AmethystEnd
Member
Well, be prepared.
Indeed. "IT TAKES LONGER THAN THIRTY MINUTES? FUCK THIS BUNGIE, YOU GUYS ARE TERRIBLE."
Well, be prepared.
Well, be prepared.
That's my kind of content. Not looking forward to all the bitching that's gonna happen though. "I DON'T HAVE TIME FOR THAT KIND OF CONTENT, NERF IT FOR EVERYONE."
I don't think people would necessarily complain about a nerf in difficulty, but most people can't make that type of time commitment in one sitting. If the raid has stages where you can stop for breaks and regroup, fine, but if it is nonstop for the whole time, it will just become a hardcore sideshow with plenty of folks on the sidelines wishing they had the ability to try it.
Due to life outside of games, I only get to play an average of 7 to 10 hours a week. Maybe I'm not a "core" gamer, but I'm sure as hell not casual and play tons of genres and difficult games. What little we know of this raid is enough to drive me crazy with envy to those who can play it. I won't be begging for a nerf, but at least hope for some flexibility in the options to take it on.
Yeah, we'll have to see what they end up doing. Regarding the bolded, this could be solved by adding Cryptarchs or w/e for engrams at various points in the raid, and incentive sticking around by having a PvE raid currency with a multiplicative bonus that stacks for each boss you've killed in one session. e.g Kill one boss, get 5 tokens and one stack of the buff. Next boss you get 6 tokens and another stack. Next one you get 7 tokens and another stack, and so on. Idk, there are a lot of potential solutions.Really depends on what Bungie wants to accomplish in terms of difficulty. The branches or wings approach is great if every boss is equal in difficulty. Then it might actually encourage splitting attempts across multiple days. Linear can work however, simply by having a later boss or two have a more simple/forgiving encounter.. giving players a reprieve from demanding fights.
In either case, I'm super interested in how they're going to distribute loot. If it's a per boss drop system.. it helps players advance further into the Raid but comes with the sideeffect of matchmade people dropping group mid run when they've gotten something they like or even just farming early encounters rather than trying to complete the whole thing.
"$60 FOR THE DISC AND $50 A YEAR FOR PS+/XBL AND BUNGIE WONT LET ME SEE THE END OF THE GAME WITHOUT TAKING DAYS OFF FROM WORK AND NEGLECTING MY FAMILY? FUCK THIS GAME." Hyperbole for the most part, but I've seen some real headscratchers.Indeed. "IT TAKES LONGER THAN THIRTY MINUTES? FUCK THIS BUNGIE, YOU GUYS ARE TERRIBLE."
Yeah there is NO way it's around 12-16 hours without a break/checkpoint/save... right?
Yeah that would be ideal. If it's one sitting there is no way I'll ever get the chance. If it's over a week or two I might just have a chance to do it. Kids and work make time short.I think it will be like WoW, checkpoints after every boss/event and a week to finish the entire raid before reset.
At least that would be the best way to do this i think.
I don't think people would necessarily complain about a nerf in difficulty, but most people can't make that type of time commitment in one sitting. If the raid has stages where you can stop for breaks and regroup, fine, but if it is nonstop for the whole time, it will just become a hardcore sideshow with plenty of folks on the sidelines wishing they had the ability to try it.
Due to life outside of games, I only get to play an average of 7 to 10 hours a week. Maybe I'm not a "core" gamer, but I'm sure as hell not casual and play tons of genres and difficult games. What little we know of this raid is enough to drive me crazy with envy to those who can play it. I won't be begging for a nerf, but at least hope for some flexibility in the options to take it on.
Oh yeah, I COULD make that kind of time commitment (while university isn't in session any way), but even I wouldn't want to do that in one sitting. Nor could I expect 5 other people to do it with me at the same time.
If there's no way to take breaks during the raid and it is in fact 10+ hours, then I'll join in on the complaints. However, I don't think Bungie is dumb enough to implement content that long without doing it similar to WoW's long raids, so I'm not worried about it.
Yeah there is NO way it's around 12-16 hours without a break/checkpoint/save... right?
NO!
That felt good.
NO!
That felt good.
