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Amiibo Wolf Link to unlock a new dungeon in Twilight Princess HD ?

Mael

Member
I think the word you're looking for is COULD. It COULD exist without amiibo. That's for sure. Any extra content in any of the games locked behind amiibo COULD exist without amiibo. Even smash bros - you could save that stuff to an SD card.

Whether or not it WOULD is something we don't know and likely never will know. My guess is that all the amiibo money they're making and WILL make likely contribute to an increased budget for games.

"Hey, if we have amiibo stuff for the game we can make more money from amiibo sales, therefore we can increase the budget of the game to include amiibo functionality because that will guarantee X amount of amiibo sales"

Otherwise, your budget is limited to projected game sales and game sales only. Now budgets are based on projected game sales AND projected amiibo sales, therefore, they're incentivized to include content they wouldn't normally have the budget for.

The added content for Zelda doesn't seem related in any way to amiibo, it's a fucking dungeon that already could have been put in the base game.
It's not metroid costume in Bayonneta (that could have been locked to amiibos btw)
It's Nintendo so talk about budget is pointless because we have no idea what the budget is or its structure.

It's content locked on disc, but would they even bother creating that content if they didn't have an Amiibo tie in to market with it? Where were my extra WW, OoT and MM dungeons in their remakes?
I didn't play WWHD or MM so I don't know what was added to them.
For MM they couldn't possibly add dungeon as it would really mess the game structure and the game isn't even centered around dungeons.
OoT had the MQ addon that was pretty much JUST new dungeons, it's a HUGE addition.
We still have no idea on what is added or not.
If the only addition is dungeon locked by amiibo, yeah it would have been there to begin with.
I doubt it wouldn't have been made otherwise though.
Heck as far as remakes go, Oracle of Season was supposed to be a Zelda 1 remake after all so additional dungeon in remake is not really new.
Then again Zelda 3 didn't even get a new dungeon (which is why I didn't bother)
 

also

Banned
It's not like amiibo content can be loaded onto the amiibo. NFC technology is nowhere near that good. It can store just kb so whatever amiibo brings has to be in the game's code.

So how would you do amiibo, knowing this?
All Amiibo content should be either purchasable on the eShop or obtainable through in game means.
Bam, problem solved. People that like collecting figurines get an extra bonus and people that don't want them still have access to all the content.
 

NeonZ

Member
I sort of feel like this touches on questions/concerns that people have been having about DLC from day one. Like one common thing I've noticed over the years is that people are often more troubled by Day 1 DLC than they are Day 30 or Day 180 DLC. This is doubly true if the content ships on the disc or the launch day code. And what you're arguing is "well, what if the content was specifically created for the Amiibo?" However, I feel like that would be equally valid for any DLC regardless of Amiibo. What if I told you that this other game's content was only created with the intent to make DLC money? Is it cut content meant to be included in the final product or additional content only made to make extra money?

These questions apply to ANY DLC. Amiibo-locked content isn't really special in this regard.

I agree with that, which is why I prefer when the DLC really seems like an extra to the base game and stands out in an obvious way. If Nintendo had a history of creating extra dungeons for Zelda remakes and this time it were tied to the Amiibo, it'd be an obvious cut content but it's the opposite here.

In the same way, I actually preferred the Awakening DLC which seemed completely separate from the base game compared to Fates', which leaves some plot elements just for extra content, even though the later has clearly higher production values.

I didn't play WWHD or MM so I don't know what was added to them.
For MM they couldn't possibly add dungeon as it would really mess the game structure and the game isn't even centered around dungeons.
OoT had the MQ addon that was pretty much JUST new dungeons, it's a HUGE addition.
I played Master Quest on the GameCube. It's hardly an addition of the 3ds remake.
 
I'd imagine something along the lines of a boss rush/cave of ordeals in the Twilight realm against twilight beasts.
Seems fine to me, they didn't add any new dungeons/content to the other versions and it's a 60 game if you want that extra content.
 
