Drinky Crow said:pm2 was an rpg, right down to the oubliette-style turn-based battles and the backtracking. the pace accomodates whacking the A button on cue and incessant dialogue.
spm is by-and-large a platformer. the pace and style does not accomodate whacking A through interminable text bubbles.
hmmm...
we'll see. I sorta see what you're getting at and it may be a flaw. It is an unusual combonation and some people might have trouble adjusting to the interuptions.
I'm personaly intrigued to see if this is a common complaint. I don't think it will bother me but i have to admit that i'm not a fan of story interupting gameplay when it's overdone.