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Amiibo Wolf Link to unlock a new dungeon in Twilight Princess HD ?

georly

Member
Certainly these things exist, but no one was happy with them. :p

Eh, people who were going to buy ALL the stuff ANYWAY were certainly happy to get a bonus/reward for it. Makes you feel special/appreciated for being a loyal fan. Still weird/shitty if you sit back and think about it, but it's true. It's the same way that club nintendo rewards make you feel good for being a fan and no one (ok not NO ONE) complained about not being able to buy those rewards outright ("You have to buy 10+ console games to get the luigi's mansion statue figure!").
 

Mael

Member
Certainly these things exist, but no one was happy with them. :p

I was pretty happy with Metroid Prime unlocks.
I got Metroid 1 which wasn't easy to play at the time (required a NES and the game) + got a new costume.
I actually bought a GC for Prime (that's even the bundle I bought) and was already finished with Fusion.
I mean seriously it was awesome back in the day, you got bonus for getting 2 awesome games!
 
Seriously? You'd rather have nothing?

I don't go too far. When content unlocked by amiibo isn't content that was created for the amiibo, then I too will stand up and complain as that's a crappy practice, but this content was almost certainly created solely for the amiibo (as was the Codename STEAM stuff btw) and so I'm fine with it.
Yeah, sure a entire dungeon was created just for amiibo. And the Splatoon bonus missions would in no way be in the base game wihout amiibo, nope.

Keep believing your delusions.
 
A proper amiibo-locked Zelda dungeon would seriously sour me on Nintendo. This had better be a mistake, maybe it's unlockable in-game but the amiibo gives you faster access?
 

Dimmle

Member
I'm sure this extra dungeon is nothing to write home about but I would much prefer a traditional DLC model instead of having to find a place for more plastic garbage.
 

SalvaPot

Member
A proper amiibo-locked Zelda dungeon would seriously sour me on Nintendo. This had better be a mistake, maybe it's unlockable in-game but the amiibo gives you faster access?

This is what I am thinking, it makes no sense is amiibo exclusive. But people are quick to jump the gun, the amazon page nowhere it says its exclusive to the amiibo.
 

JoeM86

Member
As an example, Captain Toad: Treasure Trackers adds a collectible to every stage if you have a Toad amiibo. As someone who doesn't want that amiibo at all but would love to have extra content for this game - a game I might add that felt rushed and very content-light - it is actually a detriment to me to know that at the time I would have had to pay $30 to get that content.


$30? What the hell?

Yeah, sure a entire dungeon was created just for amiibo. And the Splatoon bonus missions would in no way be in the base game wihout amiibo, nope.

Keep believing your delusions.

Seeing as previous remasters for Zelda haven't added dungeons without additional hardware being required, it's not that much a stretch. I also agree with Splatoon that it was likely not planned for amiibo.
 

georly

Member
Twilight Princess is one of my favorite games of all time, so a new dungeon is hella exciting. But yeah, locking it behind amiibo, even if I was already getting it is just scummy. I collect amiibo as toys, and having to worry about missing content is scummy. When I bought a Nintendo game it felt permanent, but stuff like this makes it feel like a yearly rehash where it will get replaced by the next big thing. It feels temporary. :(


Seriously, all you do is piss people off with your posts. I am a huge Nintendo defender too, and love most things they do, but you really go too far, and should just stop posting especially in amiio threads. There is no defending this. I'd rather have no new dungeon then one locked behind amiibo. I am excited to play it, but I'd rather have no new dumgeon than to support this practice. Costumes is one thing, but characters like this and Code Name Steam in addition to locked away Splatoon remixes is stiff I do not support.
Yeah, sure a entire dungeon was created just for amiibo. And the Splatoon bonus missions would in no way be in the base game wihout amiibo, nope.

Keep believing your delusions.

To want content not made because it's not unlocked in a way you like/want is pretty selfish if you ask me :/ I have zero interest in 90% of the DLC out there, but that doesn't mean that I'd rather them not make it at all. I really don't get this logic.

