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UK: Ultra Street Fighter II outsold Marvel vs Capcom: Infinite first week in the UK

you're using a crappy photoshop as your example?

That's not even the real character select screen.

And since when has anyone even given a shit about the character select screen in a fighting game. This is the bitch eating crackers meme going super saiyan.

i_dont_even_ndt.gif


It's 90% accurate. Fine, here:

maxresdefault.jpg


Literally just as bad.

Also, you're missing the point. It's not about the character select screen, but rather the poor presentation of the game overall. The game is super inconsistent in its looks.

Yeah I'm still going to get it, but damn if I can't be disappointed with it being a giant step down from UMvC3's slick looks. I absolutely loved that about the game.
 

LeMaximilian

Alligator F*ck House
Do you think we will receive any story mode update patches in the future?

I personally hope no more budget and attention goes into story mode whatsoever. Instead, spend whatever DLC budget on new characters, a different lighting shader option, and making a more polished UI/presentation for the product.
 
I'm just do indifferent anymore. The game is really great, but everything else ended up so bad. I really wish Capcom and Marvel acted like they cared.

I know a lot of people are enjoying the fall of Capcom, but man it sucks seeing it.
 

Yukinari

Member
You know everyones making fun of PS All Stars in here and i agree that that game in particular pays almost no love to Sony franchises.

But even PS All Stars has more visually interesting stages and superior music.

Like ive listened to songs in Infinite are theyre just reused from 3 but worse or extremely bland.
 

Zubz

Banned
Playstation All-Stars Battle Royale is kind of still made fun of for this to this day.

Smash 4 and 3DS gets a lot of hate for its character selection screen too

Yup. Smash 4 3DS' CSS was so bad, it was arguably the most prominent reason people thought it was fake when it first leaked. And PSASBR couldn't even use the excuse of minimalism due to the particle effects & large overlay of a character on the menus. Both of them were abysmal, so it's a valid gripe.

It's even worse when that gripe works its way into the gameplay; PSASBR's HUD was serviceable & Smash 4 3DS' was clever with the bottom screen. MvCI's looks like amateur hour.

You know everyones making fun of PS All Stars in here and i agree that that game in particular pays almost no love to Sony franchises.

But even PS All Stars has more visually interesting stages and superior music.

Like ive listened to songs in Infinite are theyre just reused from 3 but worse or extremely bland.

Off-Topic, but I've always wanted Smash to adopt PSASBR's idea of fusing stages from multiple ideas. I know MvCI does it, too, but not as well. There are some stages where I can't tell what half the mish-mash is supposed to be from imagery alone, like the AIMbrella Stage that looks nothing like an RE stage; it just looks like MODOK's Fun Time, & makes me upset that out of all the less-than-popular characters they chose to bring back over fan favorites, MODOK wasn't one of them.
 

Yokai

Member
Doesn't mean Arthur's design is iconic or memorable. I would be surprised if more people are able to recognize Arthur than MegaMan.

Tfw you love arthur and megaman. :(

Honestly though, the rosters issue has more to do with too many returning characters rather than x or y franchise being forgotten.
 
I'm just do indifferent anymore. The game is really great, but everything else ended up so bad. I really wish Capcom and Marvel acted like they cared.

I know a lot of people are enjoying the fall of Capcom, but man it sucks seeing it.

It does suck. I wish they would just release it on Switch (or something for that matter, other than one of the greatest fighters of all time on it). People are gonna miss em when they're gone and it's nothing but Gaas and mobile games.



Sorry for being so dramatic.
 
Yup. Smash 4 3DS' CSS was so bad, it was arguably the most prominent reason people thought it was fake when it first leaked. And PSASBR couldn't even use the excuse of minimalism due to the particle effects & large overlay of a character on the menus. Both of them were abysmal, so it's a valid gripe.

It's even worse when that gripe works its way into the gameplay; PSASBR's HUD was serviceable & Smash 4 3DS' was clever with the bottom screen. MvCI's looks like amateur hour.

