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Street Fighter V PS4 has frame drops on some stages, issues with PS3 sticks

Jaeger

Member
Frame drops are an incredibly minor issue in a fighting game that's basically excusing a lack of content because what is there is supposed to be top notch? The handwaving is getting out of control.

No, the over the top "the end is near" view you have is outlandish. These issues are minor and fixable. Dimps is present Street Fighter. And back in my day, you got 8 characters, a VS mode (with no stage selection), and fucking loved it.
 

GeoNeo

I disagree.
For people with PS4 copies could you go to Russia stage pick Bison and do the following.

VTrigger xx ex flame xx ex psycho blast and tell me if you see the framerate drop.

Test against big body like Birdie or something.

People who are asking the OP to pass this to someone at Capcom who'd be listening, or doubting the legitimacy of the issue, Justin freakin' Wong mentioned it. If someone on Capcom's listening, chances are they know about this already.

Yeah I'll go through his twitch streams now when they bring it up. To prove I'm not making shit up.
 
Damn bought a PS3 stick too.

I'll compare the latency with it versus my PS4 Hori.

I'll be rather pissed off that I wasted money on a product that won't work, but then again can't I just shell out $30.00 more for the brooks adapater and then the problem is solved?
 

MechaX

Member
No, the over the top "the end is near" view you have is outlandish. These issues are minor and fixable. Dimps is present Street Fighter. And back in my day, you got 8 characters, a VS mode (with no stage selection), and fucking loved it.

"Minor" in the sense that they will not take a lot of effort to fix, or "Minor" in the sense that the issues are nothing to be concerned about?

Given how Combofiend has had his ears close to the ground, I do believe that the issues are fixable. They may not even take that much effort to fix.

With that said, frame drops and input lag in a execution heavy game contained in an execution heavy genre should always be taken pretty seriously and not minimized.
 

MoxManiac

Member
So am I better off just using my brooks adapter? USF4 has input lag with ps3 driver (4 frames IIRC?) which I honestly didn't find that noticable, is SF5 worse than that?
 

Sanctuary

Member
I'm not even fully convinced that training mode was originally setup for proper spacing either. At least not on the background, and that what you saw in SF4 was just a "tradition" instead.

latest


18982-marvel-vs-capcom-2-dreamcast-screenshot-this-is-the-danger.jpg


No, the over the top "the end is near" view you have is outlandish. These issues are minor and fixable. Dimps is present Street Fighter. And back in my day, you got 8 characters, a VS mode (with no stage selection), and fucking loved it.

The console ports of the Capcom fighters had stage select after SSF2T. So at least by '95.

So am I better off just using my brooks adapter? USF4 has input lag with ps3 driver (4 frames IIRC?) which I honestly didn't find that noticable, is SF5 worse than that?

I don't know how good the Brooks adapter is, but supposedly (I don't believe it) the Cronus has 0 input lag, so it looks like I'll have to be playing with two of those on the PS4 version for the short term. Also, 4 frames is ridiculously noticeable when doing any combo that requires a link. It's so easy to spot that it allows you to recognize TVs and monitors that are bad for fighting games, since your average "big" TV has 40 - 100ms of input lag. 4 frames is 66ms.
 
I can't remember but didn't Mike Z test the PS3 stick driver when the whole USF4 stuff happened and found that it does have a slight input delay?

Either way, Capcom needs to get on this and on this now. How the hell did they let the frame drops get past them?
 

Boke1879

Member
"Minor" in the sense that they will not take a lot of effort to fix, or "Minor" in the sense that the issues are nothing to be concerned about?

Given how Combofiend has had his ears close to the ground, I do believe that the issues are fixable. They may not even take that much effort to fix.

With that said, frame drops and input lag in a execution heavy game contained in an execution heavy genre should always be taken pretty seriously and not minimized.

Yup. I feel this will be fixed pretty quickly. If any sort of frame drop or input lag is bother Jwong or any top player it needs to be fixed and it will. I do wonder if your casual player will notice this though.
 
Complaining that the game is launching barebones is a bit weird. Hearthstone launched barebones but has ramped up the content over the years. Starting with a small highly polished game and iterating on it is the future of game development.
 

Boke1879

Member
Complaining that the game is launching barebones is a bit weird. Hearthstone launched barebones but has ramped up the content over the years. Starting with a small highly polished game and iterating on it is the future of game development.

I think the issue is that people are saying that we're paying 60 bucks for it. But a lot of this stuff has been known. Capcom hasn't been shy about letting us know things will be coming later. So people now are just beating a dead horse.

