't that bad at all. Dang brainless memers.

Naw man. The game is pretty fucking ugly. Tge art is not good. I was watching my fighting games buddies play it a few days ago. It's not a looker. Granted it shows much better in motion with shit flying everywhere compared to in stills.

We ended up booting Tatsunoko vs Capcom up after and like, if that game was rendered in HD it would be the better looking game. Art is way way better.

Infinite plays really well though.
 

Aostia

El Capitan Todd
It actually seems like he's implying "Wait until we find out the digital sales, as their services are larger and that might make up for it, but still..."

Right, I think this is the case.
Once again, the "news" is still correct and interesting (in putting Capcom recent sales results in perspective)
 

tkscz

Member
The MCU audience does not necessarily crossover with those who want to play as a super obscure Capcom character from the 90s.

I have to agree with this. I found it weird they put so much focus on MCU rather than the normal roster of Marvel characters like they use to. Hell, more surprised they didn't just go with Marvel vs Street Fighter again. At least some causal audience would know who those characters are.
 

Sami+

Member
When your game's main marketing hook is the character roster you should probably make sure those characters don't look like garish monster versions of the designs everyone knows.
 

danmaku

Member
Capcom has problems, sure, but I expected Marvel to do something to push the game. It looks like they grabbed the license money, bitched endlessly about the roster and that's it.
 
I have to agree with this. I found it weird they put so much focus on MCU rather than the normal roster of Marvel characters like they use to. Hell, more surprised they didn't just go with Marvel vs Street Fighter again. At least some causal audience would know who those characters are.

Because everything's all about that MCU after it exploded in popularity around 2012. Why else do you think that soon after, they began to blacklist the X-men and FF characters from their recent games?
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
God forbid you have to open an options menu to turn off the auto combo :p
You can turn these off, they're so short they barely count as BnBs and they damage scale like shit..
Turned me and many others off the game and didn't bring in a new audience. Totally worth it!!
MvCI is the first fighting game since MvC2 to be developed in-house entirely by Capcom.

I don't think I can believe this on the art front unless it was exclusively interns working on the character models? It is one of the worst looking titles Capcom has put out in 3D and the art direction is non-existent.
 
Top Bottom