Smash 4's CSS was on par with past games. All of them are just squared character profiles in front of a dark or light background.
 

goldenpp72

Member
I'm just do indifferent anymore. The game is really great, but everything else ended up so bad. I really wish Capcom and Marvel acted like they cared.

I know a lot of people are enjoying the fall of Capcom, but man it sucks seeing it.

Capcom is the best third party likely from NES up to 360 even, yet I want them to be penalized for all the horrible shit they are doing, or be bought by someone who gives a fuck.
 

Zubz

Banned
Man, the post-mortem on this game's going to be even more interesting than Battleborn.

Smash 4's CSS was on par with past games. All of them are just squared character profiles in front of a dark or light background.

The Wii U's CSS looks like the past versions, but the 3DS version's literally just tiny character portraits filling up 95% of the top screen (The remainder is left black).

CMUK7xG.png


Then when they added 7 DLC characters, rather than try to fit them on the CSS, they just added an intrusive "NEXT PAGE" button, where you just have 6 monster-size icons & a back button on a black background. I couldn't get a picture of the completed 3DS DLC CSS, but this should at least give you an idea of how unappealing it looks.

smash_dlc_fighters__medium.png
 

andthebeatgoeson

Junior Member
Come on. Capcom gets so much s*** from Switch enthusiasts because none had a better chance to give decent early support for minimal risk than them. None.

Two retro collections coming that they could have gotten running on the system for peanuts!? Nope. Wonder Boy Switch outsold all other versions, combined. I hope that that hurt at Capcom corporate. Even if Capcom was projecting a Wii U tier flop, there was no reason to skip it, the NES ROMs collection would have outsold the XB1 version no problem.

A 3DS up port of a million selling franchise on Nintendo's systems, one that they had already running on the system for one market, mostly localized and would instantly become the biggest third party game on the system for the first half of the year? Nope. Repeated many times over, to make it clear, Nope. "But please be exited for the game that its releasing on everything but!".

So, what they had for the system? USFII? The game they admitted to be a re-release of a $15 XBLA game for $40, and even went on sale for $3 during the launch week to make the message clear? They had that, and, as per their financial briefing, saved their hides during the quarter. There's that.

I'm sure Capcom learned the lesson, right? Look, they announced a very late port of two last gen games, that came for 3DS, Wii U and even Vita! Exciting! Why announce it as a footnote on a twitter of all places and without any media? Almost as if it is a rush project done to calm investors.

But they just missed the start, right? Capcom is sure to be ramping up Switch development as we speak! Oh, another announcement! A beloved Zelda-inspired game coming at the end of the year! And we even got a trailer, unlike their Switch games that are releasing earlier! Looks like a perfect match for the system and I'm sure Capcom doesn't want to repeat a collections scenario! Wait... not even at a later date statement? A retro Zelda-like not coming to the console that bought Ocean Horn for $15 in 2017!?

But the games are coming! Undetermined titles coming at undetermined dates. They can't tell us what they are, because of reasons. But they are coming...
Indefensible.
 

Sadist

Member
That two million sales target seems so far away now.

But seriously, after Monster Hunter World launches in a few months, what big projects are still in development? Resident Evil 2 Remake? Resident Evil 8? Continued support for SFV? More remasters? Because really, Capcom seems in bad shape. Dead Fising 4 bombed. SF V didn't perform well. Re VII didn't do as well. Whats left?
 
How did you get venom already and wh... oh that's not a real screen shot? 😂

Listen here. You can have and keep MK and injustice, I'll stick to mvc and sfv. Can't stand that janky stick fighter juggling trash. My only fear is other companies will try and make fighters to be like those games.

Laughably bad? What the character select screen?? Lol

That is very ironic considering injustices gameplay is laughable.

giphy.gif


ya'll must be trolling me

See above post.

lmao and I don't even like Injustice. fuck that series. I'm just annoyed that this game, like SFV, is going to do poorly because of Capcom's incompetence.
 
Man, the post-mortem on this game's going to be even more interesting than Battleborn.



The Wii U's CSS looks like the past versions, but the 3DS version's literally just tiny character portraits filling up 95% of the top screen (The remainder is left black).