That said people can honestly just wait a couple of months. It's as simple as that.
 

qcf x2

Member
No, the over the top "the end is near" view you have is outlandish. These issues are minor and fixable. Dimps is present Street Fighter. And back in my day, you got 8 characters, a VS mode (with no stage selection), and fucking loved it.

Thanks, gramps. Back in your day you also got an arcade mode and didn't have frame data or ragequitters, what's your point?
"Minor" in the sense that they will not take a lot of effort to fix, or "Minor" in the sense that the issues are nothing to be concerned about?

Given how Combofiend has had his ears close to the ground, I do believe that the issues are fixable. They may not even take that much effort to fix.

With that said, frame drops and input lag in a execution heavy game contained in an execution heavy genre should always be taken pretty seriously and not minimized.

I have no doubt the issues are fixable. SFV is not a particularly good looking game by PS4 standards (not saying it's ugly, but only the characters look good). I think a lot of the issues w/ frame rate and even the backgrounds being crap will be fixed in time...these things are the byproduct of rushing to market. It affects more than just the number of modes. There will almost definitely be more gameplay affecting issues that crop up in the next few weeks. I hope they address frame rate & rage quitters first.
 

LTWheels

Member
Complaining that the game is launching barebones is a bit weird. Hearthstone launched barebones but has ramped up the content over the years. Starting with a small highly polished game and iterating on it is the future of game development.

I forgot Heartstone cost $60.00
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
This is why I made the thread because I hope someone from Capcom sees this and they start working on fixes before the Capcom Pro Tour starts.

You're naive if you think Capcom didnt already know this. The game was rushed out the gate and some bugs were obviously deemed OK for release. Not a good look but fairly common these days.
 

GeoNeo

I disagree.
So am I better off just using my brooks adapter? USF4 has input lag with ps3 driver (4 frames IIRC?) which I honestly didn't find that noticable, is SF5 worse than that?

Some "Pros" on twitter are reporting this. Still waiting on trusted community members like Sean Gilley to post his testing results on if these claims are true or not.
 

farisr

Member
No, the over the top "the end is near" view you have is outlandish. These issues are minor and fixable. Dimps is present Street Fighter. And back in my day, you got 8 characters, a VS mode (with no stage selection), and fucking loved it.
Yet back then, Capcom still had the sense to include a more fully featured arcade mode than what's present here.
 

Durden77

Member
Framerate shit, especially this prevalent, is unacceptable in SF and Capcom should know this.

Better get fixed as soon as possible. For their own sake, because the game is going to get exposed hardcore at early tournies if not. Imagine seeing framerate dips in the Diego vs. Lupe match? Yuck.
 

Boke1879

Member
Framerate shit, especially this prevalent, is unacceptable in SF and Capcom should know this.

Better get fixed as soon as possible. For their own sake, because the game is going to get exposed hardcore at early tournies if not. Imagine seeing framerate dips in the Diego vs. Lupe match? Yuck.

I wouldn't say it's prevalent. So far it's just a stage or 2 right?
 
I forgot Heartstone cost $60.00

You can spend as much money as you like on Hearthstone. I used a F2P example specifically to show how the market is shifting. Other examples of start small and let it grow over time include the entire concept of Steam Early Access and many of the games within too.

The industry is evolving. Games as a service promise more stability for dev jobs and more engaged customers - everyone wins. IMO the promise of all the content on the way shows that the game will have lots of reasons to return to it for the next six months at least - that's a great investment compared to other fighters that might well launch with more content but don't justify being held onto for more than a week for casuals.
 

Gren

Member
Neither issue really affects me in any meaningful way, but I agree that Capcom needs to fix it ASAP. They've gone this far in courting the competitive community for SFV, don't drop the ball on the "small" stuff now.
 

GeoNeo

I disagree.
I wouldn't say it's prevalent. So far it's just a stage or 2 right?

I noticed it on

Underground Arena (Russia) stage

Forgotton Waterfall right side near the water fall

Shadowloo Base (felt like it happens when the NPCs and Helicopter touch down and activity in the background is high)

Hillside Plaza

It seems to happen when you use characters with V-Trigger and Special moves that use a lot of effects.
 
lol with the overreactions.
No dude you don't get it, NO other 3d fighting game has ANY slowdown on a stage EVER. This is the first time this has ever happened in history and Capcom should be ashamed of this halfassed pile of slop they have the gall to label a "videogame"
/s
 

OneUh8

Member
If you're aware of the goings on of Marvel 3 and SFIV it's an absolutely accurate and valid title. The 360 versions became competitive standard for that reason.

Thanks and it's 100% accurate.