I'd rather more stuff exist that I can't have than for them to not exist at all. Considering the quality of every other zelda bonus dungeon ever made, I doubt anyone will be missing too much by this asset-rehash with a reward that is likely game-breaking (probably a bigger rupee bag).

A proper amiibo-locked Zelda dungeon would seriously sour me on Nintendo. This had better be a mistake, maybe it's unlockable in-game but the amiibo gives you faster access?

It's almost assuredly not a 'proper' zelda dungeon, going off all the other bonus zelda dungeons. It'll just reuse stuff already in the game, my guess.
 
Yeah, sure a entire dungeon was created just for amiibo. And the Splatoon bonus missions would in no way be in the base game wihout amiibo, nope.

Keep believing your delusions.

It seems likely the dungeon would be designed for amiibo use. Past remakes have had dungeons specifically tailored to some random new feature of the console. Which wouldn't have existed if not for that new gimmick.

For example, the Color Dungeon in Link's Awakening: DX (requires a GBC). The Four Sword Temple in Link to the Past GBA (requires 1-3 link cables and 2-4 copies of the game, and friends with 3-5 hours to devote to beating Four Swords).

Or maybe more close to this situation, the eReader stages in Mario 3 Advance. Which is like the proto-amiibo that was more obnoxious.

New features in remakes tied to some external thing or specific console feature is really common for Nintendo. And most of the time, it's plainly obvious the new thing only exists because of the gimmick.
 

Symbiotx

Member
Good lord, I can't believe how aggressively people defend this crap. I guess it's one of those cases where because you like it, you're OK with it even though it's a poor way to do things.

I don't want to chase down a piece of plastic that's out of stock in order to unlock dlc. I don't want to have to have toy figures everywhere just to play extra content.

I don't buy that it wouldn't exist any other way without this, and I'm not going to bandwagon just because it's extra content. Make a way for other people to unlock the DLC or I'm not buying any of it.
 

Diffense

Member
Yeah, sure a entire dungeon was created just for amiibo. And the Splatoon bonus missions would in no way be in the base game wihout amiibo, nope.

Keep believing your delusions.

IIRC, the Splatoon bonus missions take place in the same levels you're just given a different weapon to play with and some extra gear as reward. I can't imagine that's too much effort to make as the inkings can already carry all the weapons in multiplayer. All the game has to do is spawn the player with a roller or charger for the amiibo missions.

Also, a WHOLE dungeon is not necessarily a big deal esp. when we don't even know what it is. I don't expect it to be as elaborate as any of the dungeons in the main story of TP. The thing is called "Twilight Cave". It's probably just an enemy infested hole where you need all the items from the main story (like the ordeals trial).

What am I supposed to believe? That they just randomly chopped things out of the game and locked them behind amiibo? I don't think so. All of this stuff sounds suspiciously like *bonus* content that's not integral to the game.
 

Kouriozan

Member
I wonder if there will also be an exclusive dungeon/gameplay feature with Zelda U tied to this Amiibo. I also expect a new Amiibo to be made for Zelda U's launch with yet again exclusive stuffs.
I'm ready for the meltdowns personally.
 
It seems likely the dungeon would be designed for amiibo use. Past remakes have had dungeons specifically tailored to some random new feature of the console. Which wouldn't have existed if not for that new gimmick.

I doubt that. It's becoming more and more obvious that Nintendo doesn't have any good ideas for amiibo implementation beyond acting as unlock keys for content that could easily exist without them, after Smash bros. What could they even do to design a dungeon for amiibo use? "Tap your amiibo now to unlock a door instead of using a key!". "Tap your amiibo to the gamepad otherwise you can't damage this enemy".
 
You know what amazes me? That Nintendo never thought about tying Virtual Console games to certain amiibo. Buy Pit? Get Kid Icarus. Buy Link? Get The Legend of Zelda. Buy Kirby? Get Kirby's Adventure. etc. etc. etc. It'd be basically another way to get people to go to the eShop.
 
