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Crysis 2 DirectX11 Tessellation Pack/High Res Texture Pack [Update: released]

plagiarize said:
personally i think POM should stick to stuff on the ground, where you can't see its weaknesses compared to tesselation.

i think tesselation works great on walls though where edges are really apparent, and which give away the 'trick' for POM. tesselation lets you keep things like buildings REALLY low poly.

tesselation is as good for smoothing out curves, as it is for adding detail to something flat (like the battle damage on those metal tentacles and the bricks and mortar on those walls). it's good for anything which would otherwise have a straight edge, which you really don't want to have a straight edge.

all statements of opinion mind.

Well yeah but you can't use pom to smooth a curve of an object (helmets, bodies, arches, barrels, wheels, valves , plates, aka everything that generally looks uncanny angular in games) that's what I meant.

Since (personally) I find pom to be quite impressive and 'good enough' even on walls, perhaps that budget could go towards tesselating objects that could really do without bad lod transitions or need smooth curves.

Stuff like that generally takes me out of the illusion in a hurry.
 

SapientWolf

Trucker Sexologist
mrklaw said:
its not a gift. Crytek either already had the assets in planning and so this is a natural release, and/or they know that by stretching current PCs they can try and keep Crysis 2 in people's minds much like Crysis 1 did.
Friends give each other gifts. Crytek is still a business.

GPU makers might find the update to be useful for selling DX11 cards, since there aren't that many high profile titles making full use of the API's features yet. Those type of partnerships could be lucrative for the company, and would offset the additional development costs.

I'm thinking that the next generation of consoles will have a superset of the DX11 features, and titles going into pre-production now will be targeting that level of hardware. So it could also be marketing for their engine.
 
SapientWolf said:
Friends give each other gifts. Crytek is still a business.

GPU makers might find the update to be useful for selling DX11 cards, since there aren't that many high profile titles making full use of the API's features yet. Those type of partnerships could be lucrative for the company, and would offset the additional development costs.

I'm thinking that the next generation of consoles will have a superset of the DX11 features, and titles going into pre-production now will be targeting that level of hardware. So it could also be marketing for their engine.
of course. going forwards, once 360 and PS3 die off, and as XP ownership continues to plummet, there's no reason at all to keep making DX9 level games, so it's going to be important that the big engines have DX11 support.

but as an owner of a DX11 card, i know how few games support it currently, so i'm glad for any support, even if it comes a few months after release.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Class_A_Ninja said:
Does the EA Origin download of Crysis 2 currently include these packs?
It shouldn't CURRENTLY, since the packs can't be used until Monday.
 
Binabik15 said:
What model did you get? My brother got two 6950s, but they´re not reference designs :/

Sorry for the late reply. I managed to get a reference model of the 6950 2GB from ATI which has the fan design at the end and not the middle.

The reference cards does't seem to be that restocked anymore and considering how the prices jumped for reference 6950 2GB cards now, you might as well go directly to the 6970 2GB card.
 

markao

Member
¨posting the obvious, but seeing the recent pulling of Crysis 2 from steam

The DX11 update will work fine with Steam – it will update automatically to 1.9 and the optional downloads [can] be taken from MyCrysis.com


And are those shots from Maldo´s high res. texture MOD, released yesterday, or from upcoming Crytek texture pack ?
 

Deadbeat

Banned
if they are from the (real) texture pack it looks like a huge waste. I want the texture resolution from Crysis 1.
EatChildren said:
If legit, they didn't even bother to the replace the same grass texture from Crysis with the original high-res one. It still looks worse.
This too. Someone found out Crysis 2 shares a ton of similar textures. Surprised they didnt just recycle the higher res ones.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Principe Nero said:
Someone has managed to install the high res texture pack without the patch, here are some comparison pics:

http://www.abload.de/gallery.php?key=70SZifeK

If legit, they didn't even bother to the replace the same grass texture from Crysis with the original high-res one. It still looks worse.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
markao said:
And are those shots from Maldo´s high res. texture MOD, released yesterday, or from upcoming Crytek texture pack ?

