Honey Bunny
Member
Shit, if you're going to screw me with on-disc locked content, don't make me buy plastic junk to unlock it as well !
I think the word you're looking for is COULD. It COULD exist without amiibo. That's for sure. Any extra content in any of the games locked behind amiibo COULD exist without amiibo. Even smash bros - you could save that stuff to an SD card.
Whether or not it WOULD is something we don't know and likely never will know. My guess is that all the amiibo money they're making and WILL make likely contribute to an increased budget for games.
"Hey, if we have amiibo stuff for the game we can make more money from amiibo sales, therefore we can increase the budget of the game to include amiibo functionality because that will guarantee X amount of amiibo sales"
Otherwise, your budget is limited to projected game sales and game sales only. Now budgets are based on projected game sales AND projected amiibo sales, therefore, they're incentivized to include content they wouldn't normally have the budget for.
I didn't play WWHD or MM so I don't know what was added to them.It's content locked on disc, but would they even bother creating that content if they didn't have an Amiibo tie in to market with it? Where were my extra WW, OoT and MM dungeons in their remakes?
All Amiibo content should be either purchasable on the eShop or obtainable through in game means.It's not like amiibo content can be loaded onto the amiibo. NFC technology is nowhere near that good. It can store just kb so whatever amiibo brings has to be in the game's code.
So how would you do amiibo, knowing this?
I sort of feel like this touches on questions/concerns that people have been having about DLC from day one. Like one common thing I've noticed over the years is that people are often more troubled by Day 1 DLC than they are Day 30 or Day 180 DLC. This is doubly true if the content ships on the disc or the launch day code. And what you're arguing is "well, what if the content was specifically created for the Amiibo?" However, I feel like that would be equally valid for any DLC regardless of Amiibo. What if I told you that this other game's content was only created with the intent to make DLC money? Is it cut content meant to be included in the final product or additional content only made to make extra money?
These questions apply to ANY DLC. Amiibo-locked content isn't really special in this regard.
I played Master Quest on the GameCube. It's hardly an addition of the 3ds remake.I didn't play WWHD or MM so I don't know what was added to them.
For MM they couldn't possibly add dungeon as it would really mess the game structure and the game isn't even centered around dungeons.
OoT had the MQ addon that was pretty much JUST new dungeons, it's a HUGE addition.
Then again Zelda 3 didn't even get a new dungeon (which is why I didn't bother)
It's not like amiibo content can be loaded onto the amiibo. NFC technology is nowhere near that good. It can store just kb so whatever amiibo brings has to be in the game's code.
So how would you do amiibo, knowing this?
Saying that Nintendo is worse than Capcom in regards of DLC, is like saying that Donald Trump has done nothing but positive work towards a liberal, open minded society full of tolerance and acceptance.
Yep. It's that level of bullsh*t. No contest.
Nintendo applying DLC/monetization practices, already used by all big players in this business, be it console makers or publishers can be seen as "sad enough", but here we are again, multiplying the outrage by a factor of 10, because Nintendo.
The sad thing is, as of now it's not even confirmed to be true that there might be an additional Dungeon/Cave of Ordeals 2, which wasn't a part of the main game back then and doesn't change the main content of the game in any way.
More sad is that no one know if Nintendo won't just freaking add the possibility to unlock it via the eShop at a later date.
also WHY THE HELL DOES TWILIGHT PRINCESS HD GET A NEW DUNGEON BUT WIND WAKER HD DIDN'T
It was "outside of the scope of the project" gaf told me... right...
I guess self awareness is also locked behind amiibo. WWHD and OoT3D had nothing that TP HD won't have in the standard package.
All Amiibo content should be either purchasable on the eShop or obtainable through in game means.
Bam, problem solved. People that like collecting figurines get an extra bonus and people that don't want them have access to all the content.
It's Nintendo so talk about budget is pointless because we have no idea what the budget is or its structure.
Personally for me, I'm indifferent. I have pretty much every one of them so far, the thing is none of the benefits they've added are really tangible and some of their usage has been outright horrible (Mario Party/Amiibo Fes). However, if it subsidizes dev cost for games ... should gamers really complain?
You like Amiibos, so you want them to do more stuff with Amiibos. Shocking.
Personally, I don't want to buy a useless toy every time I get a new Nintendo game.
