Booker.DeWitt
Member
I won't buy it until the ps3 stick thing is fixed. thanks op
So they wasted their time and shouldn't have even tried to get backwards compatibility for PS3 sticks working, gotcha.
If there's no day one patch and the frame drops are real, that's bad news though.
Aka how it is supposed to work if implemented correctly.
I'm not entirely sure why dimps were the go to dev for this anyway. They're solidly mid tier, making decent but at least slightly flawed software. I can't think of anything they made recently that lived up to what it should have been.
Also LOL at people wanting the other stages fixed so they'll be played on stream; 99% players at any sort of reasonable skill level will always, always picking Training stage no matter what because it's what they all practice on for spacing. I agree the other stages having problems is not acceptable and needs to be addressed ASAP, but that's not going to have a bearing on what stages you see on streams generally speaking.
In MKX you just plug the PS3 stick in and it automatically pops up the dialogue to sync it with a PS4 controller. The only difference that I've found is that SF5 doesn't give you this dialogue as soon as you plug in the controller. Instead, you have to go to Other Settings from the Main Menu and click on the Player 1 or Player 2 PS3 stick activation text.
If I want to switch sticks between matches, that means I have to exit VS. mode or whatever and do that. In MKX that wasn't an issue. Slight inconvenice, sure... but I wouldn't consider that to be some insane issue to get it working.
The game runs at 60fps on PS4 however on some stages in critical points of competitive gameplay the game will drop frames thus fucking with your inputs.
You mean the company that made the hugely successful previous Street Fighter title?
In MKX you just plug the PS3 stick in and it automatically pops up the dialogue to sync it with a PS4 controller. The only difference that I've found is that SF5 doesn't give you this dialogue as soon as you plug in the controller. Instead, you have to go to Other Settings from the Main Menu and click on the Player 1 or Player 2 PS3 stick activation text.
If I want to switch sticks between matches, that means I have to exit VS. mode or whatever and do that.In MKX that wasn't an issue. Slight inconvenice, sure... but I wouldn't consider that to be some insane issue to get it working.
The same one that also had sub performance on PS3
Well that's how it usually is anyways, so if it wasn't an issue for the entirety of 4's life then I Don't see why it would be nowI don't know why companies are having so much trouble with the Lab Zero PS3 stick driver. It works flawlessly in Skullgirls. :/
And I hope people are hype for the training stage theme ad infinatum at all tournaments!
This response has nothing to do with my post, or the post I was responding too.
Training stage should be removed from the game.
That shit is terrible to watch.
Valle knows what's up with using the PC version for his weeklies. ( ͡° ͜ʖ ͡°)
Well that's how it usually is anyways, so if it wasn't an issue for the entirety of 4's life then I Don't see why it would be now
It absolutely does. Why were Dimps picked again when they couldn't get it right on PS the last time?
Because they "got it right" on the other major platform, and whatever issues with the PS3 version didn't keep it from moving millions of units, obtaining a 90+ aggregated score, and securing an inclusive platform deal with Sony.
So, has anyone actually run any tests to verify this yet or are we all just taking each other's word for it?
Don't get me wrong, Geoneo, I don't think you're lying. I also thought I noticed a few instances of frames dropping while I was playing over the weekend. I didn't notice any input lag, but a friend thought it was unplayable and switched to a PS4 pad. Your word and mine don't mean much without some hard proof though.
Because they "got it right" on the other major platform, and whatever issues with the PS3 version didn't keep it from moving millions of units, obtaining a 90+ aggregated score, and securing an exclusive platform deal with Sony.
The title was still 100% correct. Capcom has yet to get a fighting game to work correctly on Playstation platforms at launch.
And now we have an halfassed game releasing with frame drops and input lag. Clearly an excellent choice of developer! At least all seems to be well on PC, minus the lack of directinput support.
Disappointing, but not the end of the world. I'll be buying a PS4 stick at some point because I can see developers having trouble with the PS3 driver in future, or simply not bothering with it at all.
Street Fighter EX was as close to perfect as you could get.
Of course being made for the System 11 board which is basically a juiced-up PSone helped.
I guess it's just tradition from the PS1 days. That X-Men Vs Street Fighter port - no tag-team in a tag-team game. Yikes! Should've bought a Saturn...
Though I never had many problems with their PS2 or even PSP stuff, yeah. They were pretty on point. It was only last gen that these problems started coming up I think. Unless I'm missing something.
Also LOL at people wanting the other stages fixed so they'll be played on stream; 99% players at any sort of reasonable skill level will always, always picking Training stage no matter what because it's what they all practice on for spacing. I agree the other stages having problems is not acceptable and needs to be addressed ASAP, but that's not going to have a bearing on what stages you see on streams generally speaking.
It is 100% accurate. SF4 and Marvel 3 had sub par performance on PS3. USF4 had subpar performance on PS4 but after multiple months was eventually fixed. SFV has sub par performance on PS4.
Well, obviously you're view of this incredibly minor issue paints an entirely different picture than mine.
For curiosity's sake, who would be a better choice to develop this game outside of DIMPS? I would like to know the perfect developer who never has issues with a game PRIOR to launch.
Also LOL at people wanting the other stages fixed so they'll be played on stream; 99% players at any sort of reasonable skill level will always, always picking Training stage no matter what because it's what they all practice on for spacing.
Are you trying to say SFV would run perfect if it was on xbox? And does this happen on the pc version?
What ver. of the game are they playing? 1.02?
You guys lol.
Street Fighter now follows the "games as a service" model.
A major point of that model is constant improvement.
Hell, you get a new character next month.
This is minor and will be fixed in no time .
Stage specific frame drops. Groovy. Looks like another couple of years of watching streams and seeing nothing but the fucking bland as hell training room stage.
Sucks that apparently no one but Lab Zero can get the LabZeroDriver to work.
Then don't buy it. His whole point is that despite the fact that Dimps did a subpar job on the last SF game, it sold gangbusters.And now we have an halfassed game releasing with frame drops and input lag. Clearly an excellent choice of developer! At least all seems to be well on PC, minus the lack of directinput support.
I asked this somewhere in one of the other threads recently and can't remember where, but for the PS3 stick thing the issue is you've got to have one PS4 controller active for each PS3 thing you're putting in right? So this means for tournaments all of the PS4s would have to have USB hubs since you would have either 3 or 4 things that would need to be plugged in? Is this right? If this is accurate based on the OP it sounds like maybe other games don't have this problem? I saw in passing the other day someone saying that SFV handles it just like MKX. I'm completely ignorant on this bit, just wanting to understand the specifics.
Also LOL at people wanting the other stages fixed so they'll be played on stream; 99% players at any sort of reasonable skill level will always, always picking Training stage no matter what because it's what they all practice on for spacing. I agree the other stages having problems is not acceptable and needs to be addressed ASAP, but that's not going to have a bearing on what stages you see on streams generally speaking.
nah ex1/2 had ridiculous frame drops on ps1
I'm not entirely sure why dimps were the go to dev for this anyway. They're solidly mid tier, making decent but at least slightly flawed software. I can't think of anything they made recently that lived up to what it should have been.
It's had 4 beta's. A competitive fighter should never drop below 60fps.
I was playing last night and got some frame drops in the training stage, other than that one time I didn't really notice any more.