I doubt that. It's becoming more and more obvious that Nintendo doesn't have any good ideas for amiibo implementation beyond acting as unlock keys for content that could easily exist without them, after Smash bros. What could they even do to design a dungeon for amiibo use? "Tap your amiibo now to unlock a door instead of using a key!". "Tap your amiibo to the gamepad otherwise you can't damage this enemy".
The amiibo will be compatible with Zelda U so maybe something you do in that dungeon will affect Zelda U
 

georly

Member
I wonder if there will also be an exclusive dungeon/gameplay feature with Zelda U tied to this Amiibo. I also expect a new Amiibo to be made for Zelda U's launch with yet again exclusive stuffs.
I'm ready for the meltdowns personally.

best meltdowns would be if it REQUIRED that you cleared the bonus dungeon in TPHD and saved the progress onto your amiibo.

So then you have to have bought another game AND an amiibo to unlock content in zelda u.

Best meltdown would be if it's to unlock the TRUE ENDING.

God I can't imagine anything worse than that.

The amiibo will be compatible with Zelda U so maybe something you do in that dungeon will affect Zelda U

Yeah, would be neat/shitty if you got a zelda U key in twilight princess, saved it to your amiibo, went to zelda U, used the key, got a twilight princess key, saved it to the amiibo, went back to twilight princess for even more content. Hahahahaha.
Really cool idea but seriously the most shitty thing imaginable.
 

Diffense

Member
I wonder if there will also be an exclusive dungeon/gameplay feature with Zelda U tied to this Amiibo. I also expect a new Amiibo to be made for Zelda U's launch with yet again exclusive stuffs.
I'm ready for the meltdowns personally.

If the Wolf amiibo works with Zelda Wii U, as they've said, I expect it will unlock content in that game as well.
So, yes, prepare for another thread filled with people who don't own Wii Us complaining about a game they were never going to buy.

Zu2eq.jpg


In an alternate reality where Rare had been able to implement their Stop 'N Swop for BK:
"OMG, They're forcing me to have played BK to get the full BT experience! Sixty Dollar DLC! WTF!"
(Actually it would really have been: "OMG that's so cool!". Gamers were a bit less cynical back then, I think.)
 

Vena

Member
They're not going to plan out, program, Q&A, and balance a whole new dungeon for a remaster of a decade old game, be serious. Adding sources of spaghetti on top of trying to translate the old-ass code and making minor adjustments for a good experience is not how you make a port.

They'll recycle a floor of the Cave of Ordeals or Lantern Caverns, and have you fight a trainable Shadow Link or something dumb (as that seems to be their default: "What do we do with this?").

I wonder if there will also be an exclusive dungeon/gameplay feature with Zelda U tied to this Amiibo. I also expect a new Amiibo to be made for Zelda U's launch with yet again exclusive stuffs.
I'm ready for the meltdowns personally.

Probably the Ordonian Clothes or something of the sort. Each game has their own brand of armor, this could be used to "import" Twilight's skins. Or just the Twilight Hero's Tunic.
 
Amazon.fr has it at 12€.
i wish people who have trouble finding amiibos would actually look for them

As I indicated, I'm talking past-tense. I did look for amiibo. Not to the extent that I went from store to store trying to find one because fuck that, but I did. Toad amiibos can be bought for normal price, I know that. Doesn't help me because I don't own Captain Toad anymore and I don't think I would have cared to do the content anymore. If it was $12.99 back in the day, that'd be great, but it wasn't.
 

FZZ

Banned
You know what amazes me? That Nintendo never thought about tying Virtual Console games to certain amiibo. Buy Pit? Get Kid Icarus. Buy Link? Get The Legend of Zelda. Buy Kirby? Get Kirby's Adventure. etc. etc. etc. It'd be basically another way to get people to go to the eShop.

This actually is one of those things that I think is so obvious that Nintendo will never do it
 

Mael

Member
You know what amazes me? That Nintendo never thought about tying Virtual Console games to certain amiibo. Buy Pit? Get Kid Icarus. Buy Link? Get The Legend of Zelda. Buy Kirby? Get Kirby's Adventure. etc. etc. etc. It'd be basically another way to get people to go to the eShop.

It's called Amiibo touch & Play, it's already a game on WiiU.
It's a bit more random on the reward you get but it's the idea.
 

georly

Member
Amazon.fr has it at 12€.
i wish people who have trouble finding amiibos would actually look for them

Back when the toad amiibo came out last year they were tough to find if you weren't lucky to preorder one. Was MONTHS before he was back on shelves. Now it's easy, sure. Back in early 2015? nope.
 
