Kimosabae said:
That's exactly the problem. Just like before, they'll be the only ones to care, because whether you want to believe it or not, fighting games are still relatively niche. SF4 has expanded the competitive base, sure, but not amongst the broader market. Each new game only creates further niches and schisms. Super's not even a 3 months old. Marvel is really right around the corner. There's TvC and now we're getting TWO more fighting games featuring Capcom characters?
What I was insinuating in my original quote is that, again, it's not really a problem until the fan base has nothing to play, and therefore, definitely sees a clear and present problem.
For example: if you were strictly a Capcom fighting game fan in the middle of the last decade, you were pretty SOL. You had nothing "new" to look forward to besides Capcom Fighting Jam/Evolution. Capcom didn't even re-release some of the more interesting games from their backlog, which possibly could have benefited from such exposure (and lack of anything else). Perfectly good games like Vampire Savior could have been given the chance to shine that they didn't receive it the first time around. Yet, Capcom didn't do any thing of this sort (and still hasn't.... *glares*) .
Therefore, the Western/Capcom FG market did more to dry up because Capcom themselves didn't supply anything else worthwhile in that interim. If you wanted to stay in the "game", you either went back to the old stuff, or migrated to what else the other guys were selling, which usually meant importing was the main/only way. Is there really any wonder why FGs became so niche? Especially when 75% of that which was good in the last decade meant modding your PS2 and hitting up play-asia to get the latest release?
So to me, the best answer is to just play it smarter, and make sure people have something to play. Keep the scene healthy with an equally healthy variety of games to play. In other words, don't "drop the combo", Capcom. :lol