CMUK7xG.png


Then when they added 6 DLC characters, rather than try to fit them on the CSS, they just added an intrusive "NEXT PAGE" button, where you just have 6 monster-size icons & a back button on a black background.

Well of course it'll be more interesting than Battleborn. Y'all actually want to play Infinite to some degree.

And that looks like every other Smash CSS to me. All I see from their CSS is the portraits.
 

foxuzamaki

Doesn't read OPs, especially not his own
It's the best option because Capcom has shown they are incompetent. On the Street Fighter exclusivity, that's the best option. No way Nintendo should get it and Japan doesn't like Xbox. Where else should it go?

er sony? the ones who are known for making cinematic games, not arcadey gameplay oriented games, getting street fighter?
 
Man, the post-mortem on this game's going to be even more interesting than Battleborn.



The Wii U's CSS looks like the past versions, but the 3DS version's literally just tiny character portraits filling up 95% of the top screen (The remainder is left black).

CMUK7xG.png


Then when they added 7 DLC characters, rather than try to fit them on the CSS, they just added an intrusive "NEXT PAGE" button, where you just have 6 monster-size icons & a back button on a black background. I couldn't get a picture of the completed 3DS DLC CSS, but this should at least give you an idea of how unappealing it looks.

smash_dlc_fighters__medium.png

When you've only got a 400x240 resolution, you can only make them so small lol
 
At least MvC:I shows that Capcom needing Sony funding for SFV was very much a thing (as opposed to some thinking it was a lie).

Because holy shit, I shudder to think what SFV would've been like just as a Capcom funded game...
 

Sesha

Member
That two million sales target seems so far away now.

But seriously, after Monster Hunter World launches in a few months, what big projects are still in development? Resident Evil 2 Remake? Resident Evil 8? Continued support for SFV? More remasters? Because really, Capcom seems in bad shape. Dead Fising 4 bombed. SF V didn't perform well. Re VII didn't do as well. Whats left?

Itsuno's game/DMC5, RE2make, RE8, Revelations 3, SFV season 3, Infinite season 2, presumably AA7, unannounced stuff from Capcom Vancouver, some unannounced mobile titles, more ports and remasters.

Capcom doesn't like to announce stuff that's more than a year away. That's why we don't know about much.
 

goldenpp72

Member
er sony? the ones who are known for making cinematic games, not arcadey gameplay oriented games, getting street fighter?

Anyone who loves old Capcom would easily want them to be a Nintendo developer, Sony is the anti christ of that design and MS dissolves everything they get, or withers them to a point of being unrecognizable.

RE is probably the least fitting series for Nintendo and yet it still has managed to garner strong enough sales on their hardware. I would rather Capcom go back to their old ways and not be bought out, but if the next option is a buyout, let someone who respects classic games get them.
 

Principate

Saint Titanfall
er sony? the ones who are known for making cinematic games, not arcadey gameplay oriented games, getting street fighter?
3rd person cinematic games games get it right! They're extremely good at it likely the best in biz, certainly in diversity within that style but they have that niche where most of their projects tend to lean towards.
 
What have they burned all their RE5/6 and MH money on?!

MHW?

It's the only Capcom game which looks like it was made with a budget, love, care and skill.


Anyone who loves old Capcom would easily want them to be a Nintendo developer, Sony is the anti christ of that design and MS dissolves everything they get, or withers them to a point of being unrecognizable.

RE is probably the least fitting series for Nintendo and yet it still has managed to garner strong enough sales on their hardware. I would rather Capcom go back to their old ways and not be bought out, but if the next option is a buyout, let someone who respects classic games get them.

This is OT but Sony's big draw would actually be the hands off approach. Sure they have cinematic games. But they also have a ton of variety due to the way they handle game making which generally is without a lot of intrusion.

It's why they can titles like Uncharted, Bloodborne and Ratchet and Clank all come out relatively close to one another.

And well, they did fund SFV for much of the same reason.

But I don't want Capcom to be bought out by anyone. They need to fix themselves... as impossible as that seems.
 