I'll wait and hear more before getting outraged. Likely it is something closer to Cave of Ordeals than an actual new dungeon.

Plus of all the potential bonuses and fixes they could add another dungeon is the last thing Twilight Princess needs.
 

Mael

Member
Back when the toad amiibo came out last year they were tough to find if you weren't lucky to preorder one. Was MONTHS before he was back on shelves. Now it's easy, sure. Back in early 2014? nope.
So what?
It's not a limited item and it gets a restock unlike Pikmin 3 that even amazon seems to have issue stocking.
It doesn't look like it's going to be the case for this either as it wasn't the case for Modern Mario for example.
I wish people who respond to my posts read my posts. Toad amiibos can be bought for normal price, I know that. Doesn't help me because I don't own Captain Toad anymore and I don't think I would have cared to do the content anymore.

you either got the limited edition you preordered or you waited till it got a regular price.
I know people moaned about limited quantity but it's largely a thing of the past, they redo stocks and it doesn't look like any special content is locked behind any hard to find item after some time.
If you couldn't wait well too bad.
It's not like the content was interesting in the 1rst place.

And looking at it right now amazon seems to have all the amiibos at a regular price with stocks and all, if you want them they're not scalping price and they're here.
there's no reason to believe it's going to be any different for this one (which is available for preorder).
 

NeonZ

Member
All of that aside, what is your point? OoT3D, TWWHD, and TPHD are developed by different developers. Grezzo made OoT3D, Nintendo made TWWHD, and Tantalus Media. Why are we only comparing these three games then?

Because they're all 3d Zelda rereleases coming out relatively close to each other? So, it makes much more sense than to look at an old 2d Zelda remake from years ago or how different developers handled completely different series? Although the developers doing grunt work for most of these remakes is different, the main producers overseeing the franchise are the same, so they aren't unrelated works that happen to fit with some argument.

Also, like mentioned above, we know that they're at least tweaking the Tears quest in TP, and there's also the extra button for items, so there's already an equivalent to their tweak of Wind Waker's Triforce questline and Ocarina of Time's menu improvement and that's before a full feature list.

Personally, I thought all those previous 3d remakes were worthless due to their lack of a new dungeon or equivalent significant content. And yet you somehow consider that added content significant and is praising their work there. An addition like a new dungeon makes the new TP much more appealing to me, although I'll wait and see what they mean by new dungeon, since it could still be some trashy fighting arena type of thing rather than an actual complete dungeon.
 
If the Wolf amiibo works with Zelda Wii U, as they've said, I expect it will unlock content in that game as well.
So, yes, prepare for another thread filled with people who don't own Wii Us complaining about a game they were never going to buy.

Enough with this kind of stuff. I own a Wii U. I've owned every Nintendo console throughout my life. I'm a loyal god damn Nintendo customer, and a Nintendo fan. I just have no interest in low quality plastic statues taking up space in my home.
 
Is there still no way to preorder the game without the amiibo? I have no interest in the amiibo itself, and I'd be very, very surprised if the added "dungeon" is in any way comparable to the rest of the dungeons in the game. I'm assuming it's a remixed Cave of Ordeals at best.
 
So what?
It's not a limited item and it gets a restock unlike Pikmin 3 that even amazon seems to have issue stocking.
It doesn't look like it's going to be the case for this either as it wasn't the case for Modern Mario for example.


you either got the limited edition you preordered or you waited till it got a regular price.
I know people moaned about limited quantity but it's largely a thing of the past, they redo stocks and it doesn't look like any special content is locked behind any hard to find item after some time.
If you couldn't wait well too bad.
It's not like the content was interesting in the 1rst place.

Or I can not be a Nintendo apologist and point out that when Nintendo does shitty stuff, they're doing shitty stuff.

Seriously, this is the most absurd defense. If any other company had limited DLC that becomes rare and *shrug maybe it'll be available a year from now lel*, they'd get so much shit for it, particularly from Nintendo fans who pretend that Nintendo is above all of that junk.

