Sweet Fuse makes him look even more up his own ass and pretty narcissistic, he's probably lucky no one knows that game, lol.
The game where you date his niece.
Sweet Fuse makes him look even more up his own ass and pretty narcissistic, he's probably lucky no one knows that game, lol.
RED ASH is going to get killed because it's an awful kickstarter.
.... (hopefully it's just a coincidence that this kickstarter ends before MN9 is released, like they're trying to secure funds now before a potential backlash).
...
Excellent post. I'm almost 100% sure it's not a coincidence. MN9 looks really, really bad.
What kind of hot scalding Jazmin Chai! You really really nailed most of the problems I have with this.RED ASH is going to get killed because it's an awful kickstarter.
The first problem was the time of its reveal. This weekend is quite possibly the worst time ever to attempt to generate hype because everyone, including the people in the media, is on vacation. There's also Anime Expo going on now, and SDCC next week. These are taking up the attention of the typical sites that would pick up on this. Bloodstained, Shenmue III and Yooka-Laylee are still fresh on people's minds, too. This would have been better off being revealed in August, or perhaps after Mighty No. 9's release (hopefully it's just a coincidence that this kickstarter ends before MN9 is released, like they're trying to secure funds now before a potential backlash).
The second problem is the two kickstarters. What the hell was Inafune thinking? A kickstarter for a 5 minute anime of an intellectual property that doesn't even exist yet? Literally no one on the face of the planet wants a RED ASH anime and kickstarting one at the same time as the game is just cannibalizing funds raised. I think it's a disturbing testament to Inafune's ego that he created two kickstarters at once, and it's why I hope RED ASH fails on both fronts. He needs some time to reflect on what makes a kickstarter work.
The third problem is the fact that the game isn't even a game, it's a prologue to a game Inafune wants to make eventually. So what are we even funding? What is the scope of the thing we're funding? How many hours of gameplay, 2? There is also startlingly little information revealed about the game, which doesn't work because they're begging people for funds to make something we don't know about. I've seen teasers for games in actual development with more information.
The fourth problem is the assumption that this is going to break 2 million or whatever to get the features people actually care about. You can't make a kickstarter and automatically expect it to do better than its primary goal, unless you have the stage at Sony's E3 conference. You have to give us some semblance of a game if the kickstarter only barely meets its goal. It shouldn't be a stripped down version of a game just because you didn't get excessive amounts of money to mishandle.
The fifth problem is that this game has very little in common with Mega Man Legends 3 besides the word "Legend" in its title and perhaps the gameplay, if we actually were able to see what the gameplay is going to be like. All they've shown us in concept art, and they expect people to back thousands of dollars.
In general it seems like Comcept is just taking Kickstarter for granted in order to pay its dev fees. MN9 is multiplatform, and it should make enough money to fund the 800k they need for this minigame or whatever it even is.
The game where you date his niece.
If Bloodstained managed to have PC/Mac/Linux and two console versions ready from the get-go (all three with physical versions!) I don't see how Red Ash couldn't pull it off as well. Especially after coming from MN9 which IS getting physical copies out to retailers!
In my mind that should be a priority. It'll do wonders to your KS from the start and will make you earn way more than the cost of porting the game. Just look at Shenmue 3's KS with only one console version how far it's gone. And it's only getting longer legs since the physical PS4 version was announced!
The more I think about it the more I realize just how well managed the Bloodstained KS was handled. Those guys set the bar high for everyone else and now they're struggling to keep up.
Well I haven't pledged because;
-This isn't Mega Man Legend 3,
-Not coming on console of my choice,
-Inafune hasn't delivered on his last Kickstarter project yet,
-Got burned with how Mighty No 9 was handled,
-I am currently on a budget so I can't afford to pledge on any kickstarter project.
RED ASH is going to get killed because it's an awful kickstarter.
The first problem was the time of its reveal. This weekend is quite possibly the worst time ever to attempt to generate hype because everyone, including the people in the media, is on vacation. There's also Anime Expo going on now, and SDCC next week. These are taking up the attention of the typical sites that would pick up on this. Bloodstained, Shenmue III and Yooka-Laylee are still fresh on people's minds, too. This would have been better off being revealed in August, or perhaps after Mighty No. 9's release (hopefully it's just a coincidence that this kickstarter ends before MN9 is released, like they're trying to secure funds now before a potential backlash).
The second problem is the two kickstarters. What the hell was Inafune thinking? A kickstarter for a 5 minute anime of an intellectual property that doesn't even exist yet? Literally no one on the face of the planet wants a RED ASH anime and kickstarting one at the same time as the game is just cannibalizing funds raised. I think it's a disturbing testament to Inafune's ego that he created two kickstarters at once, and it's why I hope RED ASH fails on both fronts. He needs some time to reflect on what makes a kickstarter work.
