"The KalKanon Incident is planned for a playtime of 8 hours across 4 chapters."
It says this on the Kickstarter page, and you quoted it a bit earlier.
However, unless I am misunderstanding something, the base funding goal is not 4 chapters, so I don't see how reaching just the base goal would mean an 8 hour game?
Then of course other people have already replied to you on the 'vision' part you quoted.
I'm fairly certain this is just comcept stumbling over their terminology. The gist I'm getting is that they're aiming for an 8-hour base, and will expand on it if they get additional funding. When using kickstarter it might be necessary to use labels like "chapters" or "episodes" when referring to ideas for expanding on a role playing game, but it can get a bit messy compared to relatively simple "we'll add a level" stretch goals. That said, I agree the language could have been chosen better.
I hope they regroup and try again later with a more appealing kickstarter. I think they have the groundwork for a cool game here.
Unfortunately I doubt they will. If it doesn't get funded (and I'm still hopeful for a push next week), then they'll have gone to quite a lot of trouble, gotten partners involved, and put their good name on the line only for things to go badly. The idea that they'd risk further blackening their name by "relaunching" is wishful thinking. They're not going to take that risk. Of course they might seek to get their project funded via more traditional means, but given what they're trying to do, and the fact that they want to retain the IP, and the fact that the idea would have a "failed kickstarter" stigma, it would probably take much longer and be much less secure (it's not written in stone that comcept will even be around in a few years). Put frankly, if anyone is interested in the game, they really need to back it. Holding off an hoping for a relaunch just isn't realistic.
Also, to think people would criticize Comcept for helping fund a KS is a bit disingenuous.
Call me jaded if you like, but disingenuous? In the past few years we've seen journalists being attacked for pledging to patreons and developers being accused of supporting other developers in a "clique" style, and I've personally seen MN9 get called a "scam" dozens of times, along with a few disheartening things like people thinking Comcept spent backer money on a cartoon (the exact opposite of how licensing works...). I'm quite sincere in my belief that people would look at Comcept pledging to other kickstarters and twist it into something ugly. If people can conclude that backer money was spent making licensed products, they can conclude it was spent on other devs' kickstarters.
I had no real opinion on these campaigns but part of me is glad the campaigne might not be funded. As stated before I would not be surprised if Comcept expected to have this funded within the first week and this shows them that people just won't throw them money so hand over fist like with mighty no. 9 especially since that game like people have criticized before isn't even out yet. Hope Inafune and his team learn something from all this.
That strikes me as a rather ugly sentiment. Many of the key members of the dev team are veterans from the Megaman Legends series. At this point they've been waiting years for another crack at what they helped to create. If the game isn't funded, the dev team are the ones who will miss out the most, and they wouldn't learn a thing because they haven't done anything wrong. I really hope there aren't many people so eager to see Inafune get "taught a lesson" that they don't mind if a group of earnest creators gets stepped on in the process.