Toad is basically the mascot of bad amiibo. Content in a game that is sorely lacking in content even when it extended its length artificially being locked away to an amiibo that you may not like that you may not even be able to buy, that you may not use for any other game is bad.
 
Seriously, this is the most absurd defense. If any other company had limited DLC that becomes rare and *shrug maybe it'll be available a year from now lel*, they'd get so much shit for it, particularly from Nintendo fans who pretend that Nintendo is above all of that junk.

A hundred times this. Some Nintendo fans seem physically incapable of criticizing anything they do, even when they do things Nintendo fans have criticized in the past.
 

Mael

Member
Or I can not be a Nintendo apologist and point out that when Nintendo does shitty stuff, they're doing shitty stuff.

Seriously, this is the most absurd defense. If any other company had limited DLC that becomes rare and *shrug maybe it'll be available a year from now lel*, they'd get so much shit for it, particularly from Nintendo fans who pretend that Nintendo is above all of that junk.

Toad is basically the mascot of bad amiibo. Content in a game that is sorely lacking in content even when it extended its length artificially being locked away to an amiibo that you may not like that you may not even be able to buy, that you may not use for any other game is bad.

I am not commenting on whether it's good or bad.
I'm saying that if you want it, it's there and you can access at a price that is not overinflated.
It's shitty, it's good I don't care, it's still there and you still don't need to pay more than 12bucks.
 
I doubt that. It's becoming more and more obvious that Nintendo doesn't have any good ideas for amiibo implementation beyond acting as unlock keys for content that could easily exist without them, after Smash bros. What could they even do to design a dungeon for amiibo use? "Tap your amiibo now to unlock a door instead of using a key!". "Tap your amiibo to the gamepad otherwise you can't damage this enemy".
Maybe like this?

Scan the amiibo when you enter the Dungeon. Which is just the Cave of Ordeals in Twilight with Twilight enemies, so a total asset flip.

As you fight, the game creates a model of what your style is, what items you like the use, and stuff like that.

At the end of the dungeon, you unlock some cosmetic reward (the ability to wear Ordon clothes or whatever) and it saves your custom "Link"

When scanned into Zelda U, you fight a Shadow Link version of how your Twilight Princess Link fought, and if you beat it, you get the same cosmetic from Twilight Princess in Zelda U (Ordon clothes, or whatever).
 
I do actually because I have to rebuy the game. I also don't want the Toad amiibo, so there's that too. Finally, it's content that should have been in the game at launch because Captain Toad had more padding to it than I've seen in a game in a really, really long time and it was still super short. Either the Toad amiibo has to be $12.99 all the time, or I need to be able to buy the DLC from the eShop. This is not an unreasonable idea.

Also, Lucina is an amiibo I want an amiibo that works with multiple games I own, yet I can't reasonably get her because she costs $30 unless I go out of my way to maybe find her in a store.
 

Diffense

Member
Enough with this kind of stuff. I own a Wii U. I've owned every Nintendo console throughout my life. I'm a loyal god damn Nintendo customer, and a Nintendo fan. I just have no interest in low quality plastic statues taking up space in my home.

There were several people in this thread who were complaining but admitted they don't own Wii Us. Clearly, if you are not one of them my statement does not apply to you.

I'm not terribly interested in amiibos either so, guess what, I don't collect them. Obviously if I don't buy them I can't expect to take advantage of software features that require them. That's the way it usually works. Customers that buy extra stuff get extra stuff.
 
Seriously? You'd rather have nothing?

I don't go too far. When content unlocked by amiibo isn't content that was created for the amiibo, then I too will stand up and complain as that's a crappy practice, but this content was almost certainly created solely for the amiibo (as was the Codename STEAM stuff btw) and so I'm fine with it.

