Dice
Pokémon Parentage Conspiracy Theorist
But Fallout 3 had pretty rocks and it's DX9...Zefah said:No, it looks good when done well.
Here is an example from the original Crysis:
But Fallout 3 had pretty rocks and it's DX9...Zefah said:No, it looks good when done well.
Here is an example from the original Crysis:
Dice said:But Fallout 3 had pretty rocks and it's DX9...
Stallion Free said:No one ever seems to have a link to the mod.
BattleMonkey said:And Fallout 3 had shitty everything else
Deadbeat said:Because you only need 64 bit if your memory usage goes over 3.2gb. Crysis 2 was around half a gigabyte cause it was a console port.
To be fine with the POM in Crysis is to be fine with no anisotropic filtering.low-G said:No, Crysis had parallax occlusion mapping, and tessellation only for water. This has tessellation on other geometry. The result is similar but not the same.
(personally I was fine with POM)
DSN2K said:nice...shame the game is still crap.
DX11 wont change that.
Brutal. The game is worth at least $6.Alexander said:Maybe when I can find it for <$5.
DSN2K said:nice...shame the game is still crap.
DX11 wont change that.
So awesome to hear that. I feel less crazy when someone else shares such an unpopular opinion with me.RoboPlato said:New changes look nice, although not too drastic. I wish I had a gaming PC so I could replay this once the update is out. One of my favorite shooters of the generation.
I actually liked Crysis 2 more than the original, but it's mostly because of the streamlining to the nanosuit (though strength and speed could have been more powerful)Dacon said:Crysis 2 isn't remotely crap. It's just nowhere near as good a game as the original and Warhead imo. In fact, for how much I enjoyed the game, it's not half as good as the original. I can't wait to see what modders come up with.
The only thing keeping me from doing another play-through is the ridiculous inability to skip tutorials.
WatBlackDove said:Really?
Really?
Please, in detail, describe exactly what you refer to as "cool" in that image.
It better not be the polygon re-distribution which makes the bricks re-align and make it appear as if they've been altered in any significant manner.
Because that is not cool. Not cool at all my good friend. Not cool at all.
thetrin said:So awesome to hear that. I feel less crazy when someone else shares such an unpopular opinion with me.
I actually liked Crysis 2 more than the original, but it's mostly because of the streamlining to the nanosuit (though strength and speed could have been more powerful)
I don't see a goddamn difference.Mr. Snrub said:LOOK AT THE BRICKS
Dreams-VisionsDreams-Visions said:I don't see a goddamn difference.
are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.
Dreams-Visions said:I don't see a goddamn difference.
are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.
The bricks are pushed out from the wall varying distances on the right picture. If you look at the right side of the window where the edges of the bricks are, it should be visible. The GIFs (last page?) should make it even easier to tell the differences.Dreams-Visions said:I don't see a goddamn difference.
are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.
Dreams-Visions said:I don't see a goddamn difference.
are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.
Dreams-Visions said:I don't see a goddamn difference.
are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.
Dreams-Visions said:are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.
Dreams-Visions said:Ah! I see it now, guys. Thanks for circling that, EatChildren, or I probably never would have noticed it. I guess I was looking for a different kind of visual enhancement.
Sounds good. tyEatChildren said:As jim-jam bongs said, tessellation is one of those things you'll notice more as you're actually playing. It looks best in real time as opposed to still images.
Hell no. Almost all the maps appear to be areas shameless ripped from singleplayer levels with almost no tweaks and maybe a change of the time of day.Dreams-Visions said:DLC: buy or no buy?
anyone?
oh damn. understood.Stallion Free said:Hell no. Almost all the maps appear to be areas shameless ripped from singleplayer levels with almost no tweaks and maybe a change of the time of day.
Also, I expect the community to die at any second.
I agree. Nobody would want to see that on a brick building,needs toned down a lot!I NEED SCISSORS said:if real life bricks were that uneven and sticking out, buildings would probably fall down.
Dreams-Visions said:I don't see a goddamn difference.
are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.
That's not how tessellation works.EatChildren said:[imghttp://www.abload.de/img/ufnxoqgwhubz.jpg[/img]
Tessellation uses a hardware shader to create the illusion of extra polygons without having to literally calculate and render the polygons. For example, it can be used to smooth a rounded surface, like a character's head, adding extra smoothness and detail to the curve.
In this example, it is used to add a polygonal depth effect to the bricks. Look at the edges. Normally, the bricks are nothing more than flat 2D texture painted onto a single flat polygonal plane. The wall is flat. With tessellation, the bricks 'jot out' slightly with 3D depth, as if they were modelled.
thanks for the passRaistlin said:
weed ... share it