dragonelite said:
...
:|
... That's just stupid.
Do you even understand by what I mean by streaming? Because to me that comment just screams "Oh shit, I'm in way over my head and have no idea how to argue back. Quick, I need to post some irreverent nonsense".
I'll spell it out for you.
A streaming environment is not entirely loaded into RAM. Only a little bit more then what you can see and interact with is. as you move through the environment, parts you've left behind are erased from RAM and parts up ahead are being loaded in and only this part of the level actually loaded into the ram is populated with functioning AI. This is how Sandbox games like JC2 work.
In Crysis, environments are loaded in the good all fashion way. The entire level all at once. This point is fundamental to how Crysis plays because it means that the entire level can be fully populated with functioning AI the entire time. Enemies positioned at the very end of the map are right there from the beginning and going through their own AI routines as you make your way over there. The maps alone take up over 700MB and the AI use up even more.
And no, you can't just make the levels start streaming without completely rebuilding (and completely butchering) the game.
ThoseDeafMutes said:
The 7600 has 256MB of main memory. Both consoles have 512 between the GPU/CPU, and consoles don't have to deal with OS bloat and multitasking. The system reqs for Crysis on PC are 256mb video card and 1GB system memory, but this is factoring those things in.
The notion that Crysis 1 style levels are "impossible" with 256+256MB of memory is total garbage. It WILL run. I reiterate: the only question is how good it will look while it runs, and how many sacrifices they have to make to get it to run.
You really suck at maths. Let me help.
In the format, Minimum required system RAM - Typical OS and Background application bloat = #
XP: 1GB - 200MB = 800MB
Vista: 1.5GB - 700MB = 800MB
PS3: 256MB - 64MB = 192MB