It's not like amiibo content can be loaded onto the amiibo. NFC technology is nowhere near that good. It can store just kb so whatever amiibo brings has to be in the game's code.

So how would you do amiibo, knowing this?

In an ideal world for me, they Just sell them as merchandise and give everyone the game content for nothing. Unless it's like smash where they're train your amiibo! Or similar, I'm never really OK with content locked behind an expensive key.
Stuff like free random items in hyrule warriors is OK I suppose, but anything that's 100% unobtainable without amiibo is a big nono.

These implementations are more representative of a big problem with most of Nintendo's innovations this gen, in that they don't actually know how to use them to make games better, so instead they take a bad route solely for more profit.
 

Sami+

Member
Saying that Nintendo is worse than Capcom in regards of DLC, is like saying that Donald Trump has done nothing but positive work towards a liberal, open minded society full of tolerance and acceptance.

Yep. It's that level of bullsh*t. No contest.

Nintendo applying DLC/monetization practices, already used by all big players in this business, be it console makers or publishers can be seen as "sad enough", but here we are again, multiplying the outrage by a factor of 10, because Nintendo.

The sad thing is, as of now it's not even confirmed to be true that there might be an additional Dungeon/Cave of Ordeals 2, which wasn't a part of the main game back then and doesn't change the main content of the game in any way.

More sad is that no one know if Nintendo won't just freaking add the possibility to unlock it via the eShop at a later date.

Capcom had shitty on disc DLC practices

Nintendo has shitty on disc DLC practices locked behind some bullshit crazy markup plastic garbage that's impossible to find half the time.

So yeah, standing by that regardless of your Trump comparison, wherever that came from.
 

Platy

Member
also WHY THE HELL DOES TWILIGHT PRINCESS HD GET A NEW DUNGEON BUT WIND WAKER HD DIDN'T

It was "outside of the scope of the project" gaf told me... right...

HOLD YOURSELF ANTH0NY !

M5EHzeu.gif


It is just a new cave !

A boss rush mode at maximum
 
I guess self awareness is also locked behind amiibo. WWHD and OoT3D had nothing that TP HD won't have in the standard package.

Could I hearken back to Yoshi's Island on GBA having new levels? Or Link's Awakening DX's color dungeon? Or that Animal Crossing on GameCube was completely revamped and given a decent amount of new content? Or that... etc.

By the way, OoT3D had:

1. Changes to certain dungeons' designs to make them more palatable
2. Boss Challenge mode
3. A mirrored overworld for Master Quest mode
4. A guidance system (Sheikah Stones)

If I had to hazard a guess, I don't think most of those things are present in TPHD. I still find it rightfully hilarious that you act like you proved something because I didn't fulfill your arbitrary expectations for content not locked to an amiibo. No, I don't agree that the dungeon exists because of the amiibo. If anything, I expect to be dismayed by none of the actual problems of the game being fixed and the dungeon being added to compensate for that. No, you didn't prove something, you gave a subjective opinion on the matter and decided that it was the right opinion.
 

Mael

Member
All Amiibo content should be either purchasable on the eShop or obtainable through in game means.
Bam, problem solved. People that like collecting figurines get an extra bonus and people that don't want them have access to all the content.

Fuck that.
Make it like SMM, quick unlock or do it the hard way if you want unlocks.
Stuffs like that AI stuff in SSB or the random demos locked to amiibos is a better use of amiibos.
For SSB it's really an extention to how SSBB used Wiimotes to store stuffs, that was cool.
Heck if amiibos could store Miis that would be a nice standard use.
 

georly

Member
It's Nintendo so talk about budget is pointless because we have no idea what the budget is or its structure.

In a way, that's my point. We have no idea. Everyone is assuming this is a shitty cash grab w/ on-disc dlc. We don't know, we won't know, so there's no point in guessing or being cynical.
 
Personally for me, I'm indifferent. I have pretty much every one of them so far, the thing is none of the benefits they've added are really tangible and some of their usage has been outright horrible (Mario Party/Amiibo Fes). However, if it subsidizes dev cost for games ... should gamers really complain?