Googled his mod and it doesn't look like it. In fact, in his mod he replaced the grass texture with the original, identical and higher quality grass texture from Crysis, which Crytek haven't even bothered to do here.

Entitlement and all that, but consider me mostly unimpressed by this. It still looks worse than Crysis.
 
markao said:
¨posting the obvious, but seeing the recent pulling of Crysis 2 from steam




And are those shots from Maldo´s high res. texture MOD, released yesterday, or from upcoming Crytek texture pack ?

These are from Crytek pack.

Maldo's textures are not higher res versions of the old ones, they are completely different from the originals.
 

Deadbeat

Banned
Principe Nero said:
These are from Crytek pack.

Maldo's textures are not higher res versions of the old ones, they are completely different from the originals.
A lot of the environmental textures such as grass are they same textures as in Crysis 1. Crytek just downgraded them because of console limitations.
Lord-Audie said:
And I thought that the pixel counting of the console people was bad...
Its pretty bad when a game 4 years earlier has higher quality assets than your current game.
 

mr_nothin

Banned
Subtle changes?
There's a huge difference in texture resolution. I think some of you are blind.

Also, AFAIK...he only installed the texture pak and not the DX11 update so this is without tessallation and POM.
 

Alexios

Cores, shaders and BIOS oh my!
So, how did he install it? Did he find the password of the high res texture pack (it asks for one if you try to extract instead of run it, which doesn't work)?
 

markao

Member
Principe Nero said:
Anyway the pack changes nearly all 512x512 textures with 1024x1024 ones.
Thanks, that was what I was looking for and expected, same res. as the original. All textures in 2048-2048 would have been nice, but it probably uses to much vRam ?


Anyone seen any info, lectures/papers from Crytek on their SSDO (reflection stuff) implementation? Kind of curious how they are pulling that off/faking it, without the huge performance impact with their real time lightning.
 

adelante

Member
markao said:
Thanks, that was what I was looking for and expected, same res. as the original. All textures in 2048-2048 would have been nice, but it probably uses to much vRam ?


Anyone seen any info, lectures/papers from Crytek on their SSDO (reflection stuff) implementation? Kind of curious how they are pulling that off/faking it, without the huge performance impact with their real time lightning.
You mean the Screen Space Reflections? I'm not sure if it's the same kind of implementation but it looks pretty darn cool here (unity engine, real-time ss reflections and refractions): http://youtu.be/7Q98x14ffc0
 

markao

Member
adelante said:
You mean the Screen Space Reflections? I'm not sure if it's the same kind of implementation but it looks pretty darn cool here: http://youtu.be/7Q98x14ffc0
I saw that one earlier, was wondering if a Crytek dev held a lecture somewhere (yet), about their implementation. I hope they are present at Siggraph 2011 in Vancouver, always enjoy reading/watching that stuff. Video's like this one, link I just saw tweeted: Interactive Indirect Illumination Using Voxel Cone Tracing
 

SappYoda

Member
markao said:
I saw that one earlier, was wondering if a Crytek dev held a lecture somewhere (yet), about their implementation. I hope they are present at Siggraph 2011 in Vancouver, always enjoy reading/watching that stuff. Video's like this one, link I just saw tweeted: Interactive Indirect Illumination Using Voxel Cone Tracing

O_O lighting shaders porn + voxel octree sex = multiorgasm

Too bad this will take ages to be even possible to render an actual videogame scene at playable framerates :/
 
SappYoda said:
O_O lighting shaders porn + voxel octree sex = multiorgasm

Too bad this will take ages to be even possible to render an actual videogame scene at playable framerates :/

Ahem:
It exhibits an almost scene-independent performance thanks to an interactive octree voxelization scheme, hereby allowing for complex scenes and dynamic content.

