That's assuming that the prototype is interesting in the first place. The idea that people would want to back a project because of a incredibly simple Unity prototype is quite hilarious to me. I don't think anyone doubts that professional game developers are able to decently use an engine, after all. Showing off that you can move your character through a 3D environment as if that's anything to be proud of reeks of desperation.
I've always been critical of this Kickstarter, but I had some fun with this prototype.
Beck is hidden in it and you can play as him.
I hate to say it but it made me feel a little nostalgic... because it controls just like the PS1 games, which still works but I wish there was some improvement there.
Most people don't spend too much time looking at a Kickstarter before backing it so had this come out with the pitch on day one, then I think this campaign would have turned out much differently. Right now it sadly is just too little too late.
It's obvious that they came up with this at the last minute in an attempt to salvage the campaign but I think it's still promising. If they were to continue work on it and make another playable demo with a small town and a small action level, then I'd say this would have a high chance of success if relaunched.
And I know it's not a popular opinion, but I want to throw it out there anyway, I still think they should ditch the whole Red Ash branding and art style and just go with the MN9 character designs. It fits the world they're going with much more nicely and if they relaunch they should distance the new campaign from the failed Red Ash as much as possible. Maybe if they relaunch like this they can make Red Ash Beck and Call Kickstarter exclusive unlockable skins.