You like Amiibos, so you want them to do more stuff with Amiibos. Shocking.

Personally, I don't want to buy a useless toy every time I get a new Nintendo game.

You're right, the stuff they've done so far with Amiibos so far hasn't been very significant. But they're still testing the waters with this stuff. What if locking content behind a plastic paywall becomes very lucrative for them? This shit could go the same way as the pre-order bonuses that have infected the rest of the industry. That's my fear.
 
You like Amiibos, so you want them to do more stuff with Amiibos. Shocking.

Personally, I don't want to buy a useless toy every time I get a new Nintendo game.

You're right, the stuff they've done so far with Amiibos so far hasn't been very significant. But they're still testing the waters with this stuff. What if locking content behind a plastic paywall becomes very lucrative for them? This shit could go the same way as the pre-order bonuses that have infected the rest of the industry. That's my fear.

So far the two games that locked substantial content behind amiibos both bombed (Mario Party and Animal Crossing Party)

So it doesn't seem very lucrative (thus far) to lock large amounts of content (or the entire game) behind amiibos.
 

Phu

Banned
Nintendo's thought process was probably something like:

-Will adding additional content to TPHD significantly increase revenue?
--No.

-Will adding additional amiibo content to TPHD significantly increase revenue?
--Yes.

-Let's make additional content to go along with an amiibo.


If it turns out to be a dungeon dungeon, then it would likely be more work than adding hero mode or the swift sail.

If this was a brand new game I would be more willing to believe that Ninty might have made the content first and then locked it behind the amiibo since they would have made it along side the rest of the game. TP is a decade old; they could have just not added anything to the HD and sold the same amount of copies.

Although, I do think it's kind of scummy that there's no digital equivalent to amiibo content. You shouldn't have to buy a little figure to get at the content. It's not like amiibo won't sell if there's an alternative. I bought a freakin' Mewtwo amiibo and haven't even considered using it in Smash. I just think Mewtwo is cool.
 

Mael

Member
I played Master Quest on the GameCube. It's hardly an addition of the 3ds remake.
I did too but let's not act that it's something widely available either.
It started as an add on pack for 64DD or something.
It's currently the only way to access the content on current systems too and it's really contents made for a rerelease of the game which is really the point.
Yes it did. When you beat Four Swords, it unlocks an additional dungeon in the Dark World pyramid in the Link to the Past GBA remake.

I actually find locking an additional dungeon behind the completion of a multiplayer only game mode to be more annoying than using an amiibo to unlock it.
FUCK! Now I need to get it!
But you can't access FS unless you play multiplayer!
That's why I didn't bother!
Yeah because right now that means buying another console and a copy of the game, hardly ideal.
In a way, that's my point. We have no idea. Everyone is assuming this is a shitty cash grab w/ on-disc dlc. We don't know, we won't know, so there's no point in guessing or being cynical.
Agreed, it's conjecture that leads nowhere.

Getting E reader flashbacks here

Thank fucking god we're past that shitty stuff.
 
So far the two games that locked substantial content behind amiibos both bombed (Mario Party and Animal Crossing Party)

So it doesn't seem very lucrative (thus far) to lock large amounts of content (or the entire game) behind amiibos.

Those also happen to be two shitty games. Not anything to draw a reasonable conclusion from.
 
I don't see how this is different than any on-disc DLC in other games. It doesn't affect the main game but that doesn't change the fact that you pay money to unlock something already on the disc from day 1. In this case, it's a $14 DLC for 1 new dungeon and you get a figurine.
 

georly

Member
Yes it did. When you beat Four Swords, it unlocks an additional dungeon in the Dark World pyramid in the Link to the Past GBA remake.

I actually find locking an additional dungeon behind the completion of a multiplayer only game mode to be more annoying than using an amiibo to unlock it.

That might be the one piece of zelda content i've never played o_O

Need to get on that, somehow.