I'm just going to comment on STEAM there as I feel more comfortable doing so since we don't know exactly what this content is in Twilight Princess. And I'll just state that this doesn't strike me as a very compelling defense. It may be true that it was just an afterthought designed to hook in the Smash Amiibos, but it doesn't strike as automatically justifying it. These could have otherwise have just been tossed in as cheap DLC so that four characters wouldn't cost you $52 in game if you wanted them all. Further, I only need to look at other strategy RPGs to see examples of free guest characters from other franchises. See Vyse and Aika from Skies of Arcadia in Valkyria Chronicles or Cloud in Final Fantasy Tactics. Mind you, these were earlier times. But I just feel like it's noting that this kind of stuff can easily be thought up and included in a game without needing to sell toys or even regular DLC.

And I'll note that I'm not waving the giant rallying flag of anti-consumerism here. It just seems kind of weird to me the ways in which we can sometimes try to draw lines in the sand in terms of which paid DLC is and isn't bullshit. It's odd to think that they'd have never have considered Fire Emblem guest stars in their game if not to incentivize the purchase of $13 toys.
 

Vena

Member
It's odd to think that they'd have never have considered Fire Emblem guest stars in their game if not to incentivize the purchase of $13 toys.

I'll preface this by saying I dislike their use in STEAM (or any Amiibo implementation that blocks a character/maps) but, having used them, I can't see them actually being sold as DLC without a good bit more work done to them to make them actually useful. They are absolutely terrible after the first handful of chapters as they lack basically everything the rest of the cast brings (nor do they have any story related dialogue or existence), and are simply strictly inferior to any member of the cast after a few backpack upgrades (and completely useless against the best characters like Fox). At least with the figure (and being able to trade them around at Uni), its gives that mental illusion of "oh its just a side bonus to this toy".

Now, as just free unlockables? Ya I could see them being in there as easter eggs. Their only redeeming value is their voice work and weapon animations. This is probably where you could question if they'd ever be greenlit, though, as an addition since its not just a re-skin, they did make models and voice overs for them at least.

Its a mess, and a rock and a hard place for Nintendo in what to do with the things now that they became inexplicably popular but effectively useless. I'd prefer if every implementation were Yoshi/SMM, rather than STEAM/Splatoon and certainly not MP10 or AC:AF.
 

bman94

Member
Who would pay $12.99 for insignificant DLC? You're paying for the figure not the content with Amiibo. The content is just a bonus. I think I've only used one of my Amiibo for a game and even that I didn't use it after the first day.
 
There were several people in this thread who were complaining but admitted they don't own Wii Us. Clearly, if you are not one of them my statement does not apply to you.

I'm not terribly interested in amiibos either so, guess what, I don't collect them. Obviously if I don't buy them I can't expect to take advantage of software features that require them. That's the way it usually works. Customers that buy extra stuff get extra stuff.

"Wanting to collect figurines" strikes me as a terrible criterion for gating video game content in a video game.

Look, if this were a one time thing, for a specific video game, I'd turn my nose at it but I'd move on. But Amiibo is a company-wide initiative for Nintendo. They're clearly still experimenting with the best way to leverage it into their intellectual property. And because so much of the remaining Nintendo audience is the hardest of the hardcore, they're having a lot of success pushing Amiibos. I'm not even mad about Twilight Princess in particular, to be honest. I don't even know if I plan to buy it. But this won't be the last time Nintendo does something like this, and it certainly won't be the most egregious case.

Nintendo's business model appears to be shifting in a direction far fucking away from my interests. I think I have a right to express my concern about that.
 

MutFox

Banned
Nintendo fan here that does not care at all about Amiibo's.
It's fine that they unlock a skin, but not gameplay.

If Nintendo is going down the locking gameplay unless you get an amiibo path.
I think I might be on the road to not supporting Nintendo.
 
Or I can not be a Nintendo apologist and point out that when Nintendo does shitty stuff, they're doing shitty stuff.

Seriously, this is the most absurd defense. If any other company had limited DLC that becomes rare and *shrug maybe it'll be available a year from now lel*, they'd get so much shit for it, particularly from Nintendo fans who pretend that Nintendo is above all of that junk.

Toad is basically the mascot of bad amiibo. Content in a game that is sorely lacking in content even when it extended its length artificially being locked away to an amiibo that you may not like that you may not even be able to buy, that you may not use for any other game is bad.
Captain toad was a budget game and the content was made for the amiibo post launch so I'm not sure what's wrong with that.
 
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