The third problem is the fact that the game isn't even a game, it's a prologue to a game Inafune wants to make eventually. So what are we even funding? What is the scope of the thing we're funding? How many hours of gameplay, 2? There is also startlingly little information revealed about the game, which doesn't work because they're begging people for funds to make something we don't know about. I've seen teasers for games in actual development with more information.
The fourth problem is the assumption that this is going to break 2 million or whatever to get the features people actually care about. You can't make a kickstarter and automatically expect it to do better than its primary goal, unless you have the stage at Sony's E3 conference. You have to give us some semblance of a game if the kickstarter only barely meets its goal. It shouldn't be a stripped down version of a game just because you didn't get excessive amounts of money to mishandle.
The fifth problem is that this game has very little in common with Mega Man Legends 3 besides the word "Legend" in its title and perhaps the gameplay, if we actually were able to see what the gameplay is going to be like. All they've shown us in concept art, and they expect people to back thousands of dollars.
In general it seems like Comcept is just taking Kickstarter for granted in order to pay its dev fees. MN9 is multiplatform, and it should make enough money to fund the 800k they need for this minigame or whatever it even is.
The game where you date his niece.
It is already happening in this thread with gaffers saying that the failure of this kickstarter justify CAPCOM actions. Only a matter of time before the executives at CAPCOM pat themselves on the back for that blunder .What kind of hot scalding Jazmin Chai! You really really nailed most of the problems I have with this.
I can totally see somewhere a CAPCOM executive twisting the performance of this KS and finding validation about what they did to MML3. Mess.
Capcom has no cule what to do with megaman. They should sell him to another company so they can invest that money into other products. Right now megaman needs to show that it work in a post platformers gaming landscape and they cancelled the best game to showcase that . nostalgia alone won't work and CAPCOM knows it . I would much rather have a Kickstarter to get the rights to megaman .Aaaaaaahhhhhhhhh! Inafune, take my fucking money. I would prefer a console release but whatever. Just do it, I need more MegaMan Legends.
On another note: At this point they should just give him MegaMan. Both this and Mighty No. 9 have the art style of their predecessors.
Aaaaaaahhhhhhhhh! Inafune, take my fucking money. I would prefer a console release but whatever. Just do it, I need more MegaMan Legends.
On another note: At this point they should just give him MegaMan. Both this and Mighty No. 9 have the art style of their predecessors.
Yacht Club broke away because they wanted to work on new IPs more.Wayforward or Yacht Club Games, that's where Mega Man should go.
RED ASH is going to get killed because it's an awful kickstarter.
The first problem was the time of its reveal. This weekend is quite possibly the worst time ever to attempt to generate hype because everyone, including the people in the media, is on vacation. There's also Anime Expo going on now, and SDCC next week. These are taking up the attention of the typical sites that would pick up on this. Bloodstained, Shenmue III and Yooka-Laylee are still fresh on people's minds, too. This would have been better off being revealed in August, or perhaps after Mighty No. 9's release (hopefully it's just a coincidence that this kickstarter ends before MN9 is released, like they're trying to secure funds now before a potential backlash).
The second problem is the two kickstarters. What the hell was Inafune thinking? A kickstarter for a 5 minute anime of an intellectual property that doesn't even exist yet? Literally no one on the face of the planet wants a RED ASH anime and kickstarting one at the same time as the game is just cannibalizing funds raised. I think it's a disturbing testament to Inafune's ego that he created two kickstarters at once, and it's why I hope RED ASH fails on both fronts. He needs some time to reflect on what makes a kickstarter work.
The third problem is the fact that the game isn't even a game, it's a prologue to a game Inafune wants to make eventually. So what are we even funding? What is the scope of the thing we're funding? How many hours of gameplay, 2? There is also startlingly little information revealed about the game, which doesn't work because they're begging people for funds to make something we don't know about. I've seen teasers for games in actual development with more information.
The fourth problem is the assumption that this is going to break 2 million or whatever to get the features people actually care about. You can't make a kickstarter and automatically expect it to do better than its primary goal, unless you have the stage at Sony's E3 conference. You have to give us some semblance of a game if the kickstarter only barely meets its goal. It shouldn't be a stripped down version of a game just because you didn't get excessive amounts of money to mishandle.
The fifth problem is that this game has very little in common with Mega Man Legends 3 besides the word "Legend" in its title and perhaps the gameplay, if we actually were able to see what the gameplay is going to be like. All they've shown us in concept art, and they expect people to back thousands of dollars.
In general it seems like Comcept is just taking Kickstarter for granted in order to pay its dev fees. MN9 is multiplatform, and it should make enough money to fund the 800k they need for this minigame or whatever it even is.