And that's way way way way worse than this. Requires MINIMUM 2 systems, 2 games, 1 friend, and 1 link cable, which could be anywhere from 6 to 15 bucks depending on brand/store.
 

jmizzal

Member
Cool
pretty sure they will also give people who dont have the Amiibo to unlock the dungeon, even if its through gameplay
 

NeonZ

Member
If I had to hazard a guess, I don't think most of those things are present in TPHD. I still find it rightfully hilarious that you act like you proved something because I didn't fulfill your arbitrary expectations for content not locked to an amiibo. No, I don't agree that the dungeon exists because of the amiibo. If anything, I expect to be dismayed by none of the actual problems of the game being fixed and the dungeon being added to compensate for that. No, you didn't prove something, you gave a subjective opinion on the matter and decided that it was the right opinion.

Based on what's available right now, they've added one quick use slot and there are 12, rather than 16 Tears of Light for at least one of the sets. That's all based on observation of the available images though. There isn't any kind of breakdown of the complete changes at this point.
 
So far the two games that locked substantial content behind amiibos both bombed (Mario Party and Animal Crossing Party)

So it doesn't seem very lucrative (thus far) to lock large amounts of content (or the entire game) behind amiibos.

All this proves is that people aren't on board with party games where they have to sink in extra money to play the entire game.
 

Revven

Member
By the way, OoT3D had:

1. Changes to certain dungeons' designs to make them more palatable
2. Boss Challenge mode
3. A mirrored overworld for Master Quest mode
4. A guidance system (Sheikah Stones)

If I had to hazard a guess, I don't think most of those things are present in TPHD.

There's still details we do not know about TPHD but it's pretty obvious they weren't going to do a Master Quest for TP and TP is very straightforward that a guidance system is completely unnecessary. Are we going to go and call WWHD half baked by excluding those similar things as well? MM3D, too?

We already know two things (three if you count the extra quick use slot) have been adjusted/changed/fixed and while they are minor you cannot think that's all they're going to do -- especially when one of those things is very likely to apply to the other tears sections as well. WWHD had a number of changes/additions and we didn't learn about most of them until a month before the game released. Yes, you will be right that we probably won't get anything on-par with OoT3D but then again neither did WWHD or MM3D -- hell, MM3D didn't even have a Hero Mode. MM3D was literally just adjustments/fixes, Bomber's Notebook, sheikah stones, and updated visuals. But people were pretty happy with both despite the lack of additional content in the same vein OoT3D got.
 

Chopper

Member
Please enlighten me because to me the only difference is that you have to buy a figurine instead of inputting a code or buying it from the eShop.
What I said is that the types of content are completely different. Do you own Mario Kart? Did you buy it's DLC? Did you see the content amiibo offer in the same game? Do you see the difference? That's pretty typical.
 

georly

Member
So far the two games that locked substantial content behind amiibos both bombed (Mario Party and Animal Crossing Party)

So it doesn't seem very lucrative (thus far) to lock large amounts of content (or the entire game) behind amiibos.

All this proves is that people aren't on board with party games where they have to sink in extra money to play the entire game.

Nah, those games are both shit, with or without amiibo. It's really hard to tell how an all-amiibo game would fare because we haven't had one worth playing yet. I didn't get either because I watched online previews and they looked suuuuuuuuuper boring. I would have gotten animal crossing as a family game but it looked like a random number simulator.
 
Nah, those games are both shit, with or without amiibo. It's really hard to tell how an all-amiibo game would fare because we haven't had one worth playing yet. I didn't get either because I watched online previews and they looked suuuuuuuuuper boring. I would have gotten animal crossing as a family game but it looked like a random number simulator.

There's that, too.

Also, Animal Crossing as a franchise basically is nothing but a random number simulator wrapped in a cute UX.
 
Capcom had shitty on disc DLC practices

Nintendo has shitty on disc DLC practices locked behind some bullshit crazy markup plastic garbage that's impossible to find half the time.

So yeah, standing by that regardless of your Trump comparison, wherever that came from.
Capcom *had*? Can't wait for the inevitable thread about how those alternative looks for the fighters are already on the Street Fighter 5 disc but locked behind a 5 to 10 buck byte-code!