Although updating the actual voxel maps will presumably take longer for each dynamic object in the scene.



adelante said:
You mean the Screen Space Reflections? I'm not sure if it's the same kind of implementation but it looks pretty darn cool here (unity engine, real-time ss reflections and refractions): http://youtu.be/7Q98x14ffc0

Yeah it'll be similar to that and their fast stereo 3D. No extra rendering required, just fancy processing of the existing buffers.
 
Can't wait for this, but I wonder how badly it's going to crucify my setup's fps...

My 2x 6950's @ standard run the game at 2560x1440 at 60+ the whole time at the moment so it's perfect... I'm hoping for DX11 being more efficient and no performance loss, but that's wishful thinking.

It may just be that I'll have to invest in my new PSU earlier than I expected and flash my 6950's to 6970s :)
 

adelante

Member
Graphics Horse said:
Yeah it'll be similar to that and their fast stereo 3D. No extra rendering required, just fancy processing of the existing buffers.
That sounds awesome...it'd be neat to have this in Gran Turismo or Forza...self-reflections would make photomode screenshots look that much closer to reality.
 
adelante said:
That sounds awesome...it'd be neat to have this in Gran Turismo or Forza...self-reflections would make photomode screenshots look that much closer to reality.

Yeah it's weird because I was pondering this effect a few weeks ago to simulate heat mirages coming off hot hilly roads, not aware that they already have something like it in Unity.

Obviously it's limited to reflecting things which were already visible, so it's not perfect but should look good at shallow angles.

Edit: Looking again Unity probably uses a much simpler and faster method than what Crytek will do, which I think will step through the image for each pixel taking z distances into account, as glitchily demonstrated here:
http://forum.beyond3d.com/showthread.php?t=56095
 

scitek

Member
Good grief these engines we have now are amazing. I'm expecting this update to cripple my performance, but I'll have the sys_maxfps 30 command ready to roll out. I'm good with 30fps, hopefully it won't ever dip below.
 
markao said:
I saw that one earlier, was wondering if a Crytek dev held a lecture somewhere (yet), about their implementation. I hope they are present at Siggraph 2011 in Vancouver, always enjoy reading/watching that stuff. Video's like this one, link I just saw tweeted: Interactive Indirect Illumination Using Voxel Cone Tracing

Holy fuck... imagine in some years ALL games will have this kind of real-life lighting... fuck, imagine MARIO having this kind of lighting and his blue jeans and red hat indirectly illuminating near surfaces o_O
 

Waikis

Member
ColonialRaptor said:
Can't wait for this, but I wonder how badly it's going to crucify my setup's fps...

My 2x 6950's @ standard run the game at 2560x1440 at 60+ the whole time at the moment so it's perfect...

I find that hard to believe.
 

amdnv

Member
NBtoaster said:
How do they say otherwise? Nothing in the new screens scream 'low' resolution.
No, but most of the textures do not appear to have quadrupled resolution, at least not natively. I would not put it past Crytek that they upscaled lower res textures, cleaned them up a bit and called it a day whenever a true high-res version did not exist already.

Take these two images. There's no difference in detail here, just a bit of sharpening. Other screenshots do show some improvement, but most don't point to a quadrupling of resolution.
http://www.abload.de/browseGallery.php?gal=70SZifeK&img=04_new97y8.jpg
http://www.abload.de/browseGallery.php?gal=70SZifeK&img=04_oldu77s.jpg

Metro 2033 shows impressively what should happen when you quadruple texture resolution.
 
Well it puts the textures up to par for pc at least, yay?

Good enough vibe is hard to get excited over.

edit: I am still excited for the new shaders and dx11 stuff though:)
 

SappYoda

Member
Graphics Horse said:
Although updating the actual voxel maps will presumably take longer for each dynamic object in the scene.
Exactly.