Itsuno's game/DMC5, RE2make, RE8, Revelations 3, presumably AA7, unannounced stuff from Capcom Vancouver, some unannounced mobile titles, more ports and remasters.

Surely they're not going to do another Dead Rising game after 4 underperformed right?

I hope not. Time to let them do something new.
 
Anyone who loves old Capcom would easily want them to be a Nintendo developer, Sony is the anti christ of that design and MS dissolves everything they get, or withers them to a point of being unrecognizable.

RE is probably the least fitting series for Nintendo and yet it still has managed to garner strong enough sales on their hardware. I would rather Capcom go back to their old ways and not be bought out, but if the next option is a buyout, let someone who respects classic games get them.

I would not want that to happen. If the worst comes I'd like them to pull a Bandai Namco and Square Enix and fuse with some other company. Sega and Capcom look like they need each other.
 

Sesha

Member
Surely they're not going to do another Dead Rising game after 4 underperformed right?

I hope not. Time to let them do something new.

Too early to say. All we know is they have other stuff in development, possibly open world and/or on UE4, potentially including the title that Jawmuncher mentioned.
 

Alienous

Member
At least MvC:I shows that Capcom needing Sony funding for SFV was very much a thing (as opposed to some thinking it was a lie).

Because holy shit, I shudder to think what SFV would've been like just as a Capcom funded game...

I don't know how many of its faults would come down to its budget. It can't cost anything to add some decals to the edge of the character select screen border, right?

It just seems like they were keen to get a DLC sales platform out to consumers as soon as possible, and took whatever shortcuts they could to get there.

I'd suggest menu graphics DLC, but I really shouldn't give Capcom any ideas.
 

goldenpp72

Member
MHW?

It's the only Capcom game which looks like it was made with a budget, love, care and skill.




This is OT but Sony's big draw would actually be the hands off approach. Sure they have cinematic games. But they also have a ton of variety due to the way they handle game making which generally is without a lot of intrusion.

It's why they can titles like Uncharted, Bloodborne and Ratchet and Clank all come out relatively close to one another.

And well, they did fund SFV for much of the same reason.

The last thing Capcom needs is a hands off approach, they need someone to help guide them back to what made people love them in the first place. There was never a point where people stopped loving Capcom for their heritage, it wasn't until they started butchering RE with COD chasing and western pressure, gutting their fighters with slimy DLC tactics, shitting on Mega Man fans, and attempting to cater multiple IP to be more western only to run them into the ground, that people started to dislike them.

A company like Nintendo would put them in check and cultivate gameplay focused, quality titles with less scummy tactics, Sony would just let them continue fucking up for years.

I would not want that to happen. If the worst comes I'd like them to pull a Bandai Namco and Square Enix and fuse with some other company. Sega and Capcom look like they need each other.

You don't marry 2 stupid fuck companies together and hope for a positive end result.
 

Zubz

Banned
Supposedly a Ghost N Goblins reboot set in the 70s if it didn’t get canceled

I'm having my doubts it's still going, but I definitely think that was a major factor in Firebrand being chosen out of all characters.

I actually still want that game to happen, as much as I'm finding myself dreading Capcom's output more than anticipating it these days.
 
I don't know how many of its faults would come down to its budget. It can't cost anything to add some decals to the edge of the character select screen border, right?

It just seems like they were keen to get a DLC sales platform out to consumers as soon as possible, and took whatever shortcuts they could to get there.

I'd suggest menu graphics DLC, but I really shouldn't give Capcom any ideas.

I think it really does come down to budget. So much of MvC:I is reuse. It's probably made on an abysmally small budget.

With stuff like menus, I think it just came down to priorities.

The last thing Capcom needs is a hands off approach, they need someone to help guide them back to what made people love them in the first place. There was never a point where people stopped loving Capcom for their heritage, it wasn't until they started butchering RE with COD chasing and western pressure, gutting their fighters with slimy DLC tactics, shitting on Mega Man fans, and attempting to cater multiple IP to be more western only to run them into the ground, that people started to dislike them.

A company like Nintendo would put them in check and cultivate gameplay focused, quality titles with less scummy tactics, Sony would just let them continue fucking up for years.