But no, Nintendo actually sells you something you can own for your money. I agree, they should switch to selling byte-flags for 5 - 10 bucks, pretty sure that lowers the markup for consumers.

For something impossible to find, i managed to find this pretty easy:
Amazon.de
Amazon.fr

Didn't even take 5 mins to look that up, and that doesn't even cover all retailers carrying Amiibos. For at least 6 months all Amiibos have seen continuous restocks.

And that's good, because apparently, Nintendo doesn't sell any DLC through the eShop, i remember going to my local retailer, buying the addon Amiibo for all those additional drivers, tracks, stages and fighters in Mario Kart and Smash.

Again, where's that confirmation that this rumored content won't be released on the eShop at some point?
 

georly

Member
There's that, too.

Also, Animal Crossing as a franchise basically is nothing but a random number simulator wrapped in a cute UX.

But there's agency in animal crossing. I can choose WHICH tasks to do each day and how to decorate my home with the items the random number generator chose to give me. I can also trade with friends.

Animal crossing party thing is just an hour of your life determined by a random number generator with no skill involved. Not even minigames to play. Nothing. Did you get good dice rolls!? YOU WIN!
 
But no, Nintendo actually sells you something you can own for your money. I agree, they should switch to selling byte-flags for 5 - 10 bucks, pretty sure that lowers the markup for consumers.

Everybody's different, but until my kid starts showing interest in Amiibo, I'd rather pay $5 for an unlock code than $13 for a toy figure I don't want that serves essentially the same function assuming that it's game content I want.
 

also

Banned
What I said is that the types of content are completely different. Do you own Mario Kart? Did you buy it's DLC? Did you see the content amiibo offer in the same game? Do you see the difference? That's pretty typical.

But then I bought Hyrule Warriors* and the Link Amiibo unlocked a weapon, just like the eShop DLC does. And in Smash Bros I can buy Mii costumes, just like the ones you can unlock with Amiibos in Mario Kart. I'm so confused, what was the difference again?

*I didn't actually buy Hyrule Warriors.
 
Twilight Princess is one of my favorite games of all time, so a new dungeon is hella exciting. But yeah, locking it behind amiibo, even if I was already getting it is just scummy. I collect amiibo as toys, and having to worry about missing content is scummy. When I bought a Nintendo game it felt permanent, but stuff like this makes it feel like a yearly rehash where it will get replaced by the next big thing. It feels temporary. :(

They're creating extra content for consumers who buy more of their products. It is not likely that this content would exist if amiibo did not.

That's not anti-consumer. You're looking at it backwards.
Seriously, all you do is piss people off with your posts. I am a huge Nintendo defender too, and love most things they do, but you really go too far, and should just stop posting especially in amiio threads. There is no defending this. I'd rather have no new dungeon then one locked behind amiibo. I am excited to play it, but I'd rather have no new dumgeon than to support this practice. Costumes is one thing, but characters like this and Code Name Steam in addition to locked away Splatoon remixes is stiff I do not support.
 

Draxal

Member
You like Amiibos, so you want them to do more stuff with Amiibos. Shocking.

Personally, I don't want to buy a useless toy every time I get a new Nintendo game.

You're right, the stuff they've done so far with Amiibos so far hasn't been very significant. But they're still testing the waters with this stuff. What if locking content behind a plastic paywall becomes very lucrative for them? This shit could go the same way as the pre-order bonuses that have infected the rest of the industry. That's my fear.

Like I said, I'm indifferent. Nintendo was failing in the gaming sector alone, but is going gungho for the cross-marketing/merchandising aspect which Amiibo def is a part of.

I'm not really critical of the preorder bonuses that affect the industry, because like it or not they got to make their money back and it's harder and harder these days.
 

papo

Member
That limited edition people are complaining about is once again up to pre-order in Best Buy.

You can always buy it, scan it, then destroy it in anyway you like.
 

jmizzal

Member
I find it hilarious some people think Nintendo is gonna lock out over half the people who get Zelda U from significant content.

