Thought I'd read they were making the combat uniform across all entries, including grenades / throwback?
I think Drake's gonna die, or lose something that makes his quit at least.
He's had a ton of happy endings already, his good fortune is bound to run out.
Damn.....this trailer has me weeping. The mood, the music, the scenes, the message......greatness from small beginnings. Then Greatness Awaits at the end. I dunno if I can do this, play Uncharted 4 knowing it's the end.
I just keep imagining Drake or Sully saying this:
And damn it's crushing my soul. I'm still crying....this is too much. Day One is all I can say
I think you might have nailed it, because wide-angle landscape shots look fantastic in 60fps but facial acting scenes go pear-shaped immediately. It's like 60fps makes the 'uncanny valley' effect of the facial movements and body language even more apparent due to the higher fidelity.
That's interesting... I had no idea why I was responding that way.
Personally, I really would like to see that. It would have been nice to have that scene put in the new trailer... just for comparison purposes. I am still wondering if Bluepoint Games managed to pull that off, you know, fix the lighting and shaders the way ND first showed/wanted the scene to look like in the E3 trailer (2011?).
It would be a good idea, but if we are to forget it, then they might just dismissed the issue with that scene, which is something that most of us, if not all, want to see fixed, especially on PS4. For a collection that is supposed to push the visual presentation of those years old games, it should be the right time to fix it. Don't you think?
What's the history behind this image and why has this thread blown up because of it?
The trailer is great and I'm looking forward to the collection, can't wait.
But the decision to lock the difficulties is baffling. Don't they realize there are a lot of returning players who'd consider going to Crushing immediately, or maybe even Brutal? I don't see why they don't just make every difficulty available from the start.
My ideal scenario was doing a casual playthrough on normal per game, then the new über crushing. Looks like that's not going to happen.
That fucking music gets me HYPE!
The childhood Drake flashback, is that in 3? I never played 3 and I've never seen that before.
Wait,
so in regards to the difficulty levels you must first beat the game to get CRUSHING then beat that again to get a EVEN HARDER ONE?
and they want you to do this for 3 games? with THIS fall line up?! the HELL?!
Wait,
so in regards to the difficulty levels you must first beat the game to get CRUSHING then beat that again to get a EVEN HARDER ONE?
and they want you to do this for 3 games? with THIS fall line up?! the HELL?!
There's no error, it's how the lighting works. If you watch the cutscene the sun is heavily approaching dusk intensifying the bloom from the west. Maybe the would have better textures to reflect from the lighting but the original E1 made it look like it was in the morning/midday. A better example would be Journey:
Notice the silhouette has the colors muted against the intensifying light. That is what we're observing here.
Uncharted 1 Crushing mode was brutal,i remember skipping fights with some glitchs lol.
I believe that scene actually happens at dawn, but yeah same effect. It's like no one has ever taken an early morning bus in a dusty area.
I've beaten Uncharted 1 on Crushing and I'm on the second to last chapter on Uncharted 2 Crushing. I don't think either are particularly hard. However, I really have no desire to play these campaigns again on a harder difficulty. I can't see it being balanced.Also these campaigns are boring as hell. I have no desire to play these campaigns twice...again
English version is up (again).
http://www.gamersyde.com/news_uncharted_collection_story_trailer-16996_en.html
Is photo mode confirmed?
Audio wasn't perfectly synchronized the first time, now it is.
What's wrong with it? Is the bottom not actually representative of the game or something? If it isn't, I'd like to see a screenshot of what that scene actually looks like in game.
Yes.
That new Brutal difficulty sounds really interesting, I may just go for the platinum again.
Yes, there is new cinematic stuff in the Gears of War Remaster but ALL of those scenes are pre-rendered. The original Gears used mostly real-time sequences in comparison. So they switched from real-time to pre-rendered for Gears Ultimate.They have introduced new cinemantic stuff in the remaster. But I never understood what's the problem to handle in real time cinemantic on ps4, in the ND games with the simple gameplay graphic setting.
As others have noted, discussion of that image should be centered on its artistic decisions only.I've heard arguments that it was changed because it was in a desert so therefore the bus shouldn't be all shiny, but instead there should be sand and what have you.
As others have noted, discussion of that image should be centered on its artistic decisions only.
It was used regularly to suggest that a "downgrade" occurred with Uncharted 3 implying that Naughty Dog was unable to hit their original target and had to make cuts to compensate (like what we saw with Watch Dogs and various other current gen titles).
However, because it was a pre-rendered shot, this has no bearing on the discussion. It wasn't a matter of power since it was rendered offline - it was an artistic decision. It's just a video clip so it could look like anything, really. So if someone prefers the original version, that's fine, but the change had nothing to do with system resources.
Right, people were going for that argument, but it's an invalid argument hence the reaction.Exactly what I was going for.
@bold, I am quite aware.