Hands off doesn't mean mismanagement.
 

MegamanNG

Neo Member
Itsuno's game/DMC5, RE2make, RE8, Revelations 3, SFV season 3, Infinite season 2, presumably AA7, unannounced stuff from Capcom Vancouver, some unannounced mobile titles, more ports and remasters.

Capcom doesn't like to announce stuff that's more than a year away. That's why we don't know about much.

If that's how Capcom will be, they are doomed.
 

goldenpp72

Member
I think it really does come down to budget. So much of MvC:I is reuse. It's probably made on an abysmally small budget.

With stuff like menus, I think it just came down to priorities.



Hands off doesn't mean mismanagement.

I don't see why Sony would manage them back towards their gameplay first, arcade like origins is all. Sony has no investment in that in almost any of their properties now, I say almost because I might be missing something.

Sony for a time, during the PS1 and even PS2, maybe, but not now.
 

Bob White

Member
Sort of the same situation as with Sentinel. Not a popular character outside the game, but he ended up becoming quite the fan favorite during MvC3's tourney days.

I had hoped they would go with his original design or Dad Spencer rather than Captain Caveman though.

Spencer is legit only in because of combofiend. I mean, let's put a boring ass character in from a boring ass game no one played because one of the producers of the game had a hype moment at a tournament. "Dude, the bionic arm video has 300k views, he should totally be in the game"

And the thing is, you all know I'm probably absolutely correct.
 

Neonep

Member
That two million sales target seems so far away now.

But seriously, after Monster Hunter World launches in a few months, what big projects are still in development? Resident Evil 2 Remake? Resident Evil 8? Continued support for SFV? More remasters? Because really, Capcom seems in bad shape. Dead Fising 4 bombed. SF V didn't perform well. Re VII didn't do as well. Whats left?

Capcom announces a new title at PSX in December slated to come out in 2018. Guarantee.
 
I don't see why Sony would manage them back towards their gameplay first, arcade like origins is all. Sony has no investment in that in almost any of their properties now, I say almost because I might be missing something.

Sony for a time, during the PS1 and even PS2, maybe, but not now.

The point is that a company that hypothetically buys them out would fix their overarching issues and not mess with actual game design, which is what Capcom excels in.

If your buying out Capcom, the last thing you do is tell them to mess with a winning gameplay formula. You go in and fix the other stuff and market the titles better, things Sony is generally very good at.
 
The last thing Capcom needs is a hands off approach, they need someone to help guide them back to what made people love them in the first place. There was never a point where people stopped loving Capcom for their heritage, it wasn't until they started butchering RE with COD chasing and western pressure, gutting their fighters with slimy DLC tactics, shitting on Mega Man fans, and attempting to cater multiple IP to be more western only to run them into the ground, that people started to dislike them.

A company like Nintendo would put them in check and cultivate gameplay focused, quality titles with less scummy tactics, Sony would just let them continue fucking up for years.



You don't marry 2 stupid fuck companies together and hope for a positive end result.
My opinion is as much of a dream scenario as yours. Nintendo only really needs Monster Hunter and it's dev team.
 

Cerium

Member
Maybe Capcom will disintegrate like THQ and their properties can get spread around.

Would be nice if Platinum could make a bid for Okami and DMC.
 

Dynomutt

Member
I feel like this is our fault. We asked and we asked and we got what we got.

The game seems uninspired and mediocre. MvC 2 is the game at its finest. Capcom is just being outclassed at the moment.

When I look at games like Injustice 2 and the upcoming DBZ fihters this game had the potential to be a home run but it's more like a base hit maybe a double.
 
I feel like this is our fault. We asked and we asked and we got what we got.

The game seems uninspired and mediocre. MvC 2 is the game at its finest. Capcom is just being outclassed at the moment.

When I look at games like Injustice 2 and the upcoming DBZ fihters this game had the potential to be a home run but it's more like a base hit maybe a double.

It's only your fault if you kept fooling yourself into thinking 2017 Disney/Marvel was gonna let the X-Men be free.
 
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