Hmm, September so .. probably an O[k]ctoberfest. Or a pumpkin beer, though some seem to be hit or miss and I can't remember which ones I liked. I like to try something new as often as I can.
The best video you can watch for anything Destiny is this video, Destiny - What We Know So Far. It's about 40 minutes long, but it's the most comprehensive collection of info out there so far. Other videos on the same channel are quite good for specific stuff too.
Yes, that is scar tissue from needles. No, it was not from drugs - before I started getting tattoos I use to donate blood and plasma a lot from the same vein on a regular basis
It's basically a list of codes from Destiny events last year it states and could unlock content in the game. Have used them myself and they appear to be a bunch of collectors cards with text stating to check back in 2014 to see what they unlock.
Except those 19 seconds of daylight are replaced with 19 seconds of darkness and despair and will continue adding more darkness and despair every day until release. We are doomed. Hence this thread.
Except those 19 seconds of daylight are replaced with 19 seconds of darkness and despair and will continue adding more darkness and despair every day until release. We are doomed. Hence this thread.
That day the beta opens up is going to be all of us trying too cram in through the door going "Is this the 5 o'clock free Destiny giveaway? Did I miss it?"
I see the perseverance is going well in here
I was doing fine passing time with UFC, Wolfenstein and Mario Kart 8... Then I checked my capture gallery and watched some of my Alpha clips.
It's basically a list of codes from Destiny events last year it states and could unlock content in the game. Have used them myself and they appear to be a bunch of collectors cards with text stating to check back in 2014 to see what they unlock.
The ID is a number by default, I think you have to change it to get a name. I did ask here if the Bungie ID is meaningful and was told no so I didn't bother changing - I assume it's useful if you're cross platform, but as I'm PS4 only I don't see the need.
I haven't had a quality shooter in such a long time now, I have been blindly believe that BF4 is ok and all that, but not playing much. I have resorted to my other games, FIFA and all that for the WC, but I can't handle it. Destiny Alpha spoiled me bad, I can't find satisfaction in my old games anymore.
I can't stand this time of year. I need a new game, but I don't know what to grab. I am so frustrated.
I haven't had a quality shooter in such a long time now, I have been blindly believe that BF4 is ok and all that, but not playing much. I have resorted to my other games, FIFA and all that for the WC, but I can't handle it. Destiny Alpha spoiled me bad, I can't find satisfaction in my old games anymore.
I can't stand this time of year. I need a new game, but I don't know what to grab. I am so frustrated.
If you have a code already, you'll be able to play. However! Certain game modes will be restricted and you won't be able to play any Strike missions (co-op content) or Crucible (competitive multiplayer).
You'll be able to just explore the environment, do side quests and campaign missions. Would kind of be a shame to miss out on the other stuff though.
If you have a code already, you'll be able to play. However! Certain game modes will be restricted and you won't be able to play any Strike missions (co-op content) or Crucible (competitive multiplayer).
You'll be able to just explore the environment, do side quests and campaign missions. Would kind of be a shame to miss out on the other stuff though.
If you have a code already, you'll be able to play. However! Certain game modes will be restricted and you won't be able to play any Strike missions (co-op content) or Crucible (competitive multiplayer).
You'll be able to just explore the environment, do side quests and campaign missions. Would kind of be a shame to miss out on the other stuff though.
Yeah, it seems I did imagine it. The original wording in the EU blog post from yesterday that started a load of fuss definitely implies that you'll need PS+ to get everything from the beta.
All we got was available first on PS3/4, so I wouldn't be surprised if that date is still valid. I don't think any specific length of exclusivity has ever been stated.
I'm looking forward to the beta but also dreading it's arrival in a way.
I'm psyched to jump back into this amazing world which Bungie have crafted, but I'm not too happy about investing even more time into yet another character only to have him wiped from existence when the beta ends. It'll be such a bitter sweet ending for me. I'm sure my last days with my awoken warlock (probably called Tim) will be an emotional one.
Does anyone think there's a slim possibility your character will carry over?
I haven't had a quality shooter in such a long time now, I have been blindly believe that BF4 is ok and all that, but not playing much. I have resorted to my other games, FIFA and all that for the WC, but I can't handle it. Destiny Alpha spoiled me bad, I can't find satisfaction in my old games anymore.
I can't stand this time of year. I need a new game, but I don't know what to grab. I am so frustrated.
I'm looking forward to the beta but also dreading it's arrival in a way.
I'm psyched to jump back into this amazing world which Bungie have crafted, but I'm not too happy about investing even more time into yet another character only to have him wiped from existence when the beta ends. It'll be such a bitter sweet ending for me. I'm sure my last days with my awoken warlock (probably called Tim) will be an emotional one.
Does anyone think there's a slim possibility your character will carry over?
Yeah I keep thinking about this, I have played the Alpha, I am probably going to play a lot of the Beta, will I be sick of certain areas or missions by the time release comes, should I just stick to mostly PvP in the beta? But I know I won't be able to resist playing through again and again. In the Alpha I levelled two guardian up, and still enjoyed it as much the second time.
The only way it'd be possible for beta progress to carry over is if the beta content was the beginning of the game, which I doubt it will be. We'll probably start on Mars or one of the other planets at level 15.
Pure speculation though. No idea what Bungie plan to do with beta content but if progress was to carry over then we'd have to start at level 1 on Earth.
Also, consider that the game is still months away from release so content can change between beta and then. Progress carrying over doesn't seem feasible although it would be welcomed.
