deepbrown said:
ANybody speak French? Fancy translating all the pages?
http://www.gameswank.com/content/view/143/1/
Here's page 50, 51 and 52.
As the person below me suggested, let other people translate the other pages to speed it up.
---p50---
(photo caption) All of the monitors are on, revealing everything. New cars & circuits being modelled, even future packagings can be seen.
We enter the sacred buildings, revealing it's industrial design. Our photographer, translator and our pilot are waiting for us. For the occasion, we have asked Benoît Tréluyer (Formula Nippon champion, Super GT race driver for Nissan and a 24hrs of the Le Mans 2007 participant for Pescarolo) to accompagny us.
It's a real mad house, car nuts everywhere. Polyphony really is a studio like no other. A studio where everything is dedicated to the game, not towards money. Stacks upon stacks of car catalogues, racks collapsing under the weight of more automobile books you'll ever see. The desks are hidden under maquettes, models and sketches.
A hymne to the automobile.
Our visit
3pm: we start our visit. Kazunori Yamauchi is the guide for the day. We could've had worse...! When walking around, it felt surreal, unique. Our eyes couldn't capture everything there is to see. In one of the boxes, I spotted a GT5 logo... They don't hide anything from us. All of the monitors are on, revealing everything. New cars & circuits being modelled, even future packagings can be seen.
Other studios have strict tours, timed to the second and finish off with a standard drink and a set of rules about what can be published and what can't.
---p51---
(top left photos)
to return
- all cars & circuits from GT4
- ability to download more cars & circuits
- 4 camera angles to drive
- all Ferrari cars
- F1 cars
- new city circuit(s)
- at least 12 online players, maybe up to 20
- changing weather conditions
(top left photo caption) Little black boxes contain technical fiches of nearly every vehicle in existence.
The boss explains us the studio works in total anarchy. He shows us a room filled with musical instruments, fitness equipment, a library, game consoles, movies, magazines, books, etc. Everyone can find something to relax. When a game is nearing completion, most programmers want to stay behind their computers and finish the game, they even have a kitchen, showers, sleeping rooms and even washing machines !
The visit continues. Kazunori opens a few drawers, grabs a couple of brochures and explains us to model vehicles,
(right photos caption) Waiting. In this part of the studio, it's possible to relax, play music, watch movies. On top of that, there's a large selection of car magazines. The first floor is dedicated to travel books and the cinema. The basement contains the technical stuff belonging to the actual development studio.
(GT HD Classic or Premium...)
Kazunori Yamauchi explained to us we'll be able to create our own GT via PSN. All of GT4 will be downloadable in HD, but you'll have to download each track & car seperately. We received no confirmation / details regarding the price or game modes. The Premium edition will be a GTHD Concept, with two tracks and about thirty vehicles.
No confirmation about Porsche nor Lamborghini.
---p52---
(photo caption) 120 people work here, 120 working on the next Gran Turismo.
(In the driver's seat)
There are days when you have all the luck in the world !
When arriving, we weren't expecting to try the next GT. And yet, here we are, driving a Nissan 350Z GT500 around the Nürburgring. On a 46" screen in full HD, the driving sensations are amazing. GTHD has been designed to be played with a steering wheel, that's why each game version is tested with different models to enqure maximum compatibility. In a similar fashion, 4 screens are connected to the game (SD, HD720, HD1080i and HD1080p) to ensure the same with monitors.
(photo caption) It's here Kazunori Yamauchi tests GT during it's development.