SneakyStephan
Banned
plagiarize said:personally i think POM should stick to stuff on the ground, where you can't see its weaknesses compared to tesselation.
i think tesselation works great on walls though where edges are really apparent, and which give away the 'trick' for POM. tesselation lets you keep things like buildings REALLY low poly.
tesselation is as good for smoothing out curves, as it is for adding detail to something flat (like the battle damage on those metal tentacles and the bricks and mortar on those walls). it's good for anything which would otherwise have a straight edge, which you really don't want to have a straight edge.
all statements of opinion mind.
Well yeah but you can't use pom to smooth a curve of an object (helmets, bodies, arches, barrels, wheels, valves , plates, aka everything that generally looks uncanny angular in games) that's what I meant.
Since (personally) I find pom to be quite impressive and 'good enough' even on walls, perhaps that budget could go towards tesselating objects that could really do without bad lod transitions or need smooth curves.
Stuff like that generally takes me out of the illusion in a hurry.