If what ever the Amiibo unlocks is significant for Zelda U and TP HD, it will a way for people who dont own the Amiibo to unlock it, rather through gameplay or DLC on the eshop.

Shit, if you're going to screw me with on-disc locked content, don't make me buy plastic junk to unlock it as well !

At least wait and see, this is not even an official announcement just some text translation
 

KingSnake

The Birthday Skeleton
Could I hearken back to Yoshi's Island on GBA having new levels? Or Link's Awakening DX's color dungeon? Or that Animal Crossing on GameCube was completely revamped and given a decent amount of new content? Or that... etc.

By the way, OoT3D had:

1. Changes to certain dungeons' designs to make them more palatable
2. Boss Challenge mode
3. A mirrored overworld for Master Quest mode
4. A guidance system (Sheikah Stones)

If I had to hazard a guess, I don't think most of those things are present in TPHD. I still find it rightfully hilarious that you act like you proved something because I didn't fulfill your arbitrary expectations for content not locked to an amiibo. No, I don't agree that the dungeon exists because of the amiibo. If anything, I expect to be dismayed by none of the actual problems of the game being fixed and the dungeon being added to compensate for that. No, you didn't prove something, you gave a subjective opinion on the matter and decided that it was the right opinion.

Others have already answered, so I won't repeat what they said. Anyhow it would be pointless, as you keep moving those goalposts. "They have to add something" "They are adding something" "But, but boss chalenge and hero mode" "There is a hero mode" "But, but gameplay changes" "We already know about possible gameplay changes from some screenshots". So this will go nowhere.
 

Chopper

Member
But then I bought Hyrule Warriors* and the Link Amiibo unlocked a weapon, just like the eShop DLC does. And in Smash Bros I can buy Mii costumes, just like the ones you can unlock with Amiibos in Mario Kart. I'm so confused, what was the difference again?

*I didn't actually buy Hyrule Warriors.
Each of those games have "lesser" content attributed to amiibo.
 

JoeM86

Member
Seriously, all you do is piss people off with your posts. I am a huge Nintendo defender too, and love most things they do, but you really go too far, and should just stop posting especially in amiio threads. There is no defending this. I'd rather have no new dungeon then one locked behind amiibo. I am excited to play it, but I'd rather have no new dumgeon than to support this practice. Costumes is one thing, but characters like this and Code Name Steam in addition to locked away Splatoon remixes is stiff I do not support.

Seriously? You'd rather have nothing?

I don't go too far. When content unlocked by amiibo isn't content that was created for the amiibo, then I too will stand up and complain as that's a crappy practice, but this content was almost certainly created solely for the amiibo (as was the Codename STEAM stuff btw) and so I'm fine with it.
 
Is a standalone version for the game confirmed? Haven't seen it on amazon nor gamestop.
$60 for the game+amiibo (and the soundtrack?) sounds pretty good. Unless it's rare I don't think people should have a problem with it.
Do all Zelda amiibo work with this or just the new midna/wolf link variant?
Yeah, I think they all do something in the game, but probably not the twilight dungeon.
 

Mael

Member
All Zelda related amiibo will work with Twilight Princess HD in some way. Midna/Wolf Link is the only one that is supposed to unlock the "Dungeon".

According to Amazon.fr so far, although I wouldn't get my hopes up either.
I wouldn't fear the amiibo being rare either as SMM and Yoshi showed specific amiibos aren't that hard to find.
 
Others have already answered, so I won't repeat what they said. Anyhow it would be pointless, as you keep moving those goalposts. "They have to add something" "They are adding something" "But, but boss chalenge and hero mode" "There is a hero mode" "But, but gameplay changes" "We already know about possible gameplay changes from some screenshots". So this will go nowhere.