:)

Fair enough. I just figured since they fixed a crappy port job of USFIV on PS4 that the same could be done here, but not at launch obviously. Let's all hope at the very least the framerate gets improved to be a flawless 60fps.
 

SUPARSTARX

Member
Is it frame drops or is it server connection?

Because you know in the beta when you were in training mode there were minor frame drops from the connections being paired up for casual/ranked matches.
 

Oneself

Member
Is it frame drops or is it server connection?

Because you know in the beta when you were in training mode there were minor frame drops from the connections being paired up for casual/ranked matches.
If it's like in the beta, it's definitely frame drops.
 

sephi22

Member
No dude you don't get it, NO other 3d fighting game has ANY slowdown on a stage EVER. This is the first time this has ever happened in history and Capcom should be ashamed of this halfassed pile of slop they have the gall to label a "videogame"
/s
Haha. Totally bro. So many fighting games have had this issue. By now its just a feature y'know? Like if you're a developer and someone comes to you and says 'Ono-san. We're having framerate issues', you go 'Bitch. What you think we makin'? We're in the fighting games business. Games have been slowing down for years. Its tradition.'. These GAF scrubs must be new to fighting games or some shit. You can't expect a fighting game developer to remember to fix something that's been an issue for years. It is almost a signature of the genre. Stop overreacting 09ers.
/s
 
So they're basically running just at or slightly above 60fps, but it dips? Or is it a bigger thing than that...as in it happens on PC no matter your hardware too?

I'm sure that's not good for the competitive scene.

Doesn't KI go the route of running well above 60fps so that even if it dips the framerate still doesn't break 60?

I figured all fighters would do that now.


KI runs at 90.
 

Boke1879

Member
I noticed it on

Underground Arena (Russia) stage

Forgotton Waterfall right side near the water fall

Shadowloo Base (felt like it happens when the NPCs and Helicopter touch down and activity in the background is high)

Hillside Plaza

It seems to happen when you use characters with V-Trigger and Special moves that use a lot of effects.

If it's as specific as that. then they SHOULD be able to correct this soon.
 
Haha. Totally bro. So many fighting games have had this issue. By now its just a feature y'know? Like if you're a developer and someone comes to you and says 'Ono-san. We're having framerate issues', you go 'Bitch. What you think we makin'? We're in the fighting games business. Games have been slowing down for years. Its tradition.'. These GAF scrubs must be new to fighting games or some shit. You can't expect a fighting game developer to remember to fix something that's been an issue for years. It is almost a signature of the genre. Stop overreacting 09ers.
/s
You see, the difference is that people are actually saying the things I posted.
 

Devil

Member
Is it frame drops or is it server connection?

Because you know in the beta when you were in training mode there were minor frame drops from the connections being paired up for casual/ranked matches.

It is frames. It happened in offline practice mode as well for me, fight requests were off. It's still rare though, as I said it's been like once or twice per hour that I actually noticed it, on different stages.
 

Seijuro

Member
I dread the boring, ugly training stage in online matches, which as in SF4, will be chosen by people who don't notice the difference in frames anyway. Give me a colourful stage with frame drops anyday. Most players won't notice this anyway.
 

sephi22

Member
You see, the difference is that people are actually saying the things I posted.
So some people are saying that every fighting game's been ok and only Capcom is inept enough to end up with framerate drops? If so, that's inaccurate and I see your point.
However, Capcom does deserve to get shit for this, and the fact that others games are guilty of this makes it worse because Capcom didn't take lessons from those devs or even SFIV. Whether the person complaining knows the history of slowdown in fighting games or not shouldn't really matter at the end, right?

Training stage is the fucking best. I don't need pretty backgrounds. I'm focused on my opponent, thanks.
The more you compromise, the more you give up. If more of us felt the way you feel, SF 6 will launch with like 1 stage for $60
 

Vena

Member
This game is turning into quite the spectacle.

As stated before, this will probably get sorted out via patches in the near future.

It really doesn't matter if they do or don't fix it. If he can get a better experience on PC, he should pursue it.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
$60 Early Access. Real brain drain occurred to Capcom in those bad years. A shadow of their former selves. Will wait for those big ol' price drops and the other half of the actual game.
 

ViviOggi

Member
You guys lol.



Street Fighter now follows the "games as a service" model.


A major point of that model is constant improvement.


Hell, you get a new character next month.


This is minor and will be fixed in no time .
You can maybe pull that card to excuse an f2p game's rocky launch, particularly those by smaller devs releasing on multiple platforms.

This is a fucking full-price game, developed by Capcom and funded by Sony under the condition of releasing only on PS4 (console-wise as this will hardly be an issue on PC). Frame drops in a competitive fighting game are inexcusable.
 
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