You're right, the stuff they've done so far with Amiibos so far hasn't been very significant. But they're still testing the waters with this stuff. What if locking content behind a plastic paywall becomes very lucrative for them? This shit could go the same way as the pre-order bonuses that have infected the rest of the industry. That's my fear.
I did too but let's not act that it's something widely available either.I played Master Quest on the GameCube. It's hardly an addition of the 3ds remake.
FUCK! Now I need to get it!Yes it did. When you beat Four Swords, it unlocks an additional dungeon in the Dark World pyramid in the Link to the Past GBA remake.
I actually find locking an additional dungeon behind the completion of a multiplayer only game mode to be more annoying than using an amiibo to unlock it.
Agreed, it's conjecture that leads nowhere.In a way, that's my point. We have no idea. Everyone is assuming this is a shitty cash grab w/ on-disc dlc. We don't know, we won't know, so there's no point in guessing or being cynical.
Getting E reader flashbacks here
So far the two games that locked substantial content behind amiibos both bombed (Mario Party and Animal Crossing Party)
So it doesn't seem very lucrative (thus far) to lock large amounts of content (or the entire game) behind amiibos.
Yes it did. When you beat Four Swords, it unlocks an additional dungeon in the Dark World pyramid in the Link to the Past GBA remake.
I actually find locking an additional dungeon behind the completion of a multiplayer only game mode to be more annoying than using an amiibo to unlock it.
If I had to hazard a guess, I don't think most of those things are present in TPHD. I still find it rightfully hilarious that you act like you proved something because I didn't fulfill your arbitrary expectations for content not locked to an amiibo. No, I don't agree that the dungeon exists because of the amiibo. If anything, I expect to be dismayed by none of the actual problems of the game being fixed and the dungeon being added to compensate for that. No, you didn't prove something, you gave a subjective opinion on the matter and decided that it was the right opinion.
So far the two games that locked substantial content behind amiibos both bombed (Mario Party and Animal Crossing Party)
So it doesn't seem very lucrative (thus far) to lock large amounts of content (or the entire game) behind amiibos.
By the way, OoT3D had:
1. Changes to certain dungeons' designs to make them more palatable
2. Boss Challenge mode
3. A mirrored overworld for Master Quest mode
4. A guidance system (Sheikah Stones)
If I had to hazard a guess, I don't think most of those things are present in TPHD.
What I said is that the types of content are completely different. Do you own Mario Kart? Did you buy it's DLC? Did you see the content amiibo offer in the same game? Do you see the difference? That's pretty typical.Please enlighten me because to me the only difference is that you have to buy a figurine instead of inputting a code or buying it from the eShop.
So far the two games that locked substantial content behind amiibos both bombed (Mario Party and Animal Crossing Party)
So it doesn't seem very lucrative (thus far) to lock large amounts of content (or the entire game) behind amiibos.
All this proves is that people aren't on board with party games where they have to sink in extra money to play the entire game.
Nah, those games are both shit, with or without amiibo. It's really hard to tell how an all-amiibo game would fare because we haven't had one worth playing yet. I didn't get either because I watched online previews and they looked suuuuuuuuuper boring. I would have gotten animal crossing as a family game but it looked like a random number simulator.
Capcom *had*? Can't wait for the inevitable thread about how those alternative looks for the fighters are already on the Street Fighter 5 disc but locked behind a 5 to 10 buck byte-code!Capcom had shitty on disc DLC practices
Nintendo has shitty on disc DLC practices locked behind some bullshit crazy markup plastic garbage that's impossible to find half the time.
So yeah, standing by that regardless of your Trump comparison, wherever that came from.
There's that, too.
Also, Animal Crossing as a franchise basically is nothing but a random number simulator wrapped in a cute UX.
But no, Nintendo actually sells you something you can own for your money. I agree, they should switch to selling byte-flags for 5 - 10 bucks, pretty sure that lowers the markup for consumers.
What I said is that the types of content are completely different. Do you own Mario Kart? Did you buy it's DLC? Did you see the content amiibo offer in the same game? Do you see the difference? That's pretty typical.
Seriously, all you do is piss people off with your posts. I am a huge Nintendo defender too, and love most things they do, but you really go too far, and should just stop posting especially in amiio threads. There is no defending this. I'd rather have no new dungeon then one locked behind amiibo. I am excited to play it, but I'd rather have no new dumgeon than to support this practice. Costumes is one thing, but characters like this and Code Name Steam in addition to locked away Splatoon remixes is stiff I do not support.They're creating extra content for consumers who buy more of their products. It is not likely that this content would exist if amiibo did not.