I'm glad you demonstrated your intelligence by actively misrepresenting the entire conversation (particularly by using the bad faith "representing one side as more rational than the other"). What I had said is that a game logically has to do something, and Wind Waker HD did, and Ocarina of Time 3D did. So far, the biggest change in TP doesn't exist without an amiibo (unless it's something that you can get normally). Wind Waker meanwhile completely revamped one of the most gargantuan flaws of the original game.

All of that aside, what is your point? OoT3D, TWWHD, and TPHD are developed by different developers. Grezzo made OoT3D, Nintendo made TWWHD, and Tantalus Media. Why are we only comparing these three games then? Can't I compare it to ALttP, with:

1. A sidequest mode
2. Multi-player mode
3. An entirely new dungeon that's bigger than any dungeon in the entire game, complete with one new boss and four revamped bosses

Or Link's Awakening DX, which:

1. Adds the picture sidequest (which does not require the Game Boy Camera to do)
2. Adds a new dungeon

Or Kirby Super Strar Ultra, which adds numerous hours of content to the game and numerous game modes

Shit, what if I was to criticize the fact that Wind Waker HD was just an improved version of the original? How does your argument cope then? Yes, I'd say you win the argument if you tailor the argument to the exact specifications that you require to win. However, if we actually look at Nintendo's remakes and ports, we can find numerous examples of Nintendo going the extra mile and not expecting people to pay extra for it.

Seriously? You'd rather have nothing?

I don't go too far. When content unlocked by amiibo isn't content that was created for the amiibo, then I too will stand up and complain as that's a crappy practice, but this content was almost certainly created solely for the amiibo (as was the Codename STEAM stuff btw) and so I'm fine with it.

As an example, Captain Toad: Treasure Trackers adds a collectible to every stage if you have a Toad amiibo. As someone who doesn't want that amiibo at all but would love to have extra content for this game - a game I might add that felt rushed and very content-light - it is actually a detriment to me to know that at the time I would have had to pay $30 to get that content.
 

RK128

Member
Regarding TP HD, the changes I'm expecting are the following:
-World mirroring the GC version (so its not mirrored like the Wii version)
-More foes to fight and goodies to get in the overworld
-Visual upgrades to textures, assets, ect
-Mini games using gyro features of the GamePad
-Aiming and map controls mirror Wind Waker HD
-Hard Mode added into the game at the very start
-Tears of Light sections only 12 instead of 16 (confirmed)
-Some extra content using the Amiibo (confirmed with Wolf Link)
-Likely some secret optional 'dungeons' to find in overworld
-Wallet Size increased (confirmed)
-Intro section cut down or speed up (not likely)
 

Mael

Member
Shit, what if I was to criticize the fact that Wind Waker HD was just an improved version of the original? How does your argument cope then? Yes, I'd say you win the argument if you tailor the argument to the exact specifications that you require to win. However, if we actually look at Nintendo's remakes and ports, we can find numerous examples of Nintendo going the extra mile and not expecting people to pay extra for it.

We also have examples of them not going the extra mile and expecting people to pay extra for it.
I mean SMAS on Wii was a rom dump that people paid full price for after all (a limited edition that people can no longer get and people will cry because they missed it lol).
There's no consistency or reason we can latch to in this case.
Heck Metroid Prime had a contents locked to Metroid Fusion after all.

As an example, Captain Toad: Treasure Trackers adds a collectible to every stage if you have a Toad amiibo. As someone who doesn't want that amiibo at all but would love to have extra content for this game - a game I might add that felt rushed and very content-light - it is actually a detriment to me to know that at the time I would have had to pay $30 to get that content.

IDK the captain toad level in SMM was better than anything I played in Captain toad which was actually a budget priced game.
 
We also have examples of them not going the extra mile and expecting people to pay extra for it.
I mean SMAS on Wii was a rom dump that people paid full price for after all (a limited edition that people can no longer get and people will cry because they missed it lol).
There's no consistency or reason we can latch to in this case.
Heck Metroid Prime had a contents locked to Metroid Fusion after all.



IDK the captain toad level in SMM was better than anything I played in Captain toad which was actually a budget priced game.

Certainly these things exist, but no one was happy with them. :p
 
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