Of course not. The 16 hour quote just means they played for 16 hours and never beat it. Usually when a new Raid comes out for an MMO, the hard core Raiding clans get right to it and start working on the strategy needed to beat it.
Let's talk about the interface/HUD ingame. Bungie need to allow players to deactivate the HUD ingame. Like Ubisoft did with Far Cry 3.
Let's talk about the interface/HUD ingame. Bungie need to allow players to deactivate the HUD ingame. Like Ubisoft did with Far Cry 3.
Let's talk about the interface/HUD ingame. Bungie need to allow players to deactivate the HUD ingame. Like Ubisoft did with Far Cry 3.
Though I'm not expecting it, in future Destiny titles Bungie could add gameplay modifiers, like skulls in the Halo games. One of the skulls in Halo 3, the Blind Skull, made your HUD disappeared.But I need to know when my abilities are available and how much ammo I have!
But that'd be putting teams at a disadvantage, especially in a team-based activity where you have you use your radar.
But I need to know when my abilities are available and how much ammo I have!
This is basically how I hope it's structured.I would be surprised if they take that sort of approach though. It's really up in the air at this point, because they could do a node+branches design for the raid so that you don't take much time to get to any single encounter, allowing you to jump in and out and take the bosses out in whatever order you wish. In that sort of design, you could have maybe 3 of 7 possible encounters defeated, and you can look for people to go take down any of the 4 remaining.
I'm talking about an optional feature. Having choice is always better and they can build several options to deactivate the HUD partially.
That's what I mean. If you're in a strike and one player has decided to remove their HUD, the entire team is inherently at a disadvantage.
That's what I mean. If you're in a strike and one player has decided to remove their HUD, the entire team is inherently at a disadvantage.
Anyone else looking forward to what will be in a Limited or Collector's Edition? Actually, they haven't announced one yet have they?
Anyone else looking forward to what will be in a Limited or Collector's Edition? Actually, they haven't announced one yet have they?
Don't make me turn this thread around!
Though I'm not expecting it, in future Destiny titles Bungie could add gameplay modifiers, like skulls in the Halo games. One of the skulls in Halo 3, the Blind Skull, made your HUD disappeared.
This would be a great way to add difficulty beyond just hp/damage modifiers and add special rewards or bounty's for completion.
Anyone know if there is any type of "Prestige" system planned? Those types of systems are hugely popular and keep players engaged even if it is purely cosmetic or a status symbol.
When you get your limited edition on September 9th, it'll tell you what the Destiny Beta OT title will be.
A lot of Exotic class specific armor cost Motes of Light, which are obtained by "leveling" past the max level.
Let's talk about the interface/HUD ingame. Bungie need to allow players to deactivate the HUD ingame. Like Ubisoft did with Far Cry 3.
DestinyGAF assemble for beating the Raid first !
I was watching a dev from Bungie streaming the game and I asked about the HUD. He confirmed that there was no tinkering with the HUD but that in the video settings you could make the screen display larger and that it would actually hide the HUD off the screen. It would essetially be like playing with no HUD at a lower resolution.
What you need to do is make sure you've joined plain ol' DestinyGAF, and once you're admitted and the game gets up and running there will be subclans for Platform/Region etc.So it seems like the Destiny clan we used for the Alpha was disbanded,
I'll be needing to join the new DestinyGAF clan.. for PS4.
Bungie ID: Hiya tiger
PSN ID: Biggz124
Edit: Crossposting it now.
Guess I need to finally get PS+ when this game is out.
You should get it now, and enjoy all the Instant Game Collection stuff that comes out every month up until the launch of DestinyGuess I need to finally get PS+ when this game is out.
You should get it now, and enjoy all the Instant Game Collection stuff that comes out every month up until the launch of Destiny
It means...I just realized we are 77 days away from Destiny. This has to mean something right??
http://www.youtube.com/watch?v=JGxnOnaQyGo#t=0m47sEdit: There you go Dax, the Beta title.
I'm surprised you haven't simply used this yet!
That's pretty awesome, dude!
Rough work in progress of the Traveler. :l Got to this point and realized I needed to adjust my color palette a lot, so I figured I'd post what I had until I reworked it. Using my current Destiny addiction to practice some art skills.
Edit: Ugh, that stray pixel.