I can't imagine that a game like total war could be rendered with this shader in real time.
 
amdnv said:
No, but most of the textures do not appear to have quadrupled resolution, at least not natively. I would not put it past Crytek that they upscaled lower res textures, cleaned them up a bit and called it a day whenever a true high-res version did not exist already.

Take these two images. There's no difference in detail here, just a bit of sharpening. Other screenshots do show some improvement, but most don't point to a quadrupling of resolution.
http://www.abload.de/browseGallery.php?gal=70SZifeK&img=04_new97y8.jpg
http://www.abload.de/browseGallery.php?gal=70SZifeK&img=04_oldu77s.jpg

Metro 2033 shows impressively what should happen when you quadruple texture resolution.


There has to be a mistake. I barely see a difference in those two pics. You best be shitting us Crytek
 
amdnv said:
No, but most of the textures do not appear to have quadrupled resolution, at least not natively. I would not put it past Crytek that they upscaled lower res textures, cleaned them up a bit and called it a day whenever a true high-res version did not exist already.

Take these two images. There's no difference in detail here, just a bit of sharpening. Other screenshots do show some improvement, but most don't point to a quadrupling of resolution.
http://www.abload.de/browseGallery.php?gal=70SZifeK&img=04_new97y8.jpg
http://www.abload.de/browseGallery.php?gal=70SZifeK&img=04_oldu77s.jpg

Metro 2033 shows impressively what should happen when you quadruple texture resolution.
Which of the textures in the before picture are low resolution? You can't tell that far from them. Any textures that were already good don't need improving.

I see the complaint in the grass texture but not with those two screens. Neither looks bad texture wise.

Some of the comparisons go from bad to good. Some go from bad to not quite so bad. That one is already good in the before, so yeah, there isn't much difference we can see that far from the textures.

Is that surprising?
 

Luigiv

Member
How About No said:
There has to be a mistake. I barely see a difference in those two pics. You best be shitting us Crytek
That's because the "old" screen is already using bloody high res textures. A minor sharpening of the textures close to camera is all we can see because that's the limit of the additional detail that the output resolution can resolve.

I really don't know what you guys were expecting. Of course the new textures are just sharper looking versions of the original textures, they come from the exact same artists.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
When you guys say 'sharpened', do you mean using shitty photoshop filters like a lot of modders do for 'high res texture packs'? If so, those improvements dont look like sharpened images. There's noticable extra clarity on the textures, particularly in definition of the finer details.

Its still not as crazy amazing as I'd like though, and I wont shut up about the grass, but meh. This plus all the DX11 goodies should give Crysis 2 a healthy visual boost. I look forward to seeing how my GTX570 handles it.
 
Should be interesting when the map editor comes out maybe you guys can get your island/jungle maps to fuck around in and shoot down trees, take some cool screen shots to post in this thread and make me spend 1k on gaming rig september of when new gen GPU come out and then call it a day and play some more counterstrike and team fortress 2.
 

mxgt

Banned
How About No said:
There has to be a mistake. I barely see a difference in those two pics. You best be shitting us Crytek

The old pic already has pretty high res textures so there really isn't going to be a massive difference.
 

sp3000

Member
After viewing those screenshots, this has to be the biggest joke of a texture pack I've seen.

browseGallery.php

browseGallery.php


Tell me guys, which is the original and which is the texture pack. Spot the difference.

edit, bahahaha I love how that grass texture that they ripped straight from Crysis 1 is still lower resolution than the one in the original game.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
sp3000 said:
After viewing those screenshots, this has to be the biggest joke of a texture pack I've seen.

http://www.abload.de/img/04_new97y8.jpg
http://www.abload.de/img/04_oldu77s.jpg

Tell me guys, which is the original and which is the texture pack. Spot the difference.

The first one is the texture pack, the second is vanilla. The improvement is slight, but its there.

EDIT: And I see you changed your examples. Second one is the texture pack, as there is a slight detail increase on the concrete.

But that example is also the worst, because it shows they did nothing about the grass.
 
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