That's not anti-consumer. You're looking at it backwards.
You like Amiibos, so you want them to do more stuff with Amiibos. Shocking.
Personally, I don't want to buy a useless toy every time I get a new Nintendo game.
You're right, the stuff they've done so far with Amiibos so far hasn't been very significant. But they're still testing the waters with this stuff. What if locking content behind a plastic paywall becomes very lucrative for them? This shit could go the same way as the pre-order bonuses that have infected the rest of the industry. That's my fear.
Shit, if you're going to screw me with on-disc locked content, don't make me buy plastic junk to unlock it as well !
Could I hearken back to Yoshi's Island on GBA having new levels? Or Link's Awakening DX's color dungeon? Or that Animal Crossing on GameCube was completely revamped and given a decent amount of new content? Or that... etc.
By the way, OoT3D had:
1. Changes to certain dungeons' designs to make them more palatable
2. Boss Challenge mode
3. A mirrored overworld for Master Quest mode
4. A guidance system (Sheikah Stones)
If I had to hazard a guess, I don't think most of those things are present in TPHD. I still find it rightfully hilarious that you act like you proved something because I didn't fulfill your arbitrary expectations for content not locked to an amiibo. No, I don't agree that the dungeon exists because of the amiibo. If anything, I expect to be dismayed by none of the actual problems of the game being fixed and the dungeon being added to compensate for that. No, you didn't prove something, you gave a subjective opinion on the matter and decided that it was the right opinion.
Each of those games have "lesser" content attributed to amiibo.But then I bought Hyrule Warriors* and the Link Amiibo unlocked a weapon, just like the eShop DLC does. And in Smash Bros I can buy Mii costumes, just like the ones you can unlock with Amiibos in Mario Kart. I'm so confused, what was the difference again?
*I didn't actually buy Hyrule Warriors.
Seriously, all you do is piss people off with your posts. I am a huge Nintendo defender too, and love most things they do, but you really go too far, and should just stop posting especially in amiio threads. There is no defending this. I'd rather have no new dungeon then one locked behind amiibo. I am excited to play it, but I'd rather have no new dumgeon than to support this practice. Costumes is one thing, but characters like this and Code Name Steam in addition to locked away Splatoon remixes is stiff I do not support.
Yeah, I think they all do something in the game, but probably not the twilight dungeon.Do all Zelda amiibo work with this or just the new midna/wolf link variant?
Do all Zelda amiibo work with this or just the new midna/wolf link variant?
All Zelda related amiibo will work with Twilight Princess HD in some way. Midna/Wolf Link is the only one that is supposed to unlock the "Dungeon".
Others have already answered, so I won't repeat what they said. Anyhow it would be pointless, as you keep moving those goalposts. "They have to add something" "They are adding something" "But, but boss chalenge and hero mode" "There is a hero mode" "But, but gameplay changes" "We already know about possible gameplay changes from some screenshots". So this will go nowhere.
Seriously? You'd rather have nothing?
I don't go too far. When content unlocked by amiibo isn't content that was created for the amiibo, then I too will stand up and complain as that's a crappy practice, but this content was almost certainly created solely for the amiibo (as was the Codename STEAM stuff btw) and so I'm fine with it.
Shit, what if I was to criticize the fact that Wind Waker HD was just an improved version of the original? How does your argument cope then? Yes, I'd say you win the argument if you tailor the argument to the exact specifications that you require to win. However, if we actually look at Nintendo's remakes and ports, we can find numerous examples of Nintendo going the extra mile and not expecting people to pay extra for it.
As an example, Captain Toad: Treasure Trackers adds a collectible to every stage if you have a Toad amiibo. As someone who doesn't want that amiibo at all but would love to have extra content for this game - a game I might add that felt rushed and very content-light - it is actually a detriment to me to know that at the time I would have had to pay $30 to get that content.
We also have examples of them not going the extra mile and expecting people to pay extra for it.
I mean SMAS on Wii was a rom dump that people paid full price for after all (a limited edition that people can no longer get and people will cry because they missed it lol).
There's no consistency or reason we can latch to in this case.
Heck Metroid Prime had a contents locked to Metroid Fusion after all.
IDK the captain toad level in SMM was better than anything I played in Captain toad which was actually a budget priced game.