I thought it might be helpful for people who didnt play the alpha if we could give some general gameplay tips. Especially for people who are coming from a FPS background and may not be familiar with some of Destinys gameplay mechanics. Maybe the better ones could be organised and included in Daxs Beta OT. (Dont want to tread on toes here though! Ha.)
Inventory
Ammo packs
Something people seemed to miss is that the gunsmith in the tower sells single use ammo packs. It is always worth picking up a few of these to use on strikes and mission bosses. Especially heavy ammo. To use them in game, open up the inventory using the options button, hit R1 (on PS4) and select a pack. You have to wait 5 minutes to use another so pick the best times to use them.
Super and Gear Upgrades
I missed this for so long. Each item in your inventory can be viewed by hitting triangle (on PS4). Most items, including all of your guardians abilities can be upgraded. When ready you will get a flashing triangle icon with the text upgrade next to it. For Focus abilities you will unlock super modifiers, new grenades new movement abilities. For weapons you unlock new weapon sights and damage modifiers. Also look out for gear that boosts your abilities. In the Alpha there were gauntlets that boosted things like reload time for hand cannons, boots that increased your agility and so on.
Enemy levels
Each enemy will have a number above them indicating their level. In general you should be able to take down enemies who are around three levels above your own, but obviously the higher their level, the longer it will take. Once enemies are four or five levels above your guardian, the number above their heads will be replaced with ?? indicating they are too tough for you to do any significant damage.
Shooting these guys, even with your highest level upgraded gear will only make a scratch. Bungie have said they are going to use these guys instead of locked doors to keep players out of areas until they have progressed further in the story / strikes / guardian levelling. So these enemies will actually have a real level behind their ?? number, I think people said most in the Alpha were around level 12 15, so once you have progressed more in the full release, you should be able to come back to these guys, clear them out and head into the territories they were guarding.
Saying that, in the Alpha you could get past some of these guys by simply running past, or getting on your sparrow. Behind these enemies in some places were whole new areas to explore, notably the
Dry sea > Grotto > Blast area.
You could also use you sparrow to push these guys off cliffs if there were any around.
Explore mode
Just to mention, some people didnt realise that explore mode has no end objective. It is designed to allow the player to keep playing in the area endlessly.
There are radio beacons placed around the destination that will give you short mission, these will never run out, after a while the beacon will become active again with another short mission for you to take. The idea is that these missions give you small rewards to help you level up for the missions / strikes and also take you off into the world, helping you find new areas to explore.
Waypoints
On any mission, strike, or in free roam, you will have objective markers in your field of view. Move towards these and they will disappear when close and another will be drawn. You can also get out your ghost to check what objectives available. What some may have missed though is that the current objective will also appear as an arrow on your radar, giving you the direction you need to head in. This can save you opening up your ghost constantly.
Mission / Strike select Screen
On the lobby screen for Strikes and Story Missions, you have a button to select different difficulties; Brave and Legend, Legend being the more difficult of the two. When you select either, you will see some numbers appear with negative or positive values.
At first I though these were modifiers to your stats, making things harder for you, but in fact they are a comparison of your current stats with what would be recommended for that particular difficulty. So if you see 25% Armour, it means your armour rating is 25% below what they would recommend.
These stats will greatly help you avoid starting a mission where the enemies, especially the bosses, feel like bullet sponges.
Mission and Strike level ratings.
Each mission or strike is given a level. In the Alpha for example the Strike was a level 6 strike. You could attempt the strike if the party leader was level six or above, even if they were playing with a couple of level 4 players. This would be hard though. As mentioned in the tip above, when you are under gunned, the mission can feel like a slog, with even regular enemies taking a lot of hits to go down. It is much better to approach a strike will all of your team meeting the level requirement as a minimum. I had most fun on the Strikes using level 7 and 8 characters who had spent time buying / finding higher level gear and upgrading it.
Strike Bosses
Bosses can feel like bullet sponges if you are under gunned. They can also take a long time if you are not coordinating properly with your team and employing the right tactics. There are certain strategies that will help you take the bosses down much more quickly.
The Devil Walker / Spider Tank
Get the team to concentrate fire on one leg. Once the armour is down, the neck of the tank will be exposed for a short time. Hitting this exposed area does a very high amount of damage. Hit this area with supers, grenades and heavies to do a very high amount of damage in a short time. Once the neck retracts, the leg you had been shooting will take much less damage, move everyone onto targeting the next leg. Repeat the neck blasting each time you take the leg armour down. You can also take out the tanks turret to make things easier.
Sepiks Prime
The eye will always face the person dealing the most damage. If you coordinate with your team, you can keep switching its focus around, reducing the amount of heavy fire it delivers in each area, giving each guardian time to recover. It can also help to have a levelled up titan whos main task to obliterate the drop ship grunts that will be dropping in periodically.
Supers and Orbs of Light
Each guardian has a super, in the UI at the bottom left you can see your super bar filling up as you kill enemies / complete objectives. Once full, your super is activated by hitting L1 and R2 (on PS4).
A successful super will generate Orbs of light. The more enemies you take out with your super, the more Orbs of light you will generate. You wont actually see these orbs yourself, but they will appear for your teammates. When they pick them up it will boost their own super bar, allowing them to get closer to using their own super.
So the gameplay mechanic is to use your super to kill enemies and to feed your team mates supers. Once they have a full bar and use theirs, they generate orbs for you on a successful super. So you can chain your supers together, throughout the team, feeding each other more supers. This is especially helpful with bosses.