Has been the opposite for me. People I know who've played the beta have generally been negative. Having played it myself: I liked it at first, but got frustrated as I continued playing. It focuses far too much on a combo mechanic that doesn't work well, and the level design is more frustrating than fun.The impressions for it have all been pretty positive. It's not like Inti Creates makes bad games.
from what I see in this thread, they won't back it because it's not being released for consoles. Jesus Christ is this game seriously going to get killed, likely forever now, because of Only PC?
I'd be willing to back an actual Mega Man Legends 3, but not this. Hopefully it's a fun game for those who do back it.
Well MML3 is just never going to happen sadly.
Yea you are likely right. But I'm interested in MML because I want to see the story continue, I want to see more of the characters I liked, etc. MML is one of my favourite series of all time. Not really interested in a clone.
I dunno. I'd be really happy to have more games that played just like Legends, because I really like the gameplay of it. Plus, we're never getting another Legends gameYea you are likely right. But I'm interested in MML because I want to see the story continue, I want to see more of the characters I liked, etc. MML is one of my favourite series of all time. Not really interested in a clone.
It's a third-person shooter like Legends with a big open world to explore, and a city reconstruction mechanic. You play as a bracer or delver or whatever the word was, someone who enters ruins and raids them for money, which then goes to upgrades to your weapons and other kinds of upgrades at Call's shop. There's more story they're not talking about, but it's obvious they've teased a Tron Bonne type of character.I'm not even sure if this is clone.
Can anyone explain to me what this game is about?
Yea you are likely right. But I'm interested in MML because I want to see the story continue, I want to see more of the characters I liked, etc. MML is one of my favourite series of all time. Not really interested in a clone.
I'm not even sure if this is clone.
Can anyone explain to me what this game is about?
I dunno. I'd be really happy to have more games that played just like Legends, because I really like the gameplay of it. Plus, we're never getting another Legends game
It's a third-person shooter like Legends with a big open world to explore, and a city reconstruction mechanic. You play as a bracer, someone who enters ruins and raids them for money, which then goes to upgrades to your weapons and other kinds of upgrades at Call's shop. There's more story they're not talking about, but it's obvious they've teased a Tron Bonne type of character.
I have no idea how they are going to pull of if description is true. Comcept's track record is not exactly stellar.
Conceptually, the proof of concept already exist. It's called MM Legends 2/Rockman Dash 2.
The onus is on whether or not the developer(Hyde) can successfully recreate that for a new generation.
If they follow usual Kickstarter trends (don't look at the trending figure on Kicktraq), they should both at least meet the initial goals.I feel like this KS either wont get funded or will barely meet its required goal. The film KS straight up wont get funded.
Wonder how things would've been instead if he'd managed to wrangle a deal with Capcom to try to get the actual MMLegends3 kickstarted.
RED ASH ‏@RedAshGame 1h1 hour ago
We understand that fans want to see the ports happen earlier, but it is important to point out that this is a story-focused game.
It wouldn't be fair to anybody (including the creators!) to sacrifice some of the game content to prioritize porting.
I feel like this KS either wont get funded or will barely meet its required goal. The film KS straight up wont get funded.
They got $233,556 currently. Well... It might be able to reach to goal before D-Day, but The pace is slower than I thought.
I think both should get funded eventually with how much time is left in their campaigns.
Stretch goals though... probably not happening. The 'final' 2.4 million dollar goal of a feature length version of the anime KS is a little too much >_>~
The anime goals don't make any sense to me.
There have been numerous articles in the past saying an episode of anime costs anywhere from 100~300k to make. That's like 20~ minutes of animation. Yet they want 650k for just a total of 20 minutes of animation? 2.35 million for just 75 minutes!? Must be some super high budget anime they plan to do, and they are getting 100% of the funding for it from KS. I can't see how they thought this one was a good idea.
stretch goals aren't solely for the intended target reward. That's not how kickstarters works.
I'm aware. But the goals are still way too high for what it is, and as such they will be lucky to hit the first.
You're aware? Your entire last post makes no sense in that context, then, since you're asking why 20 minutes of animation costs like $650k. It doesn't. The $650k they'd raise from the stretch goal doesn't just cover the anime...
The anime goals don't make any sense to me.
There have been numerous articles in the past saying an episode of anime costs anywhere from 100~300k to make. That's like 20~ minutes of animation. Yet they want 650k for just a total of 20 minutes of animation? 2.35 million for just 75 minutes!? Must be some super high budget anime they plan to do, and they are getting 100% of the funding for it from KS. I can't see how they thought this one was a good idea.
I'm aware because it says right on the Kickstarter page how much is going to the anime budget...
I'm saying with that all in consideration, 650k is still too much. It's not going to happen. 47% of 650k is still over 300k, they should be able to get a budget for 20 minutes of animation for half that.