Finaika
Member
The girl's character design looks weird to me.
What's so weird about it?The girl's character design looks weird to me.
Ubisoft are killing it with their smaller projects, they are on the way to being my favorite big publisher.
What's so weird about it?
It looks like an illustrated fairy tales book for children, which I guess it's exactly what they were aiming to.
Exactly.
I don't get all the complaints about the art style.
It looks exactly like illustrations from a European fairy tale childrens book come to life - which is no doubt what they were going for.
Return of the 2D platformers?
Why would they do this?
How is it pretentious? They're all great games. Pretentious would be a shit game pretending to be good.They're trying to be more pretentious than indie games.
I wasn't super impressed with the drawings and the water colors. ( i liked the idea, just not much the execution).
However seeing it in motion, it looks very cool, actually.
What makes it a JRPG? The fact it's not made in Japan or the fact it doesn't look like a JRPG?
The game looks amazing, but is it really just the ATB bar that's anchoring this thing to the JRPG moniker?
For the same reason you can eat chinese food outside of China.
It's all about the recipe. JRPG means turn-based battle-system on a static screen. It has been labeled as Japanese as it's where it originated and most games in the genre came from Japan devs. But you don't need to be Japanese to make japanese-rpg You don't even have to use japanese-art (whatever that mean).
The girl's character design looks weird to me.
Well, his attempt to summarize what defines a JRPG was a bit too strict, but generally speaking he's not wrong at all.But there have been plenty of Western RPGs in the past that... ah fuck it, this conversation always goes around in circles.
The girl's character design looks weird to me.
You know absolutely nothing about the game and you're already assuming it's a budget title?Are they aiming at a $60 price? Or can we expect maybe $30?
The character design looks straight out of a random children's book. Maybe great for kids if it isn't too complicated. But it's not for me.
Well, his attempt to summarize what defines a JRPG was a bit too strict, but generally speaking he's not wrong at all.
There have been tons of "western JRPGs" even in the past (Septerra Core, Anachronox, Summoner) and at the same time there are action RPGs from Japan that barely fits in the definition of "JRPG" (Dark Souls, to name the most obvious one, with a lead designer, Miyazaki, that explicitly claimed in an interview he doesn't like JRPGs too much).
these genres are not defined by their geographical provenience anymore, but from a subset of typical, recurring features that set the "recipe".