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Star Citizen Gamescom Presentation Livestream | Today @ 9PM CEST / 3pm EDT / 12pm PDT

Jinkies

Member
It won't take as long as you seem to think it will. Even CIG didn't think they would have PG tech workable anytime soon, it was a pipe dream a future project for after "release". But here we are with fully rendered planets...etc and such, an ts still early yet. Still it looked super good and will only get better.

Sorry, that isn't really sound reasoning. By this logic, you could point at Star Marine and use that as reasoning for why the game will take decades to finish (which, of course, is not true either).
 

Geist-

Member
http://www.gamestar.de/spiele/star-citizen/bilder/screenshots/star_citizen,48820,95753.html

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Steel

Banned
I'm kinda wondering when they'll get around to making a character creator. Or at least options for something other than the same clone everyone else uses.
 

jaaz

Member
Personally before l put any money down l have to see SQ42 in a playable state but colour me impressed so far.

The cheapest ship package to play Alpha 3.0 in December is $45, $15 less than most supposedly "AAA" titles. Playing that demo alone is worth $45 (to me anyways), but it will also give you continuing access to the MMO version of the game. This is easily the best deal in gaming at the moment.
 
This game shows us 18 million planets are pointless if they're all low quality.

I dunno what it is but this stream really makes me wanna see if I can still get a refund for NMS. I know I'll still have to wait, maybe even until 2017 to try 3.0 but I guess it's the idea that Star Citizen is basically nailing it while NMS really isn't.

Maybe I'll get it later on if they make significant improvements to it but I think I'm definitely gonna go for the refund.
 
Yes, they will be modular, which is one reason that the game can be made at all. It will still take a lot of labor.

That is to say nothing of all the many, many game systems and individual mechanics which are not yet implemented, including economy simulation, factories, guilds, jump points, black holes, NPCs, missions, clothing, animations, day/night cycle, cities, water, etc, etc, etc.

It will take a long time. Not a short time.

Except the demo the just showed today stated that they were bringing Economy simulation, AI subsumption, Missions (which we just saw), Day night cycle, more zones, stations moons, and etc, etc. Please rewatch the demonstration again. They made such large strides that is why they are not calling it 2.7 anymore, they are calling it 3.0.

The mistake alot of people seem to have, at least content wise is that they didn't see it in Alpha, so they assume it is not created yet. The leaks from S42 should have threw a wrench in that type of thinking but I guess not. They are laying the ground work now and the content has already been worked on and they have shown people are interested via ATV and explained more in RTV.
 
Sorry, that isn't really sound reasoning. By this logic, you could point at Star Marine and use that as reasoning for why the game will take decades to finish (which, of course, is not true either).
Point is

Star Marine is a completely different beast. But now that it has a dedicated studio (Germany) instead of a contractor. It most likely has moved along far past it's original state (which was not present in the Demo, as it's a different branch) and is coming out now in 2.6 offically unlike before.

So because a lot of the things that were outsourced are now in house, they have the studios in place to work on this game 24/7; with clear guidelines, design docs and workflow to go along with it. The process will go much faster especially once they set in the foundation (3.0). So that two to three year wait will be reduced big time when that comes online, as they build upon the base and start pumping out more content. It's the PU, the beginning of the real thing as StarNetwork -their new netcode -comes online aswell.

Either way it's not going to take as long as you seem to believe. They have the man power, the time and money, also the tech to start putting pieces together.


Also 3.0 has and will have most of the things you are talking about anyway. It's a big milestone in the way of the future content production.
 

Snake29

RSI Employee of the Year
I'm going to melt my Freelancer package for store credits, and then purchase the UEE EXPLORATION PACK - LTI. This one comes with the Carrack, Dragonfly and Terrapin.

I will be done for a long time after this :p. The Carrack is my favorite ship and i can't let it go right now.
 

blastprocessor

The Amiga Brotherhood
The cheapest ship package to play Alpha 3.0 in December is $45, $15 less than most supposedly "AAA" titles. Playing that demo alone is worth $45 (to me anyways), but it will also give you continuing access to the MMO version of the game. This is easily the best deal in gaming at the moment.

