Is this it?
They couldn't just have used POM for this like every other game including crysis 1?
We had to look at 2004 flat walls and surfaces to get the same effect (probably at a much higher framerate cost) months later?
Going out of their way for 'equality' at release, there was absolutely no excuse for not having better textures for the pc version at release.
No map tools, and this is supposed to make amends?
Puhleaaaase.
Pom in crysis
http://i481.photobucket.com/albums/rr173/pyrofireo/PomTest2.jpg
http://www.abload.de/img/sp-pom-crysis5de2s.jpg
Anyone remember this?
http://t2.gstatic.com/images?q=tbn:ANd9GcSAoI4J87HEBHaS-nqYumYxF9rH4GS7nDESLs117152a45Ynsuh&t=1
From early cryengine 3 tech demos, ironically.
Stalker complete has walls like in that crysis 2 wall screenshot, also with pom.
What the hell is the point of tesselation over pom textures if you are going to be using it for big flat surfaces like walls instead of super detailed models or terrain or smooth curves.
Using tesselation is twice as ironic when on average you get about half as many (or less) polys per frame in crysis 2 than in crysis 1 , because crysis 1 had much more geometry going on onscreen at once.
This is in the same league of stupid as that heaven benchmark pretending stair steps are just a flat slope without tesselation.
Crytek really are the masters of half assing it.