If you buy the Squadron 42 standalone package does that come with a ship?
 

Pachimari

Member
Which of those packages should I buy, if I want both Star Citizen and Squadron 42? Will the "Aurora MR SC Starter" package do?
 

jaaz

Member
If you buy the Squadron 42 standalone package does that come with a ship?

Not the standalone SQ42 $45 package. You have to pay $15 more. A starter ship, SQ42 and access to the 'verse (MMO) portion of the game is $60. Which is still a deal because you're essentially getting two games for the price of one "AAA" title.
 

jaaz

Member
Which of those packages should I buy, if I want both Star Citizen and Squadron 42? Will the "Aurora MR SC Starter" package do?

Yes, the Aurora or Mustang game packages are $60, the cheapest packages at the moment that include both (when SQ 42 is released of course).
 

nOoblet16

Member
I paid for this earlier this year when I could still get both Squadron 42 and Star Citizen together, but till date I haven't played or downloaded anything because I'm not sure what's there to do right now apart from walking around and flying ship.
 
I paid for this earlier this year when I could still get both Squadron 42 and Star Citizen together, but till date I haven't played or downloaded anything because I'm not sure what's there to do right now apart from walking around and flying ship.

Continue to wait i think. At least until December.
 
No. The chances of seeing the game, in reality, is basically zero.

I like you, so I'm going to give you a choice between two comebacks:

1. Still a better chance than seeing No Man's Sky as it should be.
or
2. You dare to doubt the word of Christ Roberts, Hallowed Be Thy Name?!
 

RK9039

Member
I like you, so I'm going to give you a choice between two comebacks:

1. Still a better chance than seeing No Man's Sky as it should be.
or
2. You dare to doubt the word of Christ Roberts, Hallowed Be Thy Name?!

Option C, I make you give me the ring.

this is actually just an elaborate marketing campaign for Derek Smart's new 2D sidescroller.

Derick couldn't even make a game on excel.
 

nOoblet16

Member
I love the nuance of the animations in the Eckhart's face as he talks to you. The guy is the slimiest shadiest dude in the system.

I'm watching the video and reading through this thread and trying to figure out what got people excited when they said "They did it !"...planetary landing starting from a mother ship?

One thing i don't understand, the planets are procedural but the base with merchants and all isn't..is that right? How does that work?
 

KKRT00

Member
I'm watching the video and reading through this thread and trying to figure out what got people excited when they said "They did it !"...planetary landing starting from a mother ship?

One thing i don't understand, the planets are procedural but the base with merchants and all isn't..is that right? How does that work?

FPS space sim game with microscale in multiplayer environment. They basically did the impossible from game technology standpoint.
 

Sou Da

Member
I'm watching the video and reading through this thread and trying to figure out what got people excited when they said "They did it !"...planetary landing starting from a mother ship?

One thing i don't understand, the planets are procedural but the base with merchants and all isn't..is that right? How does that work?
The planet is procedurally generated and the devs go back and tweak it, place settlements etc on it.
 

RK9039

Member
Bro Excel is the hardest game engine to utilize properly of them all

CryEngine is easy mode, you just type in what you want and click "Make Game" this isn't even impressive

Exactly, and they keep clicking on "Add new features" which further delays the game as they never planned some of these things to begin with!
/s
 

nOoblet16

Member
FPS space sim game with microscale in multiplayer environment. They basically did the impossible from game technology standpoint.

Wait micro what?
You mean having a space sim with multiple planets and system and yet have "towns" where you can have lots of gameplay ?
 
I'm watching the video and reading through this thread and trying to figure out what got people excited when they said "They did it !"...planetary landing starting from a mother ship?

One thing i don't understand, the planets are procedural but the base with merchants and all isn't..is that right? How does that work?

It's going to be hybrid. Lots of hand crafted content to keep hubs feeling extremely realistic rather than soulless, but large areas of the planets will be procedural so that we can actually explore manually and not be restricted to only certain landing zones.

Wait micro what?
You mean having a space sim with multiple planets and system and yet have "towns" where you can have lots of gameplay ?

More or less, though many capital ships will be large enough to warrant incredible amounts of gameplay too I'd imagine, especially when run by MP group factions. The towns are much closer to cities in representation, and there were plans for Arc Corp to be rather large with a subway connecting sections, however I don't know if that is still planned or not.
 

nOoblet16

Member
The planet is procedurally generated and the devs go back and tweak it, place settlements etc on it.
So it's procedurally generated on the server and then the devs place settlements on it ?

If that's the case then it is indeed amazing because the game will have hundreds of planets. I like how the result of mixing procedural generation with manual work is something far far more dense and full of life than fully procedural 17 bazillion planets infinite universe.
 

blastprocessor

The Amiga Brotherhood
So it's procedurally generated on the server and then the devs place settlements on it ?

If that's the case then it is indeed amazing because the game will have hundreds of planets. I like how the result of mixing procedural generation with manual work is something far far more dense and full of life than fully procedural 17 bazillion planets infinite universe.

My understanding is they use procedural generation to speed up the development but then the artists go in and do their thing, putting lakes, mountains etc. Best watch the demo for the detail.
 

nOoblet16

Member
It's going to be hybrid. Lots of hand crafted content to keep hubs feeling extremely realistic rather than soulless, but large areas of the planets will be procedural so that we can actually explore manually and not be restricted to only certain landing zones.



More or less, though many capital ships will be large enough to warrant incredible amounts of gameplay too I'd imagine, especially when run by MP group factions. The towns are much closer to cities in representation, and there were plans for Arc Corp to be rather large with a subway connecting sections, however I don't know if that is still planned or not.

Yea got it. While I have not really followed this game's development. That is exactly what I always thought this game was going to be and why I imagined the development time is so time consuming. I used to get laughed at for saying that and told that it's a pipe dream to expect all of that.
 

Jinkies

Member
Except the demo the just showed today stated that they were bringing Economy simulation, AI subsumption, Missions (which we just saw), Day night cycle, more zones, stations moons, and etc, etc. Please rewatch the demonstration again. They made such large strides that is why they are not calling it 2.7 anymore, they are calling it 3.0.

The mistake alot of people seem to have, at least content wise is that they didn't see it in Alpha, so they assume it is not created yet. The leaks from S42 should have threw a wrench in that type of thinking but I guess not. They are laying the ground work now and the content has already been worked on and they have shown people are interested via ATV and explained more in RTV.

You don't really think that what we saw today is all there will be in the game, do you?

The new additions in 3.0 will still be alpha-level features.
 
Coming from another game recently released the difference of the "scale" is insane when you exit/enter orbit

SC is just emotionally staggering to watch

I agree. I also find the scale seems larger than in Elite Dangerous. But I can't put my finger on why exactly. It's possible that the bodies you can currently land on in ED are simply smaller (diameter). Or, it's possible that the bodies I have landed on are smaller (moons). Hopefully they're taking notes at Fronter.
 

Stiler

Member
Third person has never been part of the design nor has there ever been a split in the userbase (as someone who follows the game religiously) regarding its implementation into gameplay systems. It will be that way for good.

THe thing is though, there are and will be third person cameras in game that will allow you to cinematically / filmically / viscerally look at your ship and or character. These will have limited gameplay utility though as they do not follow the character like a TPS camera and they do not show your FP HUD projection.

At least back when I was on the forums (Like the first 6 months or so post kickstarter) the debate was quite large with people on both sides of the fence.

I think it's a mistake to disallow 3rd person combat/targetting. There are ways to balance this without straight up making it impossible to do combat in third person view.

Saying it's "Cheating" you might as well apply that to field of view then, so people with three monitors, or with motion headsets are "cheating" because they have a much larger field of view.

As far as balancing goes, one of the better ways to do it would have been to simply render enemies within line of sight. So if you are in third person for instance and fighting someone, you only see them if they are in your cockpits field of view and they aren't rendered on screen while out of it.

What makes it a bit absurd is like....people don't think in the future you'd have cameras on ships? or even mirrors?

Pilots back in WW2 had mirrors on their planes to see behind them for crying out loud, as well as many fighter jets to this day have mirrors and things to see behind you.

Cars and such are even getting camera on them to see behind you.

Makes logical sense that a spaceship, especially ones that are large, would have cameras mounted around it to give the pilot the ability to view it from different angles and see all around so they don't hit things and can keep an eye out for approaching craft.
 
You don't really think that what we saw today is all there will be in the game, do you?

The new additions in 3.0 will still be alpha-level features.
Of they will be alpha level but they will still be features and they can add more and will add more once they get those features out of alpha or at least way better then they will be in 3.0.

But 3.0 being the foundation of the PU and the right setting to bring other mechanics online and have in be in a testing environment. Will make things easier and make the process move along faster. Since the test bed will be live.
 
Just stopping by to say that demo was pretty incredible. I play around in the Alpha every now and again but this was the first time I ever was blown away by a game demo. I'm still interested to see how 3.0 handles persistance. This game will mean much, much more when things really stick and ships become an in game purchase. I feel as though that will be pushed back for years to come. The "career" choices that were presented as a possibility in 3.0 also don't mean much if persistence isnt involed. Yes, it is alpha, and I understand things will be continually wiped over and over until release. It's just while 3.0 will add A LOT, it also remains to be seen what we have left in the background that will make this game truly shine. They have my money and my backing so I'm hoping for the best (sooner rather than later ;) )
 
Yea got it. While I have not really followed this game's development. That is exactly what I always thought this game was going to be and why I imagined the development time is so time consuming. I used to get laughed at for saying that and told that it's a pipe dream to expect all of that.

It's been that way for a while with some people. I can't say I blame them 100% since it IS going above and beyond, but the info has always been there to be read and some just chose not to and mock those who did. I think this demo is probably the closest we've seen to those lofty goals being fulfilled, so hopefully more people will begin to realize that it's possible and it's being done, even if it will take a pretty long time to be feature complete.
 
At least back when I was on the forums (Like the first 6 months or so post kickstarter) the debate was quite large with people on both sides of the fence.

I think it's a mistake to disallow 3rd person combat/targetting. There are ways to balance this without straight up making it impossible to do combat in third person view.

Saying it's "Cheating" you might as well apply that to field of view then, so people with three monitors, or with motion headsets are "cheating" because they have a much larger field of view.

As far as balancing goes, one of the better ways to do it would have been to simply render enemies within line of sight. So if you are in third person for instance and fighting someone, you only see them if they are in your cockpits field of view and they aren't rendered on screen while out of it.

What makes it a bit absurd is like....people don't think in the future you'd have cameras on ships? or even mirrors?

Pilots back in WW2 had mirrors on their planes to see behind them for crying out loud, as well as many fighter jets to this day have mirrors and things to see behind you.

Cars and such are even getting camera on them to see behind you.

Makes logical sense that a spaceship, especially ones that are large, would have cameras mounted around it to give the pilot the ability to view it from different angles and see all around so they don't hit things and can keep an eye out for approaching craft.

This is a First person Shooter first and foremost. TPS is not happening outside out looking at characters and ships and using different camera modes. But in combat and the like it will not be available. So it hass nothing to do with "Tech in the future will allow for TPS cameras" it has more to do with the basic design of the game and the promise from the Kickstater to be a FPS. Plus TPS has inherent problems and issues beyond being able to see around objects, when you shouldn't be able too.


Also TPS is not a mirror nor does it work like a rear view mirror. You are set either behind or on top of the object and can look anywhere and